Lagole Gon
Arcane
It's more likely than you think!
He looks like an adventurer that took an arrow to the knee.
It's more likely than you think!
Would be pretty brutal if they had implemented for the rogue something like the steady aim feature in 5e Dnd, but they've gone for just take aim which, besides, costs you a feat. You could sneak from stealth, get discovered, take the bonus action steady aim and then sneakretribute even when the target is not engaged. As it is now it would be pretty situational. Normally a caster wont target you if engaged or if you are stealthed.shadow caster: Shadow Retribution ➜ If you are targeted by a damaging spell, whether it damages you or not, you can cast a cantrip in reaction on the caster.
once you get sneak attacks on spells, can you use sneak die on enemy turn?
yeah you would need different way of having advantage, like blindness on enemyWould be pretty brutal if they had implemented for the rogue something like the steady aim feature in 5e Dnd, but they've gone for just take aim which, besides, costs you a feat. You could sneak from stealth, get discovered, take the bonus action steady aim and then sneakretribute even when the target is not engaged. As it is now it would be pretty situational. Normally a caster wont target you if engaged or if you are stealthed.shadow caster: Shadow Retribution ➜ If you are targeted by a damaging spell, whether it damages you or not, you can cast a cantrip in reaction on the caster.
once you get sneak attacks on spells, can you use sneak die on enemy turn?
ive realized that there is an easier way to test if you can use sneak die on enemy turn: ready ranged attack. And yes, you can.yeah you would need different way of having advantage, like blindness on enemyWould be pretty brutal if they had implemented for the rogue something like the steady aim feature in 5e Dnd, but they've gone for just take aim which, besides, costs you a feat. You could sneak from stealth, get discovered, take the bonus action steady aim and then sneakretribute even when the target is not engaged. As it is now it would be pretty situational. Normally a caster wont target you if engaged or if you are stealthed.shadow caster: Shadow Retribution ➜ If you are targeted by a damaging spell, whether it damages you or not, you can cast a cantrip in reaction on the caster.
once you get sneak attacks on spells, can you use sneak die on enemy turn?
This is because readied attack counts as your only attack in that round.ive realized that there is an easier way to test if you can use sneak die on enemy turn: ready ranged attack. And yes, you can.
If someone was considering Solasta I would suggest they start with the Lost Valley campaign. I liked it the best of the 3 official ones. The limited party size means that you really don't have much room in the party for random classes so DLC that adds that is less valuable.Thanks for the indepth but concise points!I'm not done with the campaign yet but my thoughts:Anyone playing the new dlc and has thoughts?
Just curious whats improved, what continuing criticisms etc before I buy
-in story presentation it remains the very same Solasta, which is to say its not great, though the plot is the most interesting of the three official campaigns so far
-the actual balance of the campaign has been way too easy on authentic. If you're wanting a challenge here, I'd probably tweak the custom parameters or set it on cataclysm. I'm mowing down fodder all over the place and only some enemies with legendary actions have posed any threat at all.
-the only bug I've had so far is a fire giant jumping on one of my characters, sending him flying onto a nearby cart prop, which inexplicably killed him and I had to revive. Not a big deal.
-combat now adds a freezing weather mechanic if you aren't taking care to warm yourself during combat, which I like. Its another system in addition to verticality and lighting that adds a dimension. It only happens in snowy areas. Dragons I fought had disadvantage to saves due to being frozen.
-Palace of Ice adds four locations and numerous enemies/npcs to the dungeon maker so if you ever plan on playing any custom campaigns that aren't already made, you're gonna need this DLC.
If you're only playing it for the official campaign I think the price point is fine but you could wait a while and get it a few bucks cheaper down the line. If you want to play and/or make custom campaigns, its well worth it.
Ive been considering booting this up for your campaigns as well, is there one (I think you made multiple?) you suggest and what dlc's would I have to have to play it?
Appreciate ya
The various touch feats like Melting Touch can trigger both on your turn and your ready action / AoO.This is because readied attack counts as your only attack in that round.ive realized that there is an easier way to test if you can use sneak die on enemy turn: ready ranged attack. And yes, you can.
If your rogue has delivered his sneak attack on his turn, he should not be able to deal sneak attack damage on AoO.
Archer will do very good like every fighters, not only you get legendary bows and crossbows but you also can buy +3 arrows at will on vendors, then craft all kind of paralyzing and poisoning arrows too.Happy to report that my Archer character (Champion Fighter with a bow) is performing really well so far. Stronger than a sneak attack rogue imo and there's room for it to improve via a legendary bow and enchanted arrows.
Somewhat annoyed with the Druid though. Yes, it has Goodberry, but most spells require concentration and it feels like a cleric would just be better. I wasn't expecting animal shape to be a full action.
It's weird if it's not a bug but intended behaviour.The various touch feats like Melting Touch can trigger both on your turn and your ready action / AoO.This is because readied attack counts as your only attack in that round.ive realized that there is an easier way to test if you can use sneak die on enemy turn: ready ranged attack. And yes, you can.
If your rogue has delivered his sneak attack on his turn, he should not be able to deal sneak attack damage on AoO.
That's how sneak attack works in 5e. "Once per turn" means once per anyone's turn, your own or someone else's. Don't let a rogue get an opportunity attack on you, getting stabbed in the back really hurts.It's weird if it's not a bug but intended behaviour.
To me it looks very simple, "once per turn damage" should be only applied once between two turns of the character, regarless is he hits with multiple attacks, readied action or reactions.
In other words, just consider it a single shot charge that reloads when your new turn starts. How it's done in Solasta is on the devs' consience, let Gygax be their judge .
Tangent: potential confusion may be created by the 4e errata that changed sneak attack from once per round to once per turn. The change was made to increase rogue damage by allowing them to sneak attack again if it was another character's turn in the same round. Basically a hacky fix for a problem created by caving to players insisting that Rogues should have damage parity plus a unique role, which led to designing the Rogue as a Striker instead of as a Controller. Ironic, since the Ranger was also a Martial Striker.It's weird if it's not a bug but intended behaviour.The various touch feats like Melting Touch can trigger both on your turn and your ready action / AoO.This is because readied attack counts as your only attack in that round.ive realized that there is an easier way to test if you can use sneak die on enemy turn: ready ranged attack. And yes, you can.
If your rogue has delivered his sneak attack on his turn, he should not be able to deal sneak attack damage on AoO.
To me it looks very simple, "once per turn damage" should be only applied once between two turns of the character, regarless is he hits with multiple attacks, readied action or reactions.
In other words, just consider it a single shot charge that reloads when your new turn starts. How it's done in Solasta is on the devs' consience, let Gygax be their judge .
To me it looks very simple, "once per turn damage" should be only applied once between two turns of the character, regarless is he hits with multiple attacks, readied action or reactions.
The Commander Fighter can grant advantage as a bonus action.ive realized that there is an easier way to test if you can use sneak die on enemy turn: ready ranged attack. And yes, you can.yeah you would need different way of having advantage, like blindness on enemyWould be pretty brutal if they had implemented for the rogue something like the steady aim feature in 5e Dnd, but they've gone for just take aim which, besides, costs you a feat. You could sneak from stealth, get discovered, take the bonus action steady aim and then sneakretribute even when the target is not engaged. As it is now it would be pretty situational. Normally a caster wont target you if engaged or if you are stealthed.shadow caster: Shadow Retribution ➜ If you are targeted by a damaging spell, whether it damages you or not, you can cast a cantrip in reaction on the caster.
once you get sneak attacks on spells, can you use sneak die on enemy turn?
As of ways of forcing advantage, I think the only ones to work are:
- another character or rogue standing already next to caster
- faerie fire(rogue cant cast it)
- entangle(again, i dont know of ways for rogue alone to get it)
Short answer: noany way for rogue to increase number of reactions? or any class for that matter
any way for rogue to increase number of reactions? or any class for that matter
default difficulty and stat point assignment (not rolling) is fairly straightforward, you should be good with that as I found it pretty easy to understand without knowing 5e myself eitherBros, I know nothing about 5E, so prepare to be spammed with stupid questions in the future.
First question, should I go for the default difficulty regardless, or is the one below that still acceptable? I guess I`m gonna play it safe with F/T/C/W
Go for authentic mode , nothing risky really there , the only time you may find it difficult is if you have not stocked a lot of potions for the very final fight. If only the whole campaign was designed like the final POI fight...Bros, I know nothing about 5E, so prepare to be spammed with stupid questions in the future.
First question, should I go for the default difficulty regardless, or is the one below that still acceptable? I guess I`m gonna play it safe with F/T/C/W