Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,669
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Hey guys, a question: Just booted up Solasta, this is my first time playing anything 5e and I am currently in the process of creating my characters, using the point-buy system rather than rolling.

However, I then happened to look at the pregenerated characters and they all appear to have pretty decently rolled stats, well exceeding the totals of the point buy system. Is this the kind of stat spread I need to have a good time with the campaign (on Authentic mode or whatever the default difficulty is)?
Try to roll as high as possible. Should be doable in like 20 or so rolls. If you get 18 in the 2 main stats of your character, you'll be fine. The Thief is a bit more demanding stat-wise, but 2 18's and a 16 should get you through the game just fine.
The game is already too easy using the standard array, even for unexperienced players. Starting with multiple 18s and 16s will only trivialize already meager challenges. I'd say that the standard 15/14/13/12/10/8 is the best starting point.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,370
Location
Frostfell
In difficulty, if KoTC2 - Augury of Chaos in max difficulty is 10 and this game OC is 3, how hard would you rate the DLC?
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,669
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I got all the DLCs. It seems like I can get some extra hours from different user modules.
The first custom module made by Tactical Adventures to showcase the editor (Caer Falcarn) is worth a playthrough. The second one (Dun Cuin) is a bit duller, but still enjoyable if you liked the base game. Among the custom modules already available, Ruins of Ilthismar definitely is the most complete adventure, but the much shorter Dragonstone Saga is still my favorite one.

However, it might be a good idea to wait for a while, since with the latest patch they added a lot of stuff to the dungeon maker (quests, dialogues, and more environments), which means that future modules will probably be more similar to a real "adventure".
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,646
Played the DLC solidly yesterday. It's pretty decent so far but nothing spectacular. If you liked Solasta combat you'll like this.

There is a hub city full of quest givers for different factions and you basically sally forth and do various quests then return to the hub area to top up on quests and head out again.

So far I've been doing quests for every faction and no one seems to care, but that might change down the track.
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
Any of you fags want to do a MP playthrough of the dlc? Was interested in seeing how that would work
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Any good weapon recipes in the DLC?

Can't seem to find any +elemental damage ones, which were abundant in the main campaign.
 

Myzzrym

Tactical Adventures
Patron
Developer
Joined
Apr 12, 2019
Messages
177
If only!
They've turned my dwarf into duergar.
At first I thought they went the LOTR ROP way, but it looks like the blackface is only applied to the only more or less serviceable dorf's mug model. what gives?!

Is bug my good dwarf. Will be fixing that
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Fucking 5th edition, I can't believe my cleric needs his hand to cast a spell. Do Gods only understand sign language ? Cant you have your holy symbol on your weapon ?

Well, appart from this I like it, never used it in pen&paper, but it has a simplicity that reminds me of AD&D.

The Battle domain gives ability to cast with a shield or a weapon in off-hand. Maybe there's a feat that gives the same benefit, but I've never had the need to look it up.

I had already chosen the "Life" path. For now, I made a freehand&shield set for casting, and another with mace&shield, changing of weapon set counts for a free action once per round so it's ok. But it seems you can still cast while holding a 2h weapon so I might opt for that later.

What is stupid is that you can't keep the same shield when switching weapon sets. This is really silly. I remember PoE had the same problem. They adressed this in PoE2 though.
 
Last edited:

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,669
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Fucking 5th edition, I can't believe my cleric needs his hand to cast a spell. Do Gods only understand sign language ? Cant you have your holy symbol on your weapon ?

Well, appart from this I like it, never used it in pen&paper, but it has a simplicity that reminds me of AD&D.

The Battle domain gives ability to cast with a shield or a weapon in off-hand. Maybe there's a feat that gives the same benefit, but I've never had the need to look it up.

I had already chosen the "Life" path. For now, I made a freehand&shield set for casting, and another with mace&shield, changing of weapon set counts for a free action once per round so it's ok. But it seems you can still cast while holding a 2h weapon so I might opt for that later.
I know it's annoying, but (unless they changed something) you can have a single set with a shield and a free hand and keep your mace in the inventory. When you want to fight in melee, you can drag the mace from the inventory to the free hand slot, and it will use up the same free action that allows you to switch between sets. Having two separate sets is more practical, but it becomes a burden when you get a magic shield and can't share it between the two sets.
 
Last edited:

Myzzrym

Tactical Adventures
Patron
Developer
Joined
Apr 12, 2019
Messages
177
I know it's annoying, but (unless they chanced something) you can have a single set with a shield and a free hand and keep your mace in the inventory. When you want to fight in melee, you can drag the mace from the inventory to the free hand slot, and it will use up the same free action that allows you to switch between sets. Having two separate sets is more practical, but it becomes a burden when you get a magic shield and can't share it between the two sets.

Man at this point don't bother with that and disable the somatic component check in the difficulty option, even in-house some of us do because it's too tedious. But it's RAW, so it's there.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,370
Location
Frostfell
I like the customization on Solasta difficulties.

Also like that the game doesn't have 100GB+ of motion captured sex scenes like BG3.
ekRthSN.png
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,510
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
In difficulty, if KoTC2 - Augury of Chaos in max difficulty is 10 and this game OC is 3, how hard would you rate the DLC?
I would rate difficulty to 4 it's a little bit harder sometime.
Is the difficulty similar to that of the first act of the OC? I really liked the early tactical challenge, but later on, it became way too easy indeed.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,581
In difficulty, if KoTC2 - Augury of Chaos in max difficulty is 10 and this game OC is 3, how hard would you rate the DLC?
I would rate difficulty to 4 it's a little bit harder sometime.
Is the difficulty similar to that of the first act of the OC? I really liked the early tactical challenge, but later on, it became way too easy indeed.
It's mostly the same at the beginning , later bare a few surprises, no challenge.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,581
I know it's annoying, but (unless they chanced something) you can have a single set with a shield and a free hand and keep your mace in the inventory. When you want to fight in melee, you can drag the mace from the inventory to the free hand slot, and it will use up the same free action that allows you to switch between sets. Having two separate sets is more practical, but it becomes a burden when you get a magic shield and can't share it between the two sets.

Man at this point don't bother with that and disable the somatic component check in the difficulty option, even in-house some of us do because it's too tedious. But it's RAW, so it's there.

RAW has variable geometry at tactical adventures...

"THE ADVENTURING DAY
Assuming typical adventuring conditions and average
luck, most adventuring parties can handle about six
to eight medium or hard encounters in a day. If the
adventure has more easy encounters, the adventurers
can get through more. If it has more deadly encounters,
they can handle fewer." Page 84 of DM manual

How come then we have only one encounter then full rest allowed in the dlc every time ? Did you guys spent so much time on steam forums you consider your player base so retarded they cant handle it?
A design like that make vancians casters considerably superior and more wanted than anything else. Why even bother bring a fighter in, just get 4 sorcerers , early you will spam magic missiles , later you will be carpet bombing the battlefield with empowered fireballs.End game you will be gods with perma greater invis.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,370
Location
Frostfell
vancians casters considerably superior

Only a small nitpick. Wizards in D&D 5E works like PF1e Arcanists ie - prepare spells like an prepared caster but cast as an spontaneous caster. But otherwise, you are right. Ideally in hardest difficulties, you should only be able to use a "camping spot" once, like KoTC2.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.gamebanshee.com/news/12...-lost-valley-dlc-reviews-and-impressions.html

Turn Based Lovers 6/10:

I can’t recommend Solasta: Lost Valley to everyone. Still, there may be a fair number of Solasta fans who’ll like what it offers. Whether you are replaying the main story or enjoying some custom levels, having access to the additional subclasses will add some interesting variety to the characters. The campaign, however, is mostly for those who’d like more Solasta content, even if it’s not quite as strong as in the original.

TechRaptor 5/10:

Lost Valley brings with it a new campaign, subclass options, and enhancements to the Dungeon Maker system. While there's a lot of content within the campaign, the fetch quest style progression didn't offer much in terms of a grand adventure, instead leaving players feeling like they're completing a list of chores.

IGN Italy 7/10 [Google Translated]:

Lost Valley gave the developers of Tactical Adventures the opportunity to experiment with some new ideas and game mechanics, in some cases with interesting results and in others by bringing out some problems, especially on the mission front, which would have deserved greater attention. . There is still a lot to appreciate in the DLC, in quantitative terms thanks to the over 20 hours of new content but not only, and the new adventure can still offer the rather interesting exploration and above all the excellent tactical fights that have characterized the role-playing game. of 2021.

Fextralife Impressions:

Since some of the quest lines are shorter, you’ll be spending less time in specific areas. Not only does it increase the pace of Solasta but it also allows you to visit a multitude of new and refreshing environments. You’ll also be interacting with the environment frequently. For instance, you’ll have to hit the trunk of a leafless tree with a ranged spell to topple it over. This will then be used by the party to cross rivers. There are a lot of these types of puzzles that show how far the developers have come to create a far more authentic experience overall.

With these surroundings come new creatures to face. They range from Giants whom you have to communicate with to Trolls who will attempt to impede your progress. There’s no shortage of monsters to take down, however, the question is, do you have what it takes to slaughter them all?

PCGamesN Impressions:

If you’ve been waiting to drop into Solasta, then now is the perfect time to make the jump. Multiplayer makes the prospect of tackling the tricky main campaign a lot less intimidating, and getting groups together to play around in community created adventures is a great game night activity. For those already invested and looking for more, the open-ended structure of the Lost Valley campaign lets you plumb the depths of your spellbook to find solutions that feel truly unique, imbuing the dungeon crawling experience of the main game with the creativity encouraged by its tabletop inspiration.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom