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Soldak Considering Development of a Sci-Fi Action RPG

VentilatorOfDoom

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Soldak Considering Development of a Sci-Fi Action RPG

<p>Soldak Entertainments Steven Peeler <a href="http://www.soldak.com/Blogs/Steven/Next-game-intial-thoughts.html" target="_blank">blogs about</a> their plans for a future Sci-Fi action RPG.</p>
<blockquote>
<p>In each game you start in a random galaxy with several races. Each race's goal is to conquer the galaxy, the problem is the other races are in the way. This is the plot of many strategy games like Master of Orion or Civilization (well Civ is planet bound).</p>
<p> </p>
<p>These races expand their territory by scouting out and colonizing suitable planets. They build up their planets with more and better buildings that enhance their economy. They go to war and attack enemy races to hurt them or take their planets. They do much of this by building fleets of starships. They also research new and better technology to build better buildings and ships.</p>
<p> </p>
<p>You aren't in control of any of this, directly at least. You are a mercenary in this very dynamic galaxy. Your job is really to survive and make a good living in the meantime. You can pick the side that you feel is right and help them conquer the galaxy for its own good. You can pick the side that you think is going to win and go along for the ride. You can even try to play the races against each other and simply try to pick the winning side at the last second.</p>
<p> </p>
<p>You might just be a small mercenary ship but you have a lot of influence in the direction of the galaxy. You can scout out suitable planets to be colonized. You can attack and destroy defenses. You can find and possibly even steal technology to give to the race of your choice. You can even find items and arm whoever you want, including yourself.</p>
<p> </p>
<p>At the very beginning you start with a small escort ship, but every so many levels you can upgrade to a larger ship like a frigate, destroyer, cruiser, battleship, all of the way up to a flagship.</p>
<p>That's kind of a high level goal view. From a moment to moment view, the game will be like Din's Curse but in space with your character being a spaceship. Still basically an action RPG. You explore the galaxy, solve quests for whichever race you want, battle enemies, find lots of loot, and outfit your ship with lots of items (instead of armor and weapons it's ship components).</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/102711-soldak-considering-development-of-a-sci-fi-action-rpg.html">GB</a></p>
 

Black

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To be fair, Din's Curse is an "action rpg" (hack 'n slash) too. Doesn't stop it from being good and having dynamic shenanigans.
 

MicoSelva

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Wait. They haven't even started working on it, just consider doing that, right? And may change their mind tomorrow? If so, will that also be posted as news ("Soldak no longer considering making a Sci-Fi Action RPG")?
 

Severian Silk

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Star Wolves was nice. But the sequel tried to implement a "sandbox" universe with exploration and trading and utterly failed. Also didn't like Space Rangers too much. It likewise felt bland.

In Jagged Alliance 2 randomization was only used sparingly, and the open world concept was likewise reigned in by a central plot and antagonist. My 2 cents.
 

OuterSpace

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Space Rangers 2 rocks my world, and this sounds like Space Rangers with more faction interaction.

Dynamic, persistent game worlds are THE BEST. True synthesis of C&C and gameplay.
 

Sergiu64

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OuterSpace said:
Space Rangers 2 rocks my world, and this sounds like Space Rangers with more faction interaction.

Dynamic, persistent game worlds are THE BEST. True synthesis of C&C and gameplay.

Don't like the level scaling they have there always felt like I was a rat in a wheel.
 

Kraszu

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Sergiu64 said:
OuterSpace said:
Space Rangers 2 rocks my world, and this sounds like Space Rangers with more faction interaction.

Dynamic, persistent game worlds are THE BEST. True synthesis of C&C and gameplay.

Don't like the level scaling they have there always felt like I was a rat in a wheel.

You can get much more powerful or worse then other ships , so does level scaling even exist in SR2, and if so how it is done vs the progressive world?

Anyway if the world would not progress in SR then the game would suck.
 

Lightknight

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You can get much more powerful or worse then other ships , so does level scaling even exist in SR2
Space Rangers 2 does not have level scaling. Like, at all. Technology gets better over time, depending on number of free planets of two "smarter" species. If you dont do anything for a number of years, other rangers will still get the good guns. I believe it peaks somewhere at 6-8 game years, then all the techs are available.
 

Sergiu64

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Well sure, it wasn't based on your level, just on time. But seemed like I was working hard to improve but everyone else would improve right with me and it felt like I was standing in place.
 

Kraszu

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Sergiu64 said:
Well sure, it wasn't based on your level, just on time. But seemed like I was working hard to improve but everyone else would improve right with me and it felt like I was standing in place.

Then stop being a mediocre shit.

Comparing a living world world where NPC advance that force you to make plans that incorporate time cost/benefit ratio where you need to find a way to get stronger as soon as possible to a game where your leveling doesn't matter at all is going full retard.
 

Sergiu64

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Kraszu said:
Sergiu64 said:
Well sure, it wasn't based on your level, just on time. But seemed like I was working hard to improve but everyone else would improve right with me and it felt like I was standing in place.

Then stop being a mediocre shit.

Comparing a living world world where NPC advance that force you to make plans that incorporate time cost/benefit ratio where you need to find a way to get stronger as soon as possible to a game where your leveling doesn't matter at all is going full retard.

Ummm, ok. But it barely had any actual leveling. There was like 5 or 6 skills with like 5 ranks each.
 

Phelot

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I've been considering making the greatest game ever, but I'm not sure yet if I will.
 

sgc_meltdown

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phelot said:
I've been considering making the greatest game ever, but I'm not sure yet if I will.

first you must make the greatness accessible to gamers of all demographics
 

Kraszu

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Sergiu64 said:
Kraszu said:
Sergiu64 said:
Well sure, it wasn't based on your level, just on time. But seemed like I was working hard to improve but everyone else would improve right with me and it felt like I was standing in place.

Then stop being a mediocre shit.

Comparing a living world world where NPC advance that force you to make plans that incorporate time cost/benefit ratio where you need to find a way to get stronger as soon as possible to a game where your leveling doesn't matter at all is going full retard.

Ummm, ok. But it barely had any actual leveling. There was like 5 or 6 skills with like 5 ranks each.

But it had different equipment, and those ranks didn't advance fast. Level scaling is never meant 100% literally NPC always get better equipment as well they don't fight you with stick on they 60 lvl or so in other games with level scaling.
 
Unwanted

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Personally, I would really like to see a computer role-playing game that would take place in the Fading Suns setting. It is really quite excellent, and as far as I know, relatively unused. The only good and proper game I can think of that made use of the setting was Emperor of the Fading Suns, and that was a turn-based strategy title. A high quality computer-RPG could basically draw endlessly from the massive wealth of already existing lore, much like Planescape: Torment did with the Planescape setting.
 

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