Again, how is what I posted different from previews, first impressions, and all kinda editorials - aka thoughts on different gaming matters?mister lamat said:when did homo blogs on your feelings become 'content'?
What is the difference between first person and third person is, gameplay-wise? Should you manage to come up with a decent explanation, I'll edit the article.Kingston said:Perhaps it does give off the impression that its exclusively First-Person, which it isn't. Sure, both perspectives are silly as fuck for this game, but still its important to mention unless you want to give off a biased vibe.
You mean like these:mister lamat said:they went out there and obtained that information, first hand....
mister lamat said:all they did was repost, sans emotional spittle and conjecture. the language is neutral or most often, just a complete reprint of the original article. i'm all for vitriol but a homo blog is a homo blog...
mister lamat said:all they did was repost, sans emotional spittle and conjecture. the language is neutral or most often, just a complete reprint of the original article.
http://www.computerandvideogames.com/ said:Fans will be pleased to hear that the Karma system is making a return, and there are 9-12 possible endings based on your actions. If it's even half as good as Oblivion, this should turn out to be something very special indeed.
http://www.joystiq.com said:Those who were worried of Post-Apocalyptic Oblivion should find some solace in the amount of Fallout style that has been retained.
http://www.actiontrip.com said:OK, they got my attention. Looking forward to seeing this one at the E3.
The fact that VD went a bit more in-depth with his criticism instead of drooling like an Oblivion fanboy is what content is all about.http://news.filefront.com said:All in all, it sounds like something to look forward to with barely contained anticipation.
HOLY SHITf it's even half as good as Oblivion, this should turn out to be something very special indeed.
[url=http://www.quartertothree.com/game-talk/showthread.php?t=36281&page=4:5rcunoz1]Desslock at QTTs FO3 thread[/url] said:Oblivion is one of the greatest RPGs of all time, and you just sound silly suggesting otherwise - let alone trying to "divorce" it from the genre, when it's actually one of the best representations of the genre, ever
18 months from release and still not a single hint of good dialogs/quests.
Ban plz
worm said:Originally Posted by instant0
Hopefully we can buy vehicle armor on the XBox Marketplace
I promise you I will detail every stinkin purchase I make from them. Oh man, I might even make some purchases twice and write long dissertations about how happy I am that my money isn't going to Troika.
This fellow is the Ann Coulter of RPG forums, ho-hum.JarlFrank said:worm said:Originally Posted by instant0
Hopefully we can buy vehicle armor on the XBox Marketplace
I promise you I will detail every stinkin purchase I make from them. Oh man, I might even make some purchases twice and write long dissertations about how happy I am that my money isn't going to Troika.
It's a carefully designed scene, which suggests inevitability, since the design efforts shouldn't go to waste, so everyone must go through that scene and experience the hopelessness followed by the joy of rescue and other crap.
As crazy as it sounds, a nuclear catapult isn't that crazy. During the Cold War, the US developed the Davy Crockett, a nuclear recoilless rifle. It meant instant death from radiation withing 500 feet of impact. The whole thing weighed about 35 kg, so it was definitely man portable (though there was also stuff like a tripod which required a three-man crew).
What I'm saying is that it's not impossible either -- I guess (I'm interested in nukes, but I'm no scientist so I can't be sure) -- to have something on a smaller scale (like whatever it is in F3), since something not too far away from that was already done in real life.
Similar claims were made in regard to Morrowind and Oblivion. They merely referred to the fact that it's unlikely that most people will have enough patience to look under every stone and uncover every quest/encounter these games had.denizsi said:... but there is the word of "not seeing everything in one play" in the article anyway...
There is a difference between free exploration, which nobody doubts a Bethesda game would have, and non-linear questlines....let me remind that there is even the word of "going to wrong place will kill you".
Well, that explains a great deal. I suppose it'll be up to Todd's children to bring about that revolution.Vault Dweller said:"Todd is crazy about choices and sees them "as a huge part of the next generation of gaming".
Right, kick ass. Well, don't want to sound like a dick or nothin', but, ah... it says on your chart that you're fucked up. Ah, you talk like a fag, and your shit's all retarded. What I'd do, is just like... like... you know, like, you know what I mean, like...I'm sorry, I don't read RPGCodex, biggest collection of morons ever.
...
They whine, whine, whine.
They NEVER look at anything positive if they don't like the game in general, their articles are usually almost always biased one way or the other, I find that when they do coverage on a game, they never elaborate on all points, they dedicate a small paragraph to the plusses or minuses, depending on how much they hate or love the game.
They always eviscerate other people's opinions, they believe themselves to be the high authority on RPGs, when in reality a large amount of developers hate their guts, they only need to get to the community that resides behind that site, which in another point, is a bunch of wailing banshees as well.
Reading their articles is like reading the most pessimistic thing ever, and if it's positive, then it's the biggest suck up "dear-god-I'm-going-to-vomit-from-the-sappiness" piece of crap ever.
Also their writers sure like them adjectives, to the point that they forgot that people go to the site to get news and info, not read a damn english paper.
How indeed? Teh mystary!Oh my god. How exactly are they supposed to show off dialogue in screenshots?
And for chrissakes, how can they judge the story based off of a brief paragraph like that? Maybe the BoS had a perfectly legitimate reason to be out patrolling like that.
Did you just call Todd Howard an ugly chimp? As for the point, considering the nature of the game I won't be surprised if 99% of the target audience will end up making "ugly chimp" characters.This is the kind of thing that makes me dislike the Codex. Stupid misspellings to try to show that they are smarter than the crowd who enjoys "hawt akshun." They take screenshots and make them out to be negative. "Charisma the dump stat," god forbid the character their using has the role of an ugly chimp, which I may add is the choice lots of people die for (not specifically of course).
Oh my god. How exactly are they supposed to show off dialogue in screenshots?
Thank God I'm no teenager...And if you're a teenager without a myspace, well, sucks to be you
Futile Rhetoric said:Well, that explains a great deal. I suppose it'll be up to Todd's children to bring about that revolution.Vault Dweller said:"Todd is crazy about choices and sees them "as a huge part of the next generation of gaming".