I just jumped into this game with the Lost Valley campaign and I'm having a blast. I love the character personality presets. Like in Wizardry 8, but taken a step further. I always adored this system and wondered why no other game tried to copy or expand on it.
Fully developed party members like in Baldurs Gate ect may have better writing, but I prefer how generic DnD characters, I have created, come to life and express their personality. The dialogs in Solasta reflect that. E.g. my ranger with the egoism trait often presents suggestions what's best for the party, while altruistic characters offer different solutions.
The degree of vertical exploration is very nice for a DnD game. I think I didn't enjoy a DnD RPG this much since ToEE.
I loved The Ruins of Myth Drannor too, so obviously I don't know RPG. What you can't take from that game, is having the most massive dungeon, even Mia Khalifa had problems swallowing, in the history of RPGs.
I feel 5th edition is a downgrade from 3.5, but I can enjoy the slick novelty, at least for playing through both campaigns.
My party is:
- a Paladin of Tirmar (the first Pally I have played since Baldurs Gate 1, because they just were the worst of both worlds from cleric and fighter; in Solasta they seem to be superior to barbarians and even fighters.
- a Swift Blade Ranger (she's a beast and dual wields without penalties from the beginning..what the ?! )
- a Battle Cleric (always the heart of a party, because potions are for pussies)
- and....a Half-Orc Sellsword Court Mage.....Wizard (yeah, not exactly min-maxing, but I originally tried a druid and found too much overlap with the ranger chick and feared regretting having no Int expert in the team, so I restarted with a wizzy. He is called Castaneda and has this Don Juan personality.