You no longer get to create an archfiend. There are 7 premades, each of which has a fixed statline, a unique ritual/diplomacy action, fixed hq and starting legion stats.
On the plus side:
1) The stats are pretty low (1 is the lowest, 2 is the highest), so there might be a possibility to change your stats over time.
2) You get at least two archfiends of each "class" (Conqueror, Sorcerer and Manipulator. Only one Duellist at the moment).
You also see your opponents choice of relics it seems, so there's no confusion or information asymmetry as the game begins. Also makes things like taking pbtt strange, it's never going to happen if you can't bluff you don't have it.
I don't think this is true. Praetors, artifacts, manuscripts, vault, ritual table and stats are all hidden in-game. The things that are fixed are the starting stats, unique abilities (related to diplomacy and rituals), legions and strongholds. So it is not that bad, all things considered.
Charisma seems to no longer scale resources gained, and all stats give +1 order at 4. You also can increase your rank as the game goes on, by spending prestige.
I think this is a good change.
Didn't look too deeply, but combat seems unchanged except no random chance
On one hand I understand they want to make combat predictable stats-wise (there are other unknown factors that are going impact it), but a bit of luck breaking the potential stalemate (or turning victory into defeat) is something I would like to have so you'd be required to hedge your bets just in case the worst case scenario happens.
I don't really like the new ui, but possibly it would grow on me.
The UI could use some refinement (I was a bit lost when trying to look for certain functions). In particular I dislike how the flavour text is white on black. I think having a stylized white parchment against the current black background would help to bring text to attention and make it look nicer at the same time.
To sum it all up - looks like a decent approach. Even with the changes.
Oh, a word of warning: the game is slightly woke. Some Archfiends identify as male (Astaroth, Mammon, Belial), some as female (Lilith, Erzsebet) and some as "they" (Andromalius, Murmur). The easiest way to spot is by checking the titles (baron, baroness and baronex). I thought "Baronex" was some sort of ancient-stylized word, but after looking at the Steam forums I accidentally learned it is just "gender neutral" shit and some idiot was already complaining there are not enough women Archfiends.