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South Park: The Stick of Truth (PRE-RELEASE DISCUSSION)

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
This...Actually looks fun.

EDIT: also, i am sure Roguey will love all the rape.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
And a video:


The gameplay looks banal, shit, boring but to watch South Park kids Larping is indeed fun. Ubsoft delayed a bunch of games, not only South Park, I don't know if this is the case of Obsidian being Obsidian.
 

Toffeli

Atomkrieg, ja bitte
Patron
Joined
Feb 24, 2011
Messages
1,570
Location
Nordic Mongolia
Wasteland 2
So this, WL2, Dead State, Divinity:Original Sin all pushed to next year, is there any interesting games at all coming still this year. X:Rebirth, Planetary Annihilation and maybe Banished. Still at summer I thought the end of the year would be glorious. :(
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I can't believe they delayed it again. Sigh, guess there is no such thing as confirmed relase date for an Obsidian game. But the game look preeeetty good. Although the second battlemusic was bad.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
It's about 10 years late and I'm not really interested in it, but the vid looked as if it could be fun.
Better than I had expected.
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
I had a look on wikipedia and South Park gets 2 million viewers a week. If every single one of them buys the game it will be considered a colossal failure; isn't 5 million the absolute minimum in terms of publisher expectations these days? I guess that explains the delay- they want to do everything possible to ensure the game appeals to an audience at least twice the size of the TV show.

Looks kind of fun, the "press B to skip Jimmy's stuttering" bit got a giggle. I'm a Tumblr Social Justice type but I also got a chuckle out of Cartman yelling "How badly did they rape you?!" which I guess just makes me a bad Tumblr Social Justice type. I'm planning on buying it anyway, because after getting KOTOR2 and Alpha Protocol second hand, and getting months of entertainment out of each, I feel like I owe Obsidian an actual sale.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I had a look on wikipedia and South Park gets 2 million viewers a week. If every single one of them buys the game it will be considered a colossal failure; isn't 5 million the absolute minimum in terms of publisher expectations these days?
Only for games like Call of Duty which sinks hundreds of millions into marketing. Even the most heavy of the Obsidian games wouldn't need that kind of sale to be called a ridiculous success.

Obsidian is kind of a studio that specializes in doing smaller-than-at-first-glance budget games.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
2mil will likely be a good result - in-house engine, probably not the most ambitious scope & graphics wise.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
2mil will likely be a good result - in-house engine, probably not the most ambitious scope & graphics wise.
Since Ubisoft didn't fund the majority of the game, it will be profitable for them regardless.
 

Infinitron

I post news
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Staff Member
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Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
2mil will likely be a good result - in-house engine, probably not the most ambitious scope & graphics wise.
Since Ubisoft didn't fund the majority of the game, it will be profitable for them regardless.

This. THQ's investment isn't relevant anymore; for business purposes, the game will only have been in development for just over a year. Slam DUNK!
 

PlanHex

Arcane
Patron
Joined
Dec 31, 2007
Messages
2,126
Location
Copenhagen, Denmark
2mil will likely be a good result - in-house engine, probably not the most ambitious scope & graphics wise.
Since Ubisoft didn't fund the majority of the game, it will be profitable for them regardless.

This. THQ's investment isn't relevant anymore; for business purposes, the game will only have been in development for just over a year. Slam DUNK!
Didn't they pay lots of money for the rights to publish it though? At least as a part of some package deal?

Most of the "major overhaul" is probably just shoehorning in useless uplay features and DRM everywhere though. How expensive can that be?
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
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Jan 27, 2010
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15,048
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
What makes me wonder the most, is whether the overhaul of the game that the Ubisoft representative hinted at had to do with the gameplay (which really could've sucked, this being an Obsidian game) or rather the different ways Obs and Ubi view "RPG elements": i.e. non-linearity, exploration, etc.

In other words, I wonder if Ubi wanted the game to adhere to their own formula (see Assassin's Creed) or not. 'Cause if we assume Obs actually wanted to make it more like a traditional CRPG, that could be regarded by Ubi as taking away that "South Park episode" feeling.

I guess we'll never know tho'.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,751
The gameplay in the video didn't look any different from how they described it way back when during the Game Informer video previews.

The combat animations are too slow though. Obs should have looked harder at the timing of the Mario RPGs.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,219
Location
Azores Islands
What makes me wonder the most, is whether the overhaul of the game that the Ubisoft representative hinted at had to do with the gameplay (which really could've sucked, this being an Obsidian game) or rather the different ways Obs and Ubi view "RPG elements": i.e. non-linearity, exploration, etc.

In other words, I wonder if Ubi wanted the game to adhere to their own formula (see Assassin's Creed) or not. 'Cause if we assume Obs actually wanted to make it more like a traditional CRPG, that could be regarded by Ubi as taking away that "South Park episode" feeling.

I guess we'll never know tho'.

Obisidan came up with Alpha Protocol all on their own, i doubt they have any problems making a level based world design and with light rpg elements. :smug:
 

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