There are a lot of $60 games that are 5-10 hours long.For $60 it better be at least 20 hours long, and I'd hope for something more like 30-40. Especially considering how long it's been in development.
There are a lot of $60 games that are 5-10 hours long.For $60 it better be at least 20 hours long, and I'd hope for something more like 30-40. Especially considering how long it's been in development.
What do you want to spend so many hours doing? There's only so much dialogue they can write, and so much combat they can create until it becomes a chore.
Why should something with role playing be significantly longer than something that doesn't have role playing?Like what? Call of Duty? Yes. What RPGs can you name that are 5-10 hours long? The most recent (and only) example I can think of is Shadowrun Returns, and that was made by an indie studio (not Obsidian).
Why should something with role playing be significantly longer than something that doesn't have role playing?
Call of Duty has multiplayer where most people spend ridiculous amounts of time, it isn't 60 dollars for 5 hours. The five hours of CoD is full of scripting, railroaded and don't have down time at all, those aren't characteristic of RPGs in general that aren't so densely compacted in their content (in case of CoD if you consider explosions content), 5 hours on a RPG is only achievable if you strip any kind of exploration on it like Shadowrun Returns or turn it on the equivalent of a demo of a bigger RPG.If Shadowrun returns had side content on it, it could had easily reached way more than 10 hours. A short RPG like that is doable but try to convince people to fork 60 dollars on a short, linear and railroaded RPG without any kind of multiplayer content.Why should something with role playing be significantly longer than something that doesn't have role playing?
Because it's a shameless Cash grab based on a popular yet stale franchise with linear JRPG mechanics as the framework, that's why.They have spent years making this game. They've delayed it several times. Why would it only be 10 hours long?
linear JRPG mechanics as the framework
Mechanics, infinitron.
No, the JRPG mechanics blatantly ripped off from better titles is just more supporting evidence it's a bullshit Cash grab.
Battles can be pretty challenging, even early ones. I was overwhelmed by a group of elves at one point and was wiped out after missing the timing on blocks from a group of archers.
You know those moments in RPG/Adventure games where it feels as though the developer just gives you absolutely nothing to go on, and the only way you can = progress is by complete luck, or by randomly spamming every move in your arsenal until something works? I have a bad feeling South Park: The Stick Of Truth could be full of those moments.
Plenty of times during my hour with the game the Ubisoft representative felt compelled to tell me how to progress, and in these situations the solution always felt hopeless contrived. Like I would have had no idea unless someone explained precisely what I was supposed to do. It felt completely out of place.
eeeeeh.. it kinda is a typical beat'em up sidescroller perspective with little depth/width and a lot of sidescrolling length to maps...It's not a sidescroller.
Clear example that people don't know what cash grab is, but try to be edgy by calling the games a cash grab, or slam dunk.All this whining because someone doesn't like SouthPark and JRPG mechanics. That doesn't make the game cash grab.
Fallout New Vegas was a cash grab, but no one complained then because hey, Fallout
Well they made it clear that they wanted to look like the show, and it is exactly like that. Mainly sidescrolling parts, but you can go up and down in the maps.eeeeeh.. it kinda is a typical beat'em up sidescroller perspective with little depth/width and a lot of sidescrolling length to maps...It's not a sidescroller.