Anomander
Scholar
- Joined
- Oct 22, 2015
- Messages
- 106
You are talking about campaings, which are obviously overplanned with different triggers and so on. Also you cannot really max out your wielder. They are also too short.
Try playing some skirmish on XL map (disable some players, and you can have half of a map for yourself). That's what about this game is. You don't need to rush anything. You can max your hero before you even encounter another player.
Also for magic there is a magic resistance skill. So damage dealing magic can be reduced, but there are better spells (another turn for an unit, berserk, etc). Magic is probably better than might skills, but the same was always true for HoMM.
Try playing some skirmish on XL map (disable some players, and you can have half of a map for yourself). That's what about this game is. You don't need to rush anything. You can max your hero before you even encounter another player.
Also for magic there is a magic resistance skill. So damage dealing magic can be reduced, but there are better spells (another turn for an unit, berserk, etc). Magic is probably better than might skills, but the same was always true for HoMM.