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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
783
FYI, looks like they made karmic dice on by default. When I reset the game difficulty settings it was karmic, which I never use.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,905
Taking advantage of the free weekend and good god this camera is terrible. A permanent discomfort.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,657
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
It's not easy being red.

tiefling-waifu.jpg
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,025
Location
London, UK
Strap Yourselves In
  • Level 5 Spell Mind Twist now affects ALL targets in the AoE instead of enemies only. The spell was just too strong in its current iteration with its AoE CC & damage, overshadowing other spells of the same level and even higher level ones - it’s still as powerful as before but you will have to be more careful about positioning your party.

:rpgcodex:

GODDAMMIT I WAS JUST GETTING INTO FUCKING ABUSING IT FFS!!!!
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
783
zvr2geY.jpg


Honestly not that bad. The portrait looks good which is all that matters in custom campaigns. The chosen skin color has to contrast well with the dark markings on the face so it looks less like a goatee. There are a handful of skin colors that worked decently enough.

The faces for the male version aren't bad. The human male finally has one single face that doesn't look like he's a grandmaster tard. Unfortunately a lot of the new faces have messed up eyes and far too exaggerated cheek bones. I'm guessing what they did was take the faces made for the tieflings and try to fit them onto the human/elven bodies.
 

RPK

Scholar
Joined
Apr 25, 2017
Messages
361
Once again, we find that the codex only cares about graphics when they're not good enough.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
Once again, we find that the codex only cares about graphics when they're not good enough.
Not as simple than "graphics not good enough" , if the character are androgyn , if female characters in video games are not pretty anymore, there's a political reason: Woke which usually now means being progressist but cheap and low quality, borderline caricaturing minorities. In this case it's more complaining about video games developpers not courting the customers, forcing an agenda , than just graphics.
Tielfings, it used to be drow, are a coomer dream,as some say here. Its also very LGBT popular by the way, at least in my tabletop circles. Court your customers damnit ! Make them pretty, everyone wants them pretty.

Anyway what can you discuss about? The combat ? It's not like they are going to listen either and make it more in line with an official campaign , more challenging. Its designed so even a guy who never played rpgs , find it on gamepass , can play it and feel no frustrations, playing on the couch , half asleep, with a pad... Any kind of feedback like that is completely ignored.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
I am scarred. As I was scrolling down (stop the picture at armbands) I thought it was going to be like a goatse photoshop.

:backawayslowly:
 

rojay

Augur
Joined
Oct 23, 2015
Messages
530
I've been playing the new DLC and it's pretty rough at the outset. Tons of exposition, including, literally "previously in Solasta..."

I imported characters who were lvl 10 and were ready to level up as soon as I started, but it was about 30 minutes of conversations with various NPCs before I could actually rest to make that happen. I found myself clicking through conversations, which is something I don't generally do on the first pass.

After an hour or so you start getting regular combats and some of the new enemies are interesting, but as much as I like this game overall, the new DLC hasn't really grabbed me.

Early days yet, so we'll see. Could also be I'm just stressed at work and that's coloring my perception.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
783
I've been playing the new DLC and it's pretty rough at the outset. Tons of exposition, including, literally "previously in Solasta..."

I imported characters who were lvl 10 and were ready to level up as soon as I started, but it was about 30 minutes of conversations with various NPCs before I could actually rest to make that happen. I found myself clicking through conversations, which is something I don't generally do on the first pass.

After an hour or so you start getting regular combats and some of the new enemies are interesting, but as much as I like this game overall, the new DLC hasn't really grabbed me.

Early days yet, so we'll see. Could also be I'm just stressed at work and that's coloring my perception.
Its less work stress for me and more of the heat setting in, I think. Makes me easily irritable for no good reason.

Its been so long since I played the official campaigns that I can't remember the pacing to compare. The dialogue scenes feel more natural with the party not standing in a line as often, sometimes staggered about or relaxed around a campfire/table. The plot has some mystery to it which I'm enjoying so far. Its all still very much Solasta though, not the strength of the game and 'pretty rough' is a good way to put it. I warn anyone before playing it to set their expectations appropriately lower as far as story presentation goes.

I started completely fresh with no importation. The starting gear is significantly worse than I recall having at the end. Combat has definitely been on the easy side with high level enemies intermixed with low level ones. The low level ones are basically just fodder at all times. That contrasts with custom campaigns where all of the enemies can be made to match the level of the player easier, so nothing is fodder unless its intended to be. I am enjoying the additional companions coming and going, helps with the many flying enemies too. Legendary weapons are coming in quicker than I thought they would.

I'm mainly interested in what each new enemy does, what new items are, and how the world building plays out so any story I write up isn't clashing too heavily. I'm almost viewing this playthrough as a showcase for the DM.
 

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