IDtenT
Menace to sobriety!
any way for rogue to increase number of reactions? or any class for that matter
Nevermind, that's a special class of actions, not reactions.
any way for rogue to increase number of reactions? or any class for that matter
default difficulty and stat point assignment (not rolling) is fairly straightforward, you should be good with that as I found it pretty easy to understand without knowing 5e myself eitherBros, I know nothing about 5E, so prepare to be spammed with stupid questions in the future.
First question, should I go for the default difficulty regardless, or is the one below that still acceptable? I guess I`m gonna play it safe with F/T/C/W
Go for authentic mode , nothing risky really there , the only time you may find it difficult is if you have not stocked a lot of potions for the very final fight. If only the whole campaign was designed like the final POI fight...Bros, I know nothing about 5E, so prepare to be spammed with stupid questions in the future.
First question, should I go for the default difficulty regardless, or is the one below that still acceptable? I guess I`m gonna play it safe with F/T/C/W
Main recommendation I have for you is to start with the Lost Valley campaign instead of the original one.Bros, I know nothing about 5E, so prepare to be spammed with stupid questions in the future.
First question, should I go for the default difficulty regardless, or is the one below that still acceptable? I guess I`m gonna play it safe with F/T/C/W
To me it looks very simple, "once per turn damage" should be only applied once between two turns of the character, regarless is he hits with multiple attacks, readied action or reactions.
Jesus Christ this was almost 10 years ago I want to die
there is new ointment poison like type that gives you advantage on attacks, i think it would work with spellsAs of ways of forcing advantage, I think the only ones to work are:
- another character or rogue standing already next to caster
- faerie fire(rogue cant cast it)
- entangle(again, i dont know of ways for rogue alone to get it)
From what I’ve read it comes from a minor gate leading to the ruins that shouldn’t be allowing it. Gotta travel there by land first. I’m guessing that came with the latest hotfix.Just lost hours of playtime due to a bug. Return to Telema quest. Got locked inside a room without any way out. Steam thread shows that I wasn't by far the only one. Be careful people, save often.
Lost Valley achieves a degree of non-linearity by having a number of tiny zones containing nothing more than a combat encounter or two. It exacerbates problems already existing in the original campaign, which at least offers a Dragonlance pastiche.Main recommendation I have for you is to start with the Lost Valley campaign instead of the original one.Bros, I know nothing about 5E, so prepare to be spammed with stupid questions in the future.
First question, should I go for the default difficulty regardless, or is the one below that still acceptable? I guess I`m gonna play it safe with F/T/C/W
It's less linear.
The spellblade fighter specialization that grants spellcasting can cast any wizard scroll. Costs an action though.there is new ointment poison like type that gives you advantage on attacks, i think it would work with spellsAs of ways of forcing advantage, I think the only ones to work are:
- another character or rogue standing already next to caster
- faerie fire(rogue cant cast it)
- entangle(again, i dont know of ways for rogue alone to get it)
anyway, i have grave news. Thief subclass, once finally reaches umd... cant use scrolls!
im still processing my disappointment, spent whole new campaign up to this point crafting fireballs.
now for good things. Since I took my lost valley save, Ive gotten access to some magical items vomit(although i should have bought warlock and bard items too).
There are 3 items that perform very well.
- horn of blasting -> 5d6, 10 uses of sound cone, requires tuning
- pipes of haunting -> 3 uses of fear cone, possibly bugged, can use it pre lvl13 since its not bard tagged and does not require tuning. My party got paladin so i dont care about friendly fire. Jump next to enemies and they will run forcing reaction attacks. Use ointment mentioned above and you force 'extra' sneak attack(although I didnt actually test yet that it works)
- wand of lightning bolts -> 8d6, 7 uses, can recharge fully within 1 day, requires tuning.
So yeah, thief can add quite a bit of extra damage on top of standard sneak attack.
looking up there is respite flute that would provide some nice heals and extra hp
Honestly not that bad.
dunno, used to be the case that everything is random apart from vendor stock. Getting primed eq was a pain.Are the tomes you get random?
Found two +2 INT tomes right next to each other, Northren Clans quest.
My understanding is that the snow dwarf can't get the full frozen debuff, but gets chilled if he would have normally been frozen.dunno, used to be the case that everything is random apart from vendor stock. Getting primed eq was a pain.Are the tomes you get random?
Found two +2 INT tomes right next to each other, Northren Clans quest.
so... my snow dwarf is getting chilled/frozen in weather. Is this a bug or am i not understanding class description?
The tundra tigers are chilled/frozen too , poor little kittens.. Just another bug as usual.dunno, used to be the case that everything is random apart from vendor stock. Getting primed eq was a pain.Are the tomes you get random?
Found two +2 INT tomes right next to each other, Northren Clans quest.
so... my snow dwarf is getting chilled/frozen in weather. Is this a bug or am i not understanding class description?
attuned ice ring appears to work though, while my snow dwarf always got same statuses as rest of my party members.My understanding is that the snow dwarf can't get the full frozen debuff, but gets chilled if he would have normally been frozen.
I’ve heard someone mention that Snow Dwarves made prior to the DLC patch don’t have the chill/frozen resistance. But those made after it do have that quality.more bugs. if you ever come across fight between blue and red giants, if during this fight anyone sneaking gets exposed, all your alies will turn hostile. Dont sneak there
attuned ice ring appears to work though, while my snow dwarf always got same statuses as rest of my party members.My understanding is that the snow dwarf can't get the full frozen debuff, but gets chilled if he would have normally been frozen.
Or let me say that ring/boots kind of work. On occasion you would enter map frozen but getting into any fire source clears it.
Does this book allow you to breach the cap of 20 in an attribute?Are the tomes you get random?
Found two +2 INT tomes right next to each other, Northren Clans quest.
Yes, the stat-up books increase both the stat and the stat cap. No idea if they work more than once per character if you find multiples, though.Does this book allow you to breach the cap of 20 in an attribute?Are the tomes you get random?
Found two +2 INT tomes right next to each other, Northren Clans quest.
You can breach 20, and the books stack. There is gear which gives +2, with no maximum.Yes, the stat-up books increase both the stat and the stat cap. No idea if they work more than once per character if you find multiples, though.Does this book allow you to breach the cap of 20 in an attribute?Are the tomes you get random?
Found two +2 INT tomes right next to each other, Northren Clans quest.