Its pretty much every turn based CRPG once you got the group composition right, you use the same strategies all over with a few key fights countering it.
Memory might be playing tricks on me but I think BG2 and IWD2 did a much better job to keep you on your toes. At very least there was a number of memorable fights that demanded quite a lot from you - the red dragon, the demilich, twisted rune, fight for the holy avenger in both games, not to mention the endgame fights.
I never once had to use protection from elements. I cast stoneskin once, decided it was unnecessary. Used Haste only a couple of times. Used maybe 3 healing potions in the entire game. The need to use consumables and spells is driven by difficulty and the encounter design. In most cases clicking on enemies and casting magic missiles, fireball, or square firewall was enough to get the job done.
You are a bit harsh with solasta, redoing 90% of the same content to access a few different dialogue choices , like in some crpg with only one character , was not a good exemple of replayability either .
I meant replaying for the reasons you replay games like Silent Storm. Not to get different outcomes but to enjoy the tactical combat. I was amazed at first that there are 3 different firewalls configuration or that I could levitate. The the novelty wears of...