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South Park: The Stick of Truth (PRE-RELEASE DISCUSSION)

Roguey

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Josh has the first and last word about RPGs as far as I'm concerned. :M Josh-derived, -approved, and -like games: good, others: into the trash.
 

Duraframe300

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Josh repeating a lie to himself does not make it true.
He has no reason to lie, considering he said no such things about Knights of the Old Republic 2, Neverwinter Nights 2, or Alpha Protocol. In fact he's been pretty open about how he thinks they all have bad core gameplay.
That is the key word here.
Josh opinions don't matter (outside of PE which is in his power to affect)

Eh, it may matter more since its his opinion as a gamer/critic, not as a directly involved developer for Rougey's point. The whole connection to DS3 is that except for Nathaniel much of the same team is responsible for the gameplay. With Joseph Bullock doing the encounter design (And IMO there were some entertaining fights in DS3 despite what C_H says.)

Rougey's whole stick is selecting out Josh opinions on EVERYTHING after all
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Josh has the first and last word about RPGs as far as I'm concerned. :M Josh-derived, -approved, and -like games: good, others: into the trash.

Awaiting your retrospective reviews of Pool of Radiance, Darklands and Fallout
 

Roguey

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Awaiting your retrospective reviews of Pool of Radiance, Darklands and Fallout
PoR: Tedious UI, hate the way exploration is handled.
Darklands: Repetitive, nigh-unreadable font.
Fallout: Sick animations and interesting setting made it fun enough.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Awaiting your retrospective reviews of Pool of Radiance, Darklands and Fallout
PoR: Tedious UI, hate the way exploration is handled.
Darklands: Repetitive, nigh-unreadable font.
Fallout: Sick animations and interesting setting made it fun enough.

Sounds like you aren't abiding by your convictions then! Why do you think Josh likes those first two so much?
 

Roguey

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Awaiting your retrospective reviews of Pool of Radiance, Darklands and Fallout
PoR: Tedious UI, hate the way exploration is handled.
Darklands: Repetitive, nigh-unreadable font.
Fallout: Sick animations and interesting setting made it fun enough.

Sounds like you aren't abiding by your convictions then! Why do you think Josh likes those first two so much?
With PoR there was nothing much better in terms of usability at the time. As Josh said about it, "Temple of Elemental Evil realistically beats it, but Pool has the nostalgia factor going for it." Darklands has uniqueness and a large scope going for it.
 

Cosmo

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Project: Eternity
Darklands has uniqueness and a large scope going for it.

I remember that it's the focus on "realistic" fantasy and medieval history that pleased Josh. By the way what's your excuse for having not read his essay on medieval witch-hunting ?
 

FeelTheRads

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With PoR there was nothing much better in terms of usability at the time.

In terms of usability? What the fuck are you talking about? What does that have to do with anything?

"Temple of Elemental Evil realistically beats it, but Pool has the nostalgia factor going for it."

Ah, right, so in the future when whatever game "beats" DS3 then DS3 won't be so good anymore, it will just have nostalgia going for it. :lol:

Typical Sawyeristic revisionism. Just Like how Wizardry is not an RPG anymore because the mainstream definition has changed.

And didn't you say in another thread that Sawyer loves Oblivian? I suggest you get on playing it right away. Oh, right, now that Skyrim is out guess Oblivion only has nostalgia going for it.
 
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PE will be RTS-esque. Shitty combat in yet another obsidian game. Also josh cannot into balance. Riot Shotgun in FNV :smug:

Also PoR is good for usability? whatever you are smoking Roguey...I want some!!
 

Roguey

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In terms of usability? What the fuck are you talking about? What does that have to do with anything?
I lost my train of thought. Josh probably likes PoR because it was the first D&D crpg he played, as opposed to a D&D-knock-off like The Bard's Tale.

"Temple of Elemental Evil realistically beats it, but Pool has the nostalgia factor going for it."

Ah, right, so in the future when whatever game "beats" DS3 then DS3 won't be so good anymore, it will just have nostalgia going for it. :lol:
Yep, that's how it works. Some games are no longer worth playing once they're beaten in every way by their successors.

Typical Sawyeristic revisionism. Just Like how Wizardry is not an RPG anymore because the mainstream definition has changed.
http://new.spring.me/#!/JESawyer/q/672069195
I would consider them RPGs by the definitions of their time. If someone were to make Wizardry: Proving Grounds of the Mad Overlord today, I would not consider it to be an RPG.

And didn't you say in another thread that Sawyer loves Oblivian? I suggest you get on playing it right away. Oh, right, now that Skyrim is out guess Oblivion only has nostalgia going for it.
That last statement is pretty much true.
 

FeelTheRads

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Thanks for posting quotes that prove what I said, I guess, but there was no need, I knew I was right.


Oh and...

Yep, that's how it works. Some games are no longer worth playing once they're beaten in every way by their successors.

Absolutely retarded, but that's not what this is about. He liked POR. Even he now likes ToEE more it doesn't mean he didn't like POR. Therefore, you should like POR. And Oblivion. Otherwise you're making Sawyer cry.
 

Roguey

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No, there's a clear distinction between "Wizardry isn't a role playing game anymore" and "Wizardry is a role playing game released in 1981 but a game like Wizardry would not be a role playing game now."
He liked POR. Even he now likes ToEE more it doesn't mean he didn't like POR. Therefore, you should like POR. And Oblivion. Otherwise you're making Sawyer cry.
He acknowledges his fondness for it is out of nostalgia. It's a game with a bad character system, a frustrating UI to adjust to, and banal content. In that regard, ToEE is a worthy update.
 

Roguey

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Yes. Some of those fights are fun. I'm sure PoR also has its share of fun fights but I gave up on it before I experienced any.

Also I wasn't saying ToEE had a good character system, UI, and content. Just a little bit of an improvement of a game that was released in 1988.
 

Severian Silk

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What is wrong with ToEE's character system and UI? Both were very functional and pretty. And a lot of the content was great too.
 

Roguey

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What is wrong with ToEE's character system and UI? Both were very functional and pretty. And a lot of the content was great too.
3.5 is awful, see my sig.

Radial menus are also awful, especially ToEE's, which uses diagonal text.

The inventory had a needlessly small space limit on how much any one character could hold regardless of their encumbrance limit, with no stacking of items. The description window for those items was also too small and didn't give you enough info in a lot of cases.

It had some good content, but Hommlet was a boring chore and most of the levels of the temple itself were filled with repetitive, undemanding trash.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tim Cain is a programmer. The head honchos of South Park are Matt MacLean and Eric Fenstermaker.
 

Volrath

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But he was responsible for the combat system was he not?
 

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