- Joined
- Jan 28, 2011
- Messages
- 100,044
Tags: Obsidian Entertainment; South Park: The Stick of Truth; Ubisoft
That's right, another RPG delayed to 2014. From Ubisoft's official blog:
You wanted turn-based combat, you got it.
That's right, another RPG delayed to 2014. From Ubisoft's official blog:
Originally scheduled to release this December, South Park: The Stick of Truth will now be available March 4, 2014.
Why the new delay? Well, when Ubisoft picked up the game, we thought: Easy. We’ll put some marketing muscle behind Stick of Truth, toss some additional development resources at it, then take it to the finish line with Matt Stone and Trey Parker. The game’s almost done, anyways – so what more could we do?
Apparently, quite a bit more. “Within three weeks after acquiring the game, we sadly realized we had to turn this thing upside down if we hoped to deliver the experience everybody wanted,” says Ubisoft North America’s president Laurent Detoc. “It’s been such a major overhaul to get to the point where we are that we couldn’t let it go, even if that meant missing December.”
South Park’s creators wholeheartedly agree. “We always wanted the game to feel like you’re actually in an episode of South Park,” say Matt Stone and Trey Parker. “Getting the game up to the crappy standards of the show has been a real challenge and we’re excited to say it’s taken way longer than we thought it would.”
Somewhere in Irvine, California, a certain Scottish-American CEO is grinning to himself madly. How much more publisher money is this game going to suck up? At least there's a new gameplay video:Why the new delay? Well, when Ubisoft picked up the game, we thought: Easy. We’ll put some marketing muscle behind Stick of Truth, toss some additional development resources at it, then take it to the finish line with Matt Stone and Trey Parker. The game’s almost done, anyways – so what more could we do?
Apparently, quite a bit more. “Within three weeks after acquiring the game, we sadly realized we had to turn this thing upside down if we hoped to deliver the experience everybody wanted,” says Ubisoft North America’s president Laurent Detoc. “It’s been such a major overhaul to get to the point where we are that we couldn’t let it go, even if that meant missing December.”
South Park’s creators wholeheartedly agree. “We always wanted the game to feel like you’re actually in an episode of South Park,” say Matt Stone and Trey Parker. “Getting the game up to the crappy standards of the show has been a real challenge and we’re excited to say it’s taken way longer than we thought it would.”
You wanted turn-based combat, you got it.