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South Park: The Stick of Truth (PRE-RELEASE DISCUSSION)

Black_Willow

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The difference between Fallout and DS is that the former went form good to shit while the latter got upgraded from shit to mediocre and later went to shit again.
Fixed
 

FeelTheRads

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I still remember some local magazine claiming that DS1 (or was it DS2? whatever, same thing) was what Diablo 2 was supposed to be and gave it a... hold on tight... 10/10. :lol:
 

Zed

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Codex USB, 2014
I still remember some local magazine claiming that DS1 (or was it DS2? whatever, same thing) was what Diablo 2 was supposed to be and gave it a... hold on tight... 10/10. :lol:
local magazines are always crap. they're local for a reason.
 

Roguey

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That Patrick K. Mills guy seems to be an interesting character. We may try to interview him at some point, perhaps when Witcher 3 is closer to release.
He's working on Cyberpunk and not Witcher 3 as far as I'm aware.
 

Zboj Lamignat

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I can't believe people are actually seriously making the Fallout comparison.
And you can't believe it, because...? I mean apart from "I like one geam don't like the other and some of my pet devs were involved, don't compare plox"?

It's not like he's comparing the content/impact/cult following in any way. It's about the development fate that both series suffered, which is a perfectly valid comparison, with both of them having two clearly focused, PC exclusive installments being clear representatives of their respective geanres then given away to hacks who made them into poor console action games.

In hindsight you could actually argue that DS's fate was more tragic as Fallout at least was given to a company with a track record of making some decent games, while DS was given to Obsidian... And F3>>>DS3, if we want to get into the "which shit is less repulsive" argument that some people here love so much, as portrayed by 160 pages of Oblivion vs Skyrim thread et al.
 
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Roguey
About that action strawman.

Dark Souls. :smug:



DS3 sucked hard all it had was infinite rolling to wait for mana regen and 1 useable skill to spam. No challenge. ..just tedious busywork.

I hear the DLC had good writing though.

Josh is just defending it much like Anthony Davis did at his thread. But it failed to be an enjoyable diablo clone at the end of the day.
 

Roguey

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Roguey
About that action strawman.
Dark Souls. :smug:


DS3 sucked hard all it had was infinite rolling to wait for mana regen and 1 useable skill to spam. No challenge. ..just tedious busywork.
I thought there was plenty of challenge on the hardest difficulty. There's nothing necessarily wrong with a game that requires you to dodge a lot, and attaching a focus-use to that would require them to change the feel of combat to make it less shmup-like. There was no "waiting for mana regen" since you have to make normal attacks to refill your focus bar. I recall one or two characters had abilities that would fill it up automatically but those use up special orbs that are filled up by using abilities.

Josh is just defending it much like Anthony Davis did at his thread. But it failed to be an enjoyable diablo clone at the end of the day.
I already told you it wasn't trying to be a Diablo clone. Regarding Josh, nah:
http://forums.obsidian.net/topic/55374-obsidian-making-dungeon-siege-iii/page-2#entry1042296
Josh said:
Nathaniel is a good designer.

BTW. In case anyone cares.
http://forums.obsidian.net/topic/55586-why-is-obsidian-making-this/#entry1048227
Josh said:
Nathaniel understands combat mechanics very well. You have nothing to worry about in that department.
http://forums.obsidian.net/topic/55586-why-is-obsidian-making-this/page-2#entry1048422
Josh said:
From a high level, it's important that the people who are developing combat mechanics have a thorough understanding not only of the moment-to-moment player experience but also what is required from the engine to support that player experience. Onyx has been in development for about 4+ years and we've (especially Nathaniel and the programmers) put a lot of effort into ensuring that the core combat game play can be well-supported by the engine. But the other side of this is ensuring that individual area designers are using the core game play mechanics well. On DS3, that's Nathaniel's responsibility. On F:NV, it's mine.
http://forums.obsidian.net/topic/56022-gamescom-screenshots/page-3#entry1062098
Josh said:
Hey everyone. DS3 owns. Later.
http://forums.obsidian.net/topic/56022-gamescom-screenshots/page-3#entry1062203
Josh said:
Subtle visual effects often read very poorly during gameplay. The Devil May Cry series, which I personally believe is a fantastic action series, uses extremely large visual effects and I think it works well for them. When you see Dante's muzzle flash from his pistols in motion and aren't concentrating on them, you might not notice that they are literally the size of his entire body. But yeah, they really are that big. When you have characters at that scale, exaggerating the visual effects helps the player more easily identify what's going on in real-time.
...
Hmm, I guess we should really see how it looks in action.
Yeah because it rules.
http://forums.obsidian.net/topic/56110-gameplay-teaser/#entry1065843
Josh said:
I can picture the devs crying in a corner after this barrage of criticism. Rest assured, the gameplay looks pretty good.
I'm not crying because I didn't work on it and because I know it rules.
...
I would like to think that they are their own harshest critics, but that theory has sprung a few large holes lately...
DS3 rules.
http://forums.obsidian.net/topic/56264-dungeon-siege-3-at-new-york-comic-con/page-4#entry1073502
Josh said:
DS3 owns.
http://forums.obsidian.net/topic/57141-character-reveal-trailer/page-5#entry1108154
Josh said:
Reinheart is a cool/fun character to play. His style is a bit tricky, but rewarding.

Never before or since has Josh been enthusiastic about an Obsidian product that wasn't his own. Doesn't bode well for South Park, but maybe he just really hates the cartoon.
 

Duraframe300

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Never before or since has Josh been enthusiastic about an Obsidian product that wasn't his own. Doesn't bode well for South Park, but maybe he just really hates the cartoon.

He posted about SP on his twitter account a few times. Including jimmy owns on the destiny trailer.

Might just be preoccupied with everything surrounding PE. Is a bit too early to make a judgement call either way, imo.
 
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Roguey

oh yeah need potshots for mana to fill.

Also your verbose description of roll/hit/roll/skill/roll/hit/repeat doesn't make it any better. All Obsidian games till date have shitty combat including DS3. They had other redeeming qualities which DS3 lacks.

Any example of this DS3 style iso-dodge-whack-a-mole combat being implemented effectively in any game?

Only the half-blood gypsy is bearable to play because of her range she can finish combat quicker.

I assume what you quote here in your post is what obsidian forum link links to.

Also Nathaniel did not do a very good job with DS3 combat. If he was responsible for it, Josh is either gay for him or has extremely shitty definition fo fun combat.
 
Last edited:

2house2fly

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Apr 10, 2013
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Never before or since has Josh been enthusiastic about an Obsidian product that wasn't his own. Doesn't bode well for South Park, but maybe he just really hates the cartoon.
He said he didn't like the Nolan Batman movies because of how on the nose their scripts are, so I can't see him thinking too highly of a cartoon that's famous for literally spelling out what the theme is at the end of the episode.
 

drae

Augur
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Messages
179
Josh said:
Nathaniel is a good designer.

Josh said:
Hey everyone. DS3 owns. Later.

Josh said:
Yeah because it rules.

Josh said:
I'm not crying because I didn't work on it and because I know it rules.

Josh said:
DS3 rules.

Josh said:
DS3 owns.

Josh was trying very hard to convince himself of something, I'm sure of it. Figuring out what he was trying to hammer into his head may be a bit tricky, though.
 

Roguey

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Also your verbose description of roll/hit/roll/skill/roll/hit/repeat doesn't make it any better. All Obsidian games till date have shitty combat including DS3. They had other redeeming qualities which DS3 lacks.
Bzzt. http://new.spring.me/#!/JESawyer/q/235975522612416302

Any example of this DS3 style iso-dodge-whack-a-mole combat being implemented effectively in any game?
Calling it whackamole makes no sense. You might as well call any realtime melee combat game whackamole. And not getting hit is a good thing in all of them. But you want a concrete example? Bastion. I hear it was a big hipster hit. :M

Also Nathaniel did not do a very good job with DS3 combat. If he was responsible for it, Josh is either gay for him or has extremely shitty definition fo fun combat.
Considering his fondness for Devil May Cry I'd say not.
 
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Josh said:
Nathaniel is a good designer.

Josh said:
Hey everyone. DS3 owns. Later.

Josh said:
Yeah because it rules.

Josh said:
I'm not crying because I didn't work on it and because I know it rules.

Josh said:
DS3 rules.

Josh said:
DS3 owns.

Josh was trying very hard to convince himself of something, I'm sure of it. Figuring out what he was trying to hammer into his head may be a bit tricky, though.

:lol:

Take that Roguey. :smug:

DS3 is not fun. Josh repeating a lie to himself does not make it true.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
...DS3. Now that's a game that is flawless in the bug department from Obsidian but mediocre in everything else.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I'm sure it'll turn out just fine after missing Xmas, and delayed.
The critics will be all over it.
Toilet jokes are in high demand.
So is RPG.
Toilet + RPG = Slamdung.
 

Gord

Arcane
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Feb 16, 2011
Messages
7,049
...DS3. Now that's a game that is flawless in the bug department from Obsidian but mediocre in everything else.

So, ΔQ*ΔB >= o

where ΔQ is the uncertainty of quality content, ΔB the uncertainty of bugs and o=MCA/JSawyer the Obsidian constant.
In other words, if you are very sure that the quality is good (uncertainty is low), the possible amount of bugs becomes very large and vice versa?
 

Roguey

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Josh repeating a lie to himself does not make it true.
He has no reason to lie, considering he said no such things about Knights of the Old Republic 2, Neverwinter Nights 2, or Alpha Protocol. In fact he's been pretty open about how he thinks they all have bad core gameplay.
 

Rake

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Oct 11, 2012
Messages
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Josh repeating a lie to himself does not make it true.
He has no reason to lie, considering he said no such things about Knights of the Old Republic 2, Neverwinter Nights 2, or Alpha Protocol. In fact he's been pretty open about how he thinks they all have bad core gameplay.
That is the key word here.
Josh opinions don't matter (outside of PE which is in his power to affect)
 

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