Moaning_Clock
SmokeSomeFrogs
- Joined
- Feb 7, 2021
- Messages
- 707
After spending a few days with playing games (AoD and TJtA), I had some ideas I want to implement in the game which will spice it up a little bit more!
I also made the decision to stop updating the Godot Engine (at least for now) since it has only slight advantages but hidden risks attached to it i.e. I get a nice small improvement but maybe the game breaks.
If you make a game in a relatively short time frame (1 year or less) and don't really need a new feature, it's often better to skip new Engine versions until it's more or less done and update the Engine after release if needed.
Small teaser for the next demo update:
- Mouse Input for everything (leveling and language selection)
- Solving the UX problem of the dialogue
These are the last hurdles that asmelly thirteen year old more casual player can actually enjoy the game and I can get filthy rich make everyone happy.
I also made the decision to stop updating the Godot Engine (at least for now) since it has only slight advantages but hidden risks attached to it i.e. I get a nice small improvement but maybe the game breaks.
If you make a game in a relatively short time frame (1 year or less) and don't really need a new feature, it's often better to skip new Engine versions until it's more or less done and update the Engine after release if needed.
Small teaser for the next demo update:
- Mouse Input for everything (leveling and language selection)
- Solving the UX problem of the dialogue
These are the last hurdles that a