Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial Some thoughts on the Fallout 3 article

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
Might be worth going in and editing that if it really bothered VD, but I don't feel it is enough to detract from the article as a whole. Especially not with the accompanying screen shots of FP nuclear catapult action.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
mister lamat said:
when did homo blogs on your feelings become 'content'?
Again, how is what I posted different from previews, first impressions, and all kinda editorials - aka thoughts on different gaming matters?

Kingston said:
Perhaps it does give off the impression that its exclusively First-Person, which it isn't. Sure, both perspectives are silly as fuck for this game, but still its important to mention unless you want to give off a biased vibe.
What is the difference between first person and third person is, gameplay-wise? Should you manage to come up with a decent explanation, I'll edit the article.
 

mister lamat

Scholar
Joined
Mar 23, 2006
Messages
570
they went out there and obtained that information, first hand. kinda like the dialogue interview. the original article is derived from what seems to be a working tech demo of some sort, stands to reason they'll show it to people...

i don't and won't discourage the rage, it's adorable in all god's creatures. if you wanna shed a little light on your tortured soul, general rpg talk is that way ------>
 

User was nabbed fit

Guest
As crazy as it sounds, a nuclear catapult isn't that crazy. During the Cold War, the US developed the Davy Crockett, a nuclear recoilless rifle. It meant instant death from radiation withing 500 feet of impact. The whole thing weighed about 35 kg, so it was definitely man portable (though there was also stuff like a tripod which required a three-man crew).

What I'm saying is that it's not impossible either -- I guess (I'm interested in nukes, but I'm no scientist so I can't be sure) -- to have something on a smaller scale (like whatever it is in F3), since something not too far away from that was already done in real life.

Now of course that doesn't remove the questionability of using such a thing at short ranges, especially in a game where radiation will supposedly affect you...
 

mister lamat

Scholar
Joined
Mar 23, 2006
Messages
570
all they did was repost, sans emotional spittle and conjecture. the language is neutral or most often, just a complete reprint of the original article. i'm all for vitriol but a homo blog is a homo blog...
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
mister lamat said:
all they did was repost, sans emotional spittle and conjecture. the language is neutral or most often, just a complete reprint of the original article. i'm all for vitriol but a homo blog is a homo blog...

Of course they didn't have any opinionated remarks, that wasn't their intent. But maybe...you know an article entitled "Some thoughts on the Fallout 3 article"....might just....you know....have the author's personal thoughts contained within.

Oh...here's your homo blog.
 
Joined
Nov 23, 2006
Messages
3,608
mister lamat said:
all they did was repost, sans emotional spittle and conjecture. the language is neutral or most often, just a complete reprint of the original article.
http://www.computerandvideogames.com/ said:
Fans will be pleased to hear that the Karma system is making a return, and there are 9-12 possible endings based on your actions. If it's even half as good as Oblivion, this should turn out to be something very special indeed.
http://www.joystiq.com said:
Those who were worried of Post-Apocalyptic Oblivion should find some solace in the amount of Fallout style that has been retained.
http://www.actiontrip.com said:
OK, they got my attention. Looking forward to seeing this one at the E3.
http://news.filefront.com said:
All in all, it sounds like something to look forward to with barely contained anticipation.
The fact that VD went a bit more in-depth with his criticism instead of drooling like an Oblivion fanboy is what content is all about.

Sorry dearie, I know you're trying oh so very, very hard -- but you're going to have to try a little harder, still.
 

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
I vote for Desslock as the greatest game journalist of all time:

[url=http://www.quartertothree.com/game-talk/showthread.php?t=36281&page=4:5rcunoz1]Desslock at QTTs FO3 thread[/url] said:
Oblivion is one of the greatest RPGs of all time, and you just sound silly suggesting otherwise - let alone trying to "divorce" it from the genre, when it's actually one of the best representations of the genre, ever
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,349
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
worm said:
Originally Posted by instant0
Hopefully we can buy vehicle armor on the XBox Marketplace :)

I promise you I will detail every stinkin purchase I make from them. Oh man, I might even make some purchases twice and write long dissertations about how happy I am that my money isn't going to Troika.
 
Joined
Nov 23, 2006
Messages
3,608
JarlFrank said:
worm said:
Originally Posted by instant0
Hopefully we can buy vehicle armor on the XBox Marketplace :)

I promise you I will detail every stinkin purchase I make from them. Oh man, I might even make some purchases twice and write long dissertations about how happy I am that my money isn't going to Troika.
This fellow is the Ann Coulter of RPG forums, ho-hum.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
Yeah! They'll really stick it to you by giving as much of their money to a for-profit company as they can! Go for it you free-style rebels! That'll learn all you haters.
 
Joined
Feb 19, 2005
Messages
4,638
Strap Yourselves In Codex+ Now Streaming!
:lol:


fight.gif
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
It's a carefully designed scene, which suggests inevitability, since the design efforts shouldn't go to waste, so everyone must go through that scene and experience the hopelessness followed by the joy of rescue and other crap.

Words are worthless, especially when they come from Beth, but there is the word of "not seeing everything in one play" in the article anyway, so despite having such scripted events, they don't have to be unconditionally inevitable. The thought that doing something prior to that event might prevent that encounter from happening isn't that off, again not even by Beth design standards, and let me remind that there is even the word of "going to wrong place will kill you". So I disagree that there is any suggestion or implication at all in the article itself on this specific thing, but you can make educated and experienced guesses at best. Article itself doesn't constitute a source material for this.

As crazy as it sounds, a nuclear catapult isn't that crazy. During the Cold War, the US developed the Davy Crockett, a nuclear recoilless rifle. It meant instant death from radiation withing 500 feet of impact. The whole thing weighed about 35 kg, so it was definitely man portable (though there was also stuff like a tripod which required a three-man crew).

What I'm saying is that it's not impossible either -- I guess (I'm interested in nukes, but I'm no scientist so I can't be sure) -- to have something on a smaller scale (like whatever it is in F3), since something not too far away from that was already done in real life.

It's not a matter of realism. It's just that nuclear catapult, however realistic or unrealistic, is simply a shitty idea. Beyond shitty even.

Off-topic: there has been airplane attempts in Soviet Russia that used nuclear engines, one type that uses a nuclear reactor and one that just spreads the nuclear wastes. Fucking crazy.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
denizsi said:
... but there is the word of "not seeing everything in one play" in the article anyway...
Similar claims were made in regard to Morrowind and Oblivion. They merely referred to the fact that it's unlikely that most people will have enough patience to look under every stone and uncover every quest/encounter these games had.

...let me remind that there is even the word of "going to wrong place will kill you".
There is a difference between free exploration, which nobody doubts a Bethesda game would have, and non-linear questlines.

And in conclusion, here is a quote from the first Oblivion article, also from Game Informer:

"Todd is crazy about choices and sees them "as a huge part of the next generation of gaming".
 
Joined
Nov 23, 2006
Messages
3,608
Vault Dweller said:
"Todd is crazy about choices and sees them "as a huge part of the next generation of gaming".
Well, that explains a great deal. I suppose it'll be up to Todd's children to bring about that revolution.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Spotted this on GameSpot forums:
http://www.gamespot.com/pc/rpg/fallout3 ... pid=918428

I'm sorry, I don't read RPGCodex, biggest collection of morons ever.
...
They whine, whine, whine.

They NEVER look at anything positive if they don't like the game in general, their articles are usually almost always biased one way or the other, I find that when they do coverage on a game, they never elaborate on all points, they dedicate a small paragraph to the plusses or minuses, depending on how much they hate or love the game.

They always eviscerate other people's opinions, they believe themselves to be the high authority on RPGs, when in reality a large amount of developers hate their guts, they only need to get to the community that resides behind that site, which in another point, is a bunch of wailing banshees as well.

Reading their articles is like reading the most pessimistic thing ever, and if it's positive, then it's the biggest suck up "dear-god-I'm-going-to-vomit-from-the-sappiness" piece of crap ever.

Also their writers sure like them adjectives, to the point that they forgot that people go to the site to get news and info, not read a damn english paper.
Right, kick ass. Well, don't want to sound like a dick or nothin', but, ah... it says on your chart that you're fucked up. Ah, you talk like a fag, and your shit's all retarded. What I'd do, is just like... like... you know, like, you know what I mean, like...

Idiocracy.

Oh my god. How exactly are they supposed to show off dialogue in screenshots?
How indeed? Teh mystary!

And for chrissakes, how can they judge the story based off of a brief paragraph like that? Maybe the BoS had a perfectly legitimate reason to be out patrolling like that.
:lol:

This is the kind of thing that makes me dislike the Codex. Stupid misspellings to try to show that they are smarter than the crowd who enjoys "hawt akshun." They take screenshots and make them out to be negative. "Charisma the dump stat," god forbid the character their using has the role of an ugly chimp, which I may add is the choice lots of people die for (not specifically of course).
Did you just call Todd Howard an ugly chimp? As for the point, considering the nature of the game I won't be surprised if 99% of the target audience will end up making "ugly chimp" characters.
 

cuthbert

Novice
Joined
May 28, 2007
Messages
56
Location
california
Have you guys noticed that the big game sites are saying " well they still have s.p.e.c.i.a.l. and the karma system so its still fallout" without any scepticism if it will be implamented the way its used in previous games. The fact that people are so quick to dismiss many aspects of fallout tell me they want oblivion style gameplay and to hell with updating graphics and gameplay ( look at C&C 3 its basically a updated red alert with a new race) and leaving a working formula alone.
 
Joined
Jul 30, 2006
Messages
5,934
Location
Being a big gay tubesteak hahahahahahahahag
Futile Rhetoric said:
Vault Dweller said:
"Todd is crazy about choices and sees them "as a huge part of the next generation of gaming".
Well, that explains a great deal. I suppose it'll be up to Todd's children to bring about that revolution.

I was rather hoping Todd was infertile.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom