gurugeorge
Arcane
They pretty much nailed everything in the gameplay, UI, art design and graphics, and they were starting to be more consistent with the exploration, quest and encounter design in the Lost Valley. If they just keep going the way they're going, sort out the faces (get rid of that weird graphic "fuzziness" in the skin on the faces, have at least a few handsome/pretty faces to choose from, as well as the ugly and plain ones, and improve the aging slider) and get a few more voice actors in, the sequel's gonna be great.
I wouldn't expect "better" voice acting because the goofiness of the dialogue is part of the charm; but rather "more" - I want more than 4 or 5 actual "characters" to play around with, I want more variety and more scenery-chewing in the voice acting, say another 4 different actors, and some further iteration on the cool personality type thing, tying it in with more varied backgrounds (with the impact of ancestries and backgrounds being balanced out a bit more, as opposed to always having to pick a Half Elf Lowlife - or maybe just being able to mix and match more, as per UB). The limitation on character voices is the equivalent of having like only half a dozen character portraits in older games, it's kind of frustrating, where really you need lots and lots to choose from, so you can expand your sense of what personalities you could possibly create.
I think TA were a bit cautious with the way they doled out feats and such in this first game - which makes sense. But as the UB mod has shown, you can have quite an expansion of feats without things getting too OP, horizontal expansion just offers more tricks and options, therefore more fun, and makes progression more comfy.
(Oh and can we have an option to turn off the grids and circles (except for selected character) ffs, and have spinnable bespokeable formations like in most other games of this type. And maybe a bit more stylization in the look of the UI - without changing its functionality by so much as a ba' hair Oh and one other QOL thing - in character creation, being able to go "backwards" without losing your choices, and being able to change earlier things without losing later changes, unless of course the new earlier changes have knock-on effects.)
They really don't need to change much about the basics of the game for a second run at it. IMHO the foundation is really solid.
I wouldn't expect "better" voice acting because the goofiness of the dialogue is part of the charm; but rather "more" - I want more than 4 or 5 actual "characters" to play around with, I want more variety and more scenery-chewing in the voice acting, say another 4 different actors, and some further iteration on the cool personality type thing, tying it in with more varied backgrounds (with the impact of ancestries and backgrounds being balanced out a bit more, as opposed to always having to pick a Half Elf Lowlife - or maybe just being able to mix and match more, as per UB). The limitation on character voices is the equivalent of having like only half a dozen character portraits in older games, it's kind of frustrating, where really you need lots and lots to choose from, so you can expand your sense of what personalities you could possibly create.
I think TA were a bit cautious with the way they doled out feats and such in this first game - which makes sense. But as the UB mod has shown, you can have quite an expansion of feats without things getting too OP, horizontal expansion just offers more tricks and options, therefore more fun, and makes progression more comfy.
(Oh and can we have an option to turn off the grids and circles (except for selected character) ffs, and have spinnable bespokeable formations like in most other games of this type. And maybe a bit more stylization in the look of the UI - without changing its functionality by so much as a ba' hair Oh and one other QOL thing - in character creation, being able to go "backwards" without losing your choices, and being able to change earlier things without losing later changes, unless of course the new earlier changes have knock-on effects.)
They really don't need to change much about the basics of the game for a second run at it. IMHO the foundation is really solid.
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