IDtenT
Menace to sobriety!
Finished the tower for the first time and then died to bandits finding my camp.
Getting better at building my party though.
Getting better at building my party though.
Agree on dialogue and character models and voice work, they're really bad. but the levels and combat are good enoughThis game looks like shit.
Agree on dialogue and character models and voice work, they're really bad. but the levels and combat are good enoughThis game looks like shit.
you can always just play the actual 5E and let CRPGs be their own thing.
That's a CRPG?you can always just play the actual 5E and let CRPGs be their own thing.
You mean like Sword Coast Legends?
That's a CRPG?you can always just play the actual 5E and let CRPGs be their own thing.
You mean like Sword Coast Legends?
‘I think CRPGs should be CRPGs, not tabletop RPGs’That's a CRPG?you can always just play the actual 5E and let CRPGs be their own thing.
You mean like Sword Coast Legends?
Semantics are unrelevant. My point is that the best D&D "video games" are faithful to the ruleset. The worsts like Warriors of the Waterdeep, sword coast legends and so on don't care about rules. In case of Knights of the Chalice 2, they changed many rules but the changes aren't to dumb down the game.
‘I think CRPGs should be CRPGs, not tabletop RPGs’
Faithful adaptation of a ruleset made for pen-and-paper with actual people is beside the point in a computer game, so having that be the entire point of the game's existence is entirely pointless, because it's not the same and only dumb nerds care. And if I did care, I wouldn't want it to be 5E anyway.‘I think CRPGs should be CRPGs, not tabletop RPGs’
My point is simple. The best CRPG's which adapt P&P RPG's are a bit faithful to the source material. Pathfinder Kingmaker, Temple of Elemental Evil and so on.
I just jumped into this game with the Lost Valley campaign and I'm having a blast. I love the character personality presets. Like in Wizardry 8, but taken a step further. I always adored this system and wondered why no other game tried to copy or expand on it.
Fully developed party members like in Baldurs Gate ect may have better writing, but I prefer how generic DnD characters, I have created, come to life and express their personality. The dialogs in Solasta reflect that. E.g. my ranger with the egoism trait often presents suggestions what's best for the party, while altruistic characters offer different solutions.
The degree of vertical exploration is very nice for a DnD game. I think I didn't enjoy a DnD RPG this much since ToEE.
I loved The Ruins of Myth Drannor too, so obviously I don't know RPG. What you can't take from that game, is having the most massive dungeon, even Mia Khalifa had problems swallowing, in the history of RPGs.
I feel 5th edition is a downgrade from 3.5, but I can enjoy the slick novelty, at least for playing through both campaigns.
My party is:
- a Paladin of Tirmar (the first Pally I have played since Baldurs Gate 1, because they just were the worst of both worlds from cleric and fighter; in Solasta they seem to be superior to barbarians and even fighters.
- a Swift Blade Ranger (she's a beast and dual wields without penalties from the beginning..what the ?! )
- a Battle Cleric (always the heart of a party, because potions are for pussies)
- and....a Half-Orc Sellsword Court Mage.....Wizard (yeah, not exactly min-maxing, but I originally tried a druid and found too much overlap with the ranger chick and feared regretting having no Int expert in the team, so I restarted with a wizzy. He is called Castaneda and has this Don Juan personality.
Yes, one of the greatest weaknesses of Solasta is the limitation of party size to 4 PCs, which hampers party customization and replayability.The biggest mechanical flaws for me relate to both party size and how death is handled; both things which wouldn't be problems in a tabletop campaign. Let your party reroll a lvl 1 character or pay for a lvl x hireling. Losing the game because a character died is retarded and punishes the player with the /game/ instead of punishing the party for failing in combat. The other is being restricted to 4 playing characters, but why? Seems like an arbitrary requirement to avoid balancing encounters.
Plenty of time to retreat after you have won.From what I've read Lost Valley is not linear, so you do run the risk of early high difficulty encounters.
BTW, another mechanical problem I forgot to mention is how the game has no retreat options for encounters.
Agree on dialogue and character models and voice work, they're really bad. but the levels and combat are good enoughThis game looks like shit.
Please oh please post a screenshot of that party. Sounds hilarious.
Okay, here they come:
Yeah, I have that 5 player characters mod.
Okay, here they come:
Yeah, I have that 5 player characters mod.
I knew the embarrassment would be far to great for you to post your actual group.
What do you mean ? The second link is my actual group.