Area design and verticality as good as ever, technically as smooth as usual, but it will feel a bit weird after trying all those mods , it's roughly 10X( really) easier than what artyon does for exemple, there's really no middle ground . Its like a classic challenging-deadly encounter(by the book) but after a full rest , you have all the ressources possible, the very good, probably too good, items from previous campaign or dlc and extra npcs to help. So far, one or two hours in, its trivial as expected, no reasons to believe it will change.