rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Please add l'empereur Napoléon pronouns, I don't feel adequately represented by the current choices.
It was very important to acknowledge that 18 CHA people can be ugly too.You didn't clarify the most important thing: WHAT THE HELL HAPPENED TO CHARACTER MODELS?Clarify a few things, so and so.
They already addressed this somewhere. Basically it would require them to add a non-trivial exception to the entire spell system and they feel it's not worth it for a single spell (that is still worth using even after this involuntary nerf, IMHO).Spiritual Weapon should allow an attack the turn you summon it, like in the source material.
Hmm not really,it is fine if you don't have anything else to play.So what's the Codex consensus, is this any good? I only saw the trailer and the graphics are as appealing as an old man's penis.
Or you could just sail the high seas .I recommend GoG Wallet Refund so you can support gaming without supporting devs who want to insult you repeatedly.
I can crit a giant ogre with my Hunter Ranger for 2d10 + 2d8 + 2d6 + 4 damage instead.
They already addressed this somewhere. Basically it would require them to add a non-trivial exception to the entire spell system and they feel it's not worth it for a single spell (that is still worth using even after this involuntary nerf, IMHO).Spiritual Weapon should allow an attack the turn you summon it, like in the source material.
I can only try to guess, but maybe Expeditious Retreat somehow relies on the system already in place to handle the Rogue's Cunning Action. Or maybe they just implemented the Dash action in a more flexible way.But Expeditious Retreat has this exception already. You cast it, and you get a special sprint button you can immediatly use in the same turn. Why the hell isn't Spiritual Weapon handled the same way?
But c'mon leave the cats out of it
You can crit them by day and then they can crit you by night?I can crit a giant ogre with my Hunter Ranger for 2d10 + 2d8 + 2d6 + 4 damage instead
Just remove it in the options?Also please take the flat +3 to saving throws off the highest difficulty. I will finish your game in this for the challenge, but that slider is just retarded. As AC is not affected it leads to precisely what Meredoth said: On high difficulties you want your casters to be Scorching Ray bots, since forcing saves is a waste of time with +15% success chance for all enemies. It also makes offensive saving throw cantrips fucking useless.
I agree, but now I wonder if video games should have a title anymore.(2) If it doesn't change the game it shouldn't be there. That's poor design
My Lilura won't stop hitting on my Ontopoly every time he succeeds an Athletics check, and then she taunts him every time he goes unconscious. Finally a game that does romances right.Such a charming game. Having too much fun watching my little dungeon gang talking and just acting silly. And the combat is just top notch.
If anything,the team banter is really good.My Lilura won't stop hitting on my Ontopoly every time he succeeds an Athletics check, and then she taunts him every time he goes unconscious. Finally a game that does romances right.Such a charming game. Having too much fun watching my little dungeon gang talking and just acting silly. And the combat is just top notch.
it is full party creation from the start,four people is the maxSo goys do u create party from start? or pick up NPCS?
What is pary size? Can the full party be filled with custom chars. or is it custom chars+recruitable NPCs combination?
If finesse wielding/dodge tank builds imba lulz broken like in Kangmaker? OR is it shield/heavy armor fighter?
How important are the skills in getting content etc.
Does ranger suck ass? or is the animal companion more powerful than half your party early game?
Is there a casterish nuker with sustainability like warlock/kineticist?
If finesse wielding/dodge tank builds imba lulz broken like in Kangmaker? OR is it shield/heavy armor fighter the way to go for tank?
How important are the skills in getting content etc.
Does ranger suck ass? or is the animal companion more powerful than half your party early game?
Is there a casterish nuker with sustainability like warlock/kineticist?
My Lilura won't stop hitting on my Ontopoly every time he succeeds an Athletics check, and then she taunts him every time he goes unconscious. Finally a game that does romances right.Such a charming game. Having too much fun watching my little dungeon gang talking and just acting silly. And the combat is just top notch.
Party size is 4 and there are no recruitable NPCs, you create your entire party. There are 6 pre-generated characters (one for each class) you can choose at the start, but creating a character is so simple and straightforward that you can ignore them altogether.So goys do u create party from start? or pick up NPCS?
What is pary size? Can the full party be filled with custom chars. or is it custom chars+recruitable NPCs combination?
The AC you get from magic heavy armor and shield is hard to reach with a DEX-based character. You can still get a high-survivability DEX character with a Shadowcaster Rogue or an Eldritch Knight Fighter, but you have to rely on spells like Blur and Shield.If finesse wielding/dodge tank builds imba lulz broken like in Kangmaker? OR is it shield/heavy armor fighter the way to go for tank?
There's no animal companion, and the Ranger is a very good damage dealer. I'm playing with a Paladin (Oath of the Motherland), Wizard (Shock Arcanist), Cleric (Battle Domain), and Ranger (Hunter), and the Ranger probably did more damage than all the other characters combined. But now the Wizard and Cleric got Fireball, so I guess things will change soon.Does ranger suck ass? or is the animal companion more powerful than half your party early game?
Is there a casterish nuker with sustainability like warlock/kineticist?
Solasta 1.0 Dev Stream now live + Beta Branch Access!
Hello there folks,
We hope you're enjoying the 1.0 release of Solasta: Crown of the Magister! We're already hard at work on the next hotfix patch, although some issues might take a bit longer than the rest.
Solasta 1.0 Dev Stream starting now!
Come and hang out with us as we discuss the game, the journey up until launch and other nerdy things like game development. 10 am EST / 4 pm CEST, see you there! https://twitch.tv/tacticaladventures
Steam Beta Branch available now
1.0 is no reason to stop working on those bugs and fixes, and so we're releasing a beta branch for those of you who want check up the upcoming update on Steam! Just head to your steam library, right click Solasta, open properties, go to the beta tab and put the password SolastaHotfix
This will give you access to the beta branch asmolupdate which we've been working on for some time since the 1.0 certification process. For those who don't know, we stop working on the 1.0 about a week before the actual release to pass various platform certifications, so in the meantime we've been working on additional stuff.
Known Bugs and Workarounds
With the 1.0 release we've unfortunately run into a few annoying bugs, that we'll be working on to fix as soon as we can:
GOG & Backer Items
- The biggest one is the black screen / clouds / crash when starting the campaign due to a missing video codec. Workaround here: https://steamcommunity.com/app/1096530/discussions/1/2998794978528957168/?ctp=2
- If you had mods installed before, your saves may not work anymore! Remember that using mods may cause issues with the game itself.
- Some people are also running into Unity crashes (small popup with a "!" on top of a Solasta logo). Unfortunately this is due to the engine and not the game itself, but we'll try to see if we can do something about it! Most of them are due to hardware issues (low specs, overheat, overclocking...) so no promises here.
- Some people are reporting issues with the Return the Sword to Merton quest. We welcome any save file right before the bug so we can investigate in more details!
- Some beards and hair are not sticking to the characters face! We know about this and we're working on a fix
Due to the large amount of work needed to maintain several platforms and the fact that the Kickstarter originally only promised a Steam version, creating, testing and maintaining Kickstarter DLCs on multiple platforms was just not viable. As the GOG Backer Key was an additional reward we gave every backer on top of their Steam Key you won't have access to the Backer Items on GOG, only on Steam