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Solasta Solasta II - coming to Early Access in 2025

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,526
Gameplay-wise, everything is fine.
I have a feeling your opinion on this will change once you finish the campaign, at least a little bit. I was extremely positive about the game through the first half. The skeleton of great gameplay is there. They just needed better content to back it up.
Really the #1 wish I have for the sequel is to keep the editor. If the new and better engine means the editor won't be as powerful, then the sequel will be worse by default no matter what they improve.
Despite my doubts of Tactical Adventures being able to produce a truly great campaign, I'll 100% buy Solasta II if it comes with a campaign editor. Again, the foundation they laid down is great. When some passionate and skilled hands start working with that foundation, things begin to shine. Perfect examples of this right here.

Very much so hope my doubts are unfounded and we end up with an excellent main campaign in Solasta II though
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,093
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I think it has been pointed out. A lot. For years.
Yeah, I know. That's why I was touching on elements that hadn't been discussed to death already. But your insistence that those presentation problems were my only concerns encouraged me to illustrate my bigger problems with the game, which those issues only exacerbated.
Other than that if you think they can't sufficiently challenge a 4 character party, I have no idea how you figure adding 2 characters will help.
Again, if Artyoan can do it, why can't they? The 6 party member versions of his modules are more challenging than the 4. Yes, they can do it. Hire better people if they need to. Hell, hire Artyoan.
Bestiary is fine, but whatever.
It was an ok start, but began to wear thin around the halfway point in the campaign. When a game's major strength is combat, yes, this is a big deal.
UI complaint was always dumb. It's serviceable and readable. What more do you want?
I want an immersive UI that doesn't look like I'm navigating a tablet UI. It's certainly functional, yes. It was a little awkward here and there though. I didn't care for his work in the Endless games, and it's even more out of place here. It's not a huge deal, which is why I put it at the bottom of the list, but it's something that could use improvement.
And there are a variety of games that offer more challenging combat and varying amounts of characters you control. You don't mention the things it does give you though by doing well, such as verticality, actually useful utility spells, implementation of full spell components including specific material components, etc.

When's the last time you had a game that implemented reagents?
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,440
Location
Warszawa
You should. That UI and art direction is going to make you puke, but the combat, AI and encounter design... There is and there was nothing better in terms of turn-based D&D/OGL party combat.
 

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