now that it's patched I decided to play it again(last played it in EA)
The quest board quests are incredibly lame. "go back to area you cleared, click fast travel, fight thing, return". Might as well just be radiant quests.
For lack of a better word to describe it, the game -- combat -- flows well.
The spell effects are nice.
Having to hold down space for a small speed boost is terrible. No other way to speed up combat? Do devs play their own games?
Itemization is poo. Items that sound like they should be powerful like "Medusa's longbow" or something are just a longbow except it does 1d8 poison damage. That's basically all the magic/crafted items I've seen so far. Very boring.
I don't understand the point of factions(beyond selling me stuff) and half of them seem too similar to the other half.
SORAKS?!
I suspect this is a 5e issue, but stealth/sneak attack is easy to abuse on my rogue with a bow. OTOH, his damage would probably be too low without it.
Enemy AI is pretty good tho. I have no complaints here. Undead enemies will run out of my sunlight spell, mages will counterspell important spells, enemies generally make good use of the vertical terrain, etc.,
I hate when I'm sneaking into an area or have my barbarian entering by himself while the rest stay behind him a bit and a cutscene starts which puts my entire party right in the middle of a fight. Terrible design.
The voiceovers are terrible. 2/3 of the "female" VOs are awful. Why is there no french accented female voiceover in a game from a french studio?
Not enough classes, archetypes, or feats. They should have went wild here, there's tons of OGL-published content to steal borrow.
Performance seems kinda bad. Oh right, Unity game. At least the loading screens are quick, I guess.
I like the UI, I know it got a lot of hate but I think it's very clean and easy to use/understand.
Difficulty is pretty low, even on the hardest difficulty. In a game that is essentially entirely about combat, this is one of the biggest negatives on this list.
Rations are too easy to come by, too light, and the rations spell creates too many. Complained about it in the EA, nothing changed. Might as well remove rations because they have no functional impact on the game as they currently are.
Long rest areas essentially have unlimited uses combined with the above. No chance for ambush no matter how dangerous the area, it seems.
Putting core classes behind paid DLC feels greedy.
Darksight is way too good, little reason to play as a human at all and this just adds onto it.
Party banter reminds me of wiz8
Enemies aren't deadly enough. Throwing vampires at me at level 4 and them barely tickling me would make Gygax spin in his grave.
Lots of fast travel points on maps is a very nice QoL feature.
Unrelated to the game itself, but it seems 5E is just too simple to make a good cRPG based on it without heavy houseruling. Most of the things that have been removed/streamlined for tabletop play are what adapted well to cRPGs.
3/5, much room for improvement.