They start sucking as soon as other classes get another attack, so from level 5 on.
Are there any decent monk gauntlets (+elemental damage)?Rogues fall behind in PoI because of all the OP magic weapons you find that really benefit characters with multiple attacks.
Not seen any legendary monk stuff, while when it comes to finesse weapons or simple weapons you get a ton.Are there any decent monk gauntlets (+elemental damage)?Rogues fall behind in PoI because of all the OP magic weapons you find that really benefit characters with multiple attacks.
With the gear you are getting now, rogue is not worth it, the bonus damage you get on legendary gear (which in solasta is common) completely outclass the sneak bonus with multiple attacks. Equipment is far too good in solasta.Then again with the number of rests you get caster shine as you can spam as many high levels spells you want.They start sucking as soon as other classes get another attack, so from level 5 on.
At level 5 sneak attack deals 3d6 damage, I'm pretty sure it's on par with anything martial classes can get ot of their extra attack.
One of the best rogue's abilities is the Cunning Action though.
Think I'm gonna dump the monk then, was already annoying in the main campaign.Not seen any legendary monk stuff, while when it comes to finesse weapons or simple weapons you get a ton.
I sunk 8.5 hours into this before the license expired and managed to complete it through the second dungeon. I was hoping I'd dislike it enough to skip it, but unfortunately I read Crispy's post about how to fix the camera to make it tolerable, and once that was done, it was fine enough as a time sink. The flying mage boss was all right. Not in too big of a hurry to resume it though, I'll wait for a future sale to pick it up.
did you realize that you can shoot mage down with and archer, ending fly spell concetration and causing massive dmg on fall?I sunk 8.5 hours into this before the license expired and managed to complete it through the second dungeon. I was hoping I'd dislike it enough to skip it, but unfortunately I read Crispy's post about how to fix the camera to make it tolerable, and once that was done, it was fine enough as a time sink. The flying mage boss was all right. Not in too big of a hurry to resume it though, I'll wait for a future sale to pick it up.
It's true I don't care too much about hardcore difficulty. I played on normal with no modifications and I went with the first stat rolls with the game's own optimization for the particular class I chose (standard core four). Since I had limited time I didn't want to waste too much of it messing around with menus.I sunk 8.5 hours into this before the license expired and managed to complete it through the second dungeon. I was hoping I'd dislike it enough to skip it, but unfortunately I read Crispy's post about how to fix the camera to make it tolerable, and once that was done, it was fine enough as a time sink. The flying mage boss was all right. Not in too big of a hurry to resume it though, I'll wait for a future sale to pick it up.
You suck enough at RPGs that the game's main detracting factor - poor encounter design and low difficulty - shouldn't be a problem for you
I tried shooting him with arrows and crossbows and kept missing. My cleric's spiritual sword knocked him down.did you realize that you can shoot mage down with and archer, ending fly spell concetration and causing massive dmg on fall?
is and pronouns.the game's main detracting factor
well, first things you encounter are and pronouns, so yes - encounter design is terrible.None of these are big problems. The big problems are terrible encounter design and bad content.
Depends what you consider on-par. Sure, 1d8 + 1 + 3d6 is about the same as 4d6 + 2. But is another +5 damage from ability modifier being applied again on par (16 vs 21 damage)? What about if feats are involved and now those melee dice get rerolled on 1 & 2 (16 vs 23.6)?They start sucking as soon as other classes get another attack, so from level 5 on.
At level 5 sneak attack deals 3d6 damage, I'm pretty sure it's on par with anything martial classes can get ot of their extra attack.
One of the best rogue's abilities is the Cunning Action though.
It makes you wonder why they won't add to the game tools to create custom campaigns with more interesting encounters.None of these are big problems. The big problems are terrible encounter design and bad content.
scroll doesn't fail to unlock a door and a wizard can easily cover the job with a spell slot.
The big problems are terrible encounter design
It does? Hold down the space bar.I just wish that this game had a option to speed up animations. Like PFKM has for turn based mode.
I think it feels more galling here that the easy encounters ruin or at least tarnish what is otherwise a really mechanically solid game.Games with tons of filler combat are terrible. If all of Solasta's battles were like its random world map encounters, that'd be terrible. This game's encounter design can be fairly labelled "unremarkable" or "doesn't reach its full potential". I don't know why some people go all the way to "terrible" when we've seen so much worse.
2 rogue/18 whatever is pretty much enough, if you don't rush 30+ quests at level 20 for dem reaper exp. that's how i play every inquisitive life. zero problems with traps after accumulating some basic +skill gear.The best anti trap class in the game are rogues.
The hand-placed encounters are basically in the same league as the world map encounters. It's the same battles over and over again, it gets ridiculous in the dark castle. I'm honestly shocked how they managed to botch this so badly.Games with tons of filler combat are terrible. If all of Solasta's battles were like its random world map encounters, that'd be terrible. This game's encounter design can be fairly labelled "unremarkable" or "doesn't reach its full potential". I don't know why some people go all the way to "terrible" when we've seen so much worse.