It happens only in the undead castle and then never again. I believe you get more xp from dimplo but some bosses may drop good shit,for the vampire bitch you go for diplo then steal her shit and she attacks you,so both.What's the verdict on killing vs diplomacy?
It happens only in the undead castle and then never again. I believe you get more xp from dimplo but some bosses may drop good shit,for the vampire bitch you go for diplo then steal her shit and she attacks you,so both.What's the verdict on killing vs diplomacy?
All of them!It happens only in the undead castle and then never again. I believe you get more xp from dimplo but some bosses may drop good shit,for the vampire bitch you go for diplo then steal her shit and she attacks you,so both.What's the verdict on killing vs diplomacy?
Funny, the guy at the pond initially attacks you if get close to him, but if you pass the check you can rob him blind and he doesn't react.
What about that glowing skull guy at the entrance?
Diplomacy your way out, then steal their shit to trigger the fight anyway. Someone says that doesn't always work, though. It works for Aksha 100%.What's the verdict on killing vs diplomacy?
The rewards balanced, or stacked in favour of killing as usual? E.g. Dark Castle Talbuk (guy at pond), the fight in the courtyard etc.
Diplomacy your way out, then steal their shit to trigger the fight anyway. Someone says that doesn't always work, though. It works for Aksha 100%.What's the verdict on killing vs diplomacy?
The rewards balanced, or stacked in favour of killing as usual? E.g. Dark Castle Talbuk (guy at pond), the fight in the courtyard etc.
It works only for the vampire bitch,i would recommend you to just kill anyone. Xp is pretty worthless because you hit max levels halfway,yet they could drop some decent items. Also the combat is the only thing that the game could offer,and that part of the game have the only decent battles that offer some basic challenge.Diplomacy your way out, then steal their shit to trigger the fight anyway. Someone says that doesn't always work, though. It works for Aksha 100%.What's the verdict on killing vs diplomacy?
The rewards balanced, or stacked in favour of killing as usual? E.g. Dark Castle Talbuk (guy at pond), the fight in the courtyard etc.
That's the first thing I tried, but didn't work for these two. Good to know for the boss, saves a reload.
I disabled the random encounters after the second one and still got max level half way. Making the campaign only level 10 was retarded thing to do.I think getting out of a fight with diplomacy is the worst possible use of diplomacy. You feel cheated out of a good fight and rewarded for nothing. Worrying about what gives more xp implies the game uses very outdated notions of xp gain that basically nobody uses in tabletop. Leveling up should happen at specific points in the campaign, not how much random encounters you are willing to grind and how much you can cheat the system by double dipping from diplomacy and then triggering a fight anyway.
Making the campaign only level 10 was retarded thing to do.
https://steamcommunity.com/games/1096530/announcements/detail/4709052254068756782Solasta News said:"Is the level cap going to be level 10? Not level 20?
(...)here are quite a few reasons for that, as each additional level would require:
Development time to implement the new features, as well as animations, visual effects and sound effects for each class.
Time and money to design, create and implement new and higher CR monsters (who also need their own animations and effects), otherwise you would just demolish any encounter at higher level.
Time and money to increase the length of the campaign, meaning more work for the narrative and level design teams, as well as more recordings required. "
I think getting out of a fight with diplomacy is the worst possible use of diplomacy. You feel cheated out of a good fight and rewarded for nothing. Worrying about what gives more xp implies the game uses very outdated notions of xp gain that basically nobody uses in tabletop. Leveling up should happen at specific points in the campaign, not how much random encounters you are willing to grind and how much you can cheat the system by double dipping from diplomacy and then triggering a fight anyway.
Hunter's mark doesn't do more damage at higher spell levels, it only has longer duration. It's a great spell but it's the only thing that lets Rangers try to keep up with Fighters and Paladins for damage, far from overpowered.One thing I have yet to see mentioned in this thread is the overpowered nature of Hunter's Mark for Rangers. Casting it at a higher spell level and using high tier poison arrows allowed me to drain a third of the Orc chief's health in one my ranger's turns.
Solasta's late game would be so much better if health you receive on level up was halved. By the time you finish the Dark Tower you will become near impossible to kill unless you get extremely unlucky or are drunk. Death saving throws don't help with this problem either, considering the various spells that raise dead party members exist Tactical Adventures really should add an option to disable saving throws.
One thing I have yet to see mentioned in this thread is the overpowered nature of Hunter's Mark for Rangers. Casting it at a higher spell level and using high tier poison arrows allowed me to drain a third of the Orc chief's health in one my ranger's turns.
my shadow tamer with proper favored enemy setup was the one outdamaging everyone in a long run - clearly nothing can beat paladin smites short burst.In my experience it's the opposite. With my level 10 party, the ranger's damage is flagging behind everyone else badly.
There's an option to increase all incoming damage, basically the same thing. It's +50% on Cata IIRC but you can raise it much higher than that. But even with max default I had this stituation:Solasta's late game would be so much better if health you receive on level up was halved.
I might be misreading it but sounds like a new adventure campaign within the same game? DLC or something.
It works only for the vampire bitch,i would recommend you to just kill anyone. Xp is pretty worthless because you hit max levels halfway,yet they could drop some decent items. Also the combat is the only thing that the game could offer,and that part of the game have the only decent battles that offer some basic challenge.Diplomacy your way out, then steal their shit to trigger the fight anyway. Someone says that doesn't always work, though. It works for Aksha 100%.What's the verdict on killing vs diplomacy?
The rewards balanced, or stacked in favour of killing as usual? E.g. Dark Castle Talbuk (guy at pond), the fight in the courtyard etc.
That's the first thing I tried, but didn't work for these two. Good to know for the boss, saves a reload.
After that you will not meet any more speech checks . The game is a mess all around,at least old time potato jank like "a farewell to dragons" were consistent. This just shows the decline of rpgsIt works only for the vampire bitch,i would recommend you to just kill anyone. Xp is pretty worthless because you hit max levels halfway,yet they could drop some decent items. Also the combat is the only thing that the game could offer,and that part of the game have the only decent battles that offer some basic challenge.Diplomacy your way out, then steal their shit to trigger the fight anyway. Someone says that doesn't always work, though. It works for Aksha 100%.What's the verdict on killing vs diplomacy?
The rewards balanced, or stacked in favour of killing as usual? E.g. Dark Castle Talbuk (guy at pond), the fight in the courtyard etc.
That's the first thing I tried, but didn't work for these two. Good to know for the boss, saves a reload.
I couldn't even fight the last boss without failing a diplomacy check, best I could do is chose the lowest % out of the three.
Absolutely disgusting.