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South Park: The Stick of Truth

Duraframe300

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Unlocked early via vpn.

Pc controls are passable, but suck in comparison to what could be. (Switched to my gamepad) Game and especially its attention to detail are great, combat difficulty is decent (Playing on hardcore)
 

Trash

Pointing and laughing.
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Huh, the release date here in Glorious Euroland was the 4th, jumped to the 6th, is the 7th according to a press release and is now back to the 4th in steam. Shennanigans.
 

Duraframe300

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Huh, the release date here in Glorious Euroland was the 4th, jumped to the 6th, is the 7th according to a press release and is now back to the 4th in steam. Shennanigans.

Just unlock early via vpn. As long as you don't buy games this way, you are safe before valve wrath.
 

Trash

Pointing and laughing.
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Groovy. Found a Russian one already that worked by simply picking a US server on the thing and using the demo username and password. Thanks anyway, your guide looks a lot more reliable. ;) Anyway, playing time. Game unpacked and started up splendidly.

pgLsyTE.jpg


:yeah:


Here's the page I used btw.

http://play-sc.com/vpn-instructions.html
 
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uaciaut

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Came here expecting to hear opinions on the game from people who've played it, should've known better.

u7 was the last game i bought that came with a cloth map..
There are more recent examples as well. :incline:
m0Y7tBF.jpg


I agree in general, though - I'd definitely like some more maps, proper manuals and other physical stuff if I'm buying a physical copy of the game.

Shhhh, don't kill their whining dreams.
 
Self-Ejected

Bubbles

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Came here expecting to hear opinions on the game from people who've played it, should've known better.

Give it a couple days, the Codex is still too busy playing Thi4f.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Jim Sterling review - 4/5: http://www.escapistmagazine.com/art...-Stick-of-Truth-Review-A-Storm-of-Swear-Words

South Park: The Stick of Truth Review - A Storm of Swear Words
JIM STERLING | 4 MARCH 2014 9:01 AM


Developed by Obsidian Entertainment. Published by Ubisoft. Released March 4, 2014. Available on PC (reviewed), PS3, Xbox 360.


688669.jpg

South Park: The Stick of Truth is a twelve-hour long South Park episode. Unlike most licensed games, and indeed unlike previous South Park games, Obsidian's latest effort is authentic, sincere, and uncompromising. The result is a game that truly feels like part of the show's universe. Of course, if the idea of a twelve-hour South Park episode sounds like hell to you - and it will to a great many people - then turn around and run. Run far away, because The Stick of Truth has no intention of softening the show's brutally offensive heart.

Taking place in a fully realized South Park, The Stick of Truth revolves around a live-action roleplaying game undertaken by Cartman, Kenny, Stan, Kyle, Butters and the vast majority of the elementary school kids. As the new kid, imaginitively titled New Kid (and later, Sir Douchebag), you'll find yourself drawn into a war between Cartman's Kingdom of Kupa Keep, and Kyle's Drow Elves. Each faction is fighting over the titular stick, a powerful artifact said to grant the wielder control over time and space.

Naturally, things get a little more complicated, but it's impressive how the narrative keeps up the idea of imaginative roleplaying, even when more "real" dangers present themselves. Weapons are cobbled together from the things kids have found. Healing potions are simple snack foods, while weapon attachments take the form of dead birds, zippo lighters, and other random junk. It's a cute idea, and one that could have gotten very boring over the course of the game, but Obsidian does a terrific job of weaving in just enough extra narrative to keep things fresh.

Combat is a simple turn-based affair, with a very clear inspiration taken from the likes of Paper Mario. Rather than simply select commands and watch the battle play out, players will need to time button presses in order to maximize their assaults or defend against enemy attacks. As players take on an increasing variety of bizarre enemies, they'll be able to switch in one of several buddies - Butters, Stan, Kenny, Kyle, or Jimmy - each with their own unique special abilities and attacks.

You'll get to choose between four character classes - Fighter, Sorcerer, Thief, and Jew. Most of them do exactly as you'd expect, with the slightly less obvious Jew being a cross between a traditional paladin and monk - a character based more in support abilities that becomes more powerful as player absorb damage.

688671.jpg

Enemies hit hard, but combat is fairly forgiving, allowing the use of potions or unique character powers alongside a standard action in one single turn. This allows you to essentially heal up or replenish Power Points (required for special abilities) for free, and is a huge boon in lengthy boss battles. By completing optional side quests, players may also gain powerful summon attacks, employing the services of such characters as Mr. Slave, Tuong Lu Kim, or Jesus to take out foes with lengthy and ridiculous moves.

Status effects are a huge part of the game. Many enemies have tough defenses that normal attacks can't penetrate effectively, and it's essential to outfit weapons with strap-ons that grant them bonus damage. Such debuffs include Gross Out, which causes puking damage and reduces the ability to heal, or Freeze, which slows down enemies. Unlike many RPGs, Stick of Truth doesn't cop out by making bosses immune to debuffs - often rewarding their use. A few enemy types have immunities to certain status ailments, but there's always something to take them down. Naturally, the New Kid and his buddy are just as vulnerable, so having a steady supply of bottled water to cleanse negative effects is essential.

Graphically, the game looks impressively identical to the show, though some may struggle to perceive the value in something that isn't laden with visual effects and powered by expensive 3D engines. Running longer than most modern games, and packed with plenty of content, I'll certainly say South Park justifies its status as a full priced game, even if the more aesthetically-driven will look at it and ask why it's not a $15 Xbox Live release. If you complete the majority of sidequests, you'll hit that twelve-hour runtime. Even blazing through the story will likely take hours equitable to most "AAA" games these days.

As I hinted at the top of this review, this is close to authentic as a licensed spin-off can get. For all intents and purposes, The Stick of Truth is South Park, and will absolutely in no way appeal to you if you've no love for the show. Needless to say, those who require trigger warnings would do well to stay away from it, because every offensive, grotesque thing you can imagine is at least touched upon. As a fan of the show, I cannot pretend I was overtly offended by the content of the game, even if it sometimes drags on a few of its gross moments to a tiresome degree.

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The dragging on of jokes is certainly a problem The Stick of Truth suffers from. One of the show's biggest gags is the repetition of a single idea over the course of an episode. That kind of goof works in a twenty-minute broadcast, not so much over the course of several hours. There are moments in the game that made me laugh out loud, and a number of callbacks to the TV show that worked amusingly well, but a couple of things just went on a bit too long.

Gameplay suffers from a similar issue, with the combat system not opening up very much, and the world map remaining quite constricted and small. The latter half of the adventure becomes increasingly formulaic as one works out the most effective strategies and spams them in every battle. I also don't appreciate the menu and inventory management, which suffer from a lot of wasteful clicking and style-over-usability. Having to manually strip attachments every time you equip new gear is an unnecessary pain.

While the experience is mostly a smooth ride, there are a handful of bugs that threaten to get in the way. I encountered one that impeded progress without my arbitrarily swapping out party characters and switching back, and at least one fellow reviewer had their save file wiped. It seems that, even with a game that looks as simple as South Park does, Obsidian can't quite avoid a technical snafu or two.

Even though it does threaten the player's resolve at times, The Stick of Truth is still a surprisingly enjoyable title, and the first South Park game to truly feel like it has some real soul behind it. Rather than the litany of Family Guyand Simpsons games out there, this isn't just a reel of out-of-context references to the TV show, strung lazily together in the hopes of coaxing a nostalgic smile. While there are indeed many nods to South Park episodes, they've been woven quite nicely into the plot, propelled by original content that is genuinely funny in its own right. Plus, there are just enough jokes made at the expensive of videogames and live-action roleplaying to keep the geeks among the audience happy.

One could say this is to licensed cartoon games what Batman: Arkham Asylum was to licensed comic book games. Many may weep that South Park was the property to do it with, but hey, I'm not complaining.

Bottom Line: South Park: The Stick of Truth could stand alone as an extended episode of the show. Whether that's a good thing or a bad thing depends on how funny you think Trey Parker and Matt Stone are. For fans of the show, this is a seriously impressive game.

Recommendation: That should be obvious by now. Do you like South Park? Yes or no. Your answer is exactly what mine would be if you asked me whether or not you should buy it.
 

Metro

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$20 download title masquerading as $60 AAA shit. Costume Quest with tired and stale South Park humor.
 

J_C

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It seems that, even with a game that looks as simple as South Park does, Obsidian can't quite avoid a technical snafu or two.
I knew he couldn't let away a comment like this. If there is a few (and this time it is really only a few) bugs, Obsidian is be called out about them. But most AAA games has much more bugs, yet they are not even mentioned.
 

Duraframe300

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It seems that, even with a game that looks as simple as South Park does, Obsidian can't quite avoid a technical snafu or two.
I knew he couldn't let away a comment like this. If there is a few (and this time it is really only a few) bugs, Obsidian should be called out for them. But ever AAA games has much more bugs, yet they are not even mentioned.

RPS is worse and Jason Schreier from Kotaku screams WAIT!

Funny thing, he didn't scream wait when it was Skyrim.
 

Athelas

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The Polygon review even has a separate column where they collected bugs from other reviewers, something I've never seen done before:

Bugs
When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:

Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.

Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.

Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.

Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.

Mitch Dyer, IGN (PS3): Poor framerate.

Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
For fuck's sake.

RPS review:
Wot I Think – South Park: The Stick Of Truth
By John Walker on March 4th, 2014 at 8:00 am.

Almost two years late, and following a publisher change and multiple slips, Obsidian’s South Park: The Stick Of Truth is finally out this week. (Today in the States, Australia tomorrow, and Europe on Friday, because, sigh.) But has it been worth the wait? As ever, it’s complicated. Here’s wot I think:

South Park does not make a good first impression. Discovering that the PC version carries not a single display option, won’t switch between controller and keyboard if a controller’s plugged in, and offers no way to reassign keys, you would be right to roll your eyes all the way back into your head. And this is before you discover the colossal mess that is its opening tutorials. It is in a state. However, and this is crucial, the more I played, the more I enjoyed the game, until by the end of its 25 or so hours I was having a very good time.

This is an epic South Park tale of sticks, aliens, Nazi zombies and government conspiracies, in which you play a new kid in town (“The New Kid” or “Douchebag”), embroiled in a neighbourhood-wide battle. Free-roaming side-wobbling exploration combined with Mario & Luigi-style turn-based combat. And all this combined should have led to something immediately recommendable.

There are, however, no excuses for the mess it’s in. Obsidian have their reputation for a reason, and they’ve maintained it here. And talking to others playing the console version, it looks like PC has got the best of it too – at least it runs without staggering here. (And of course also hasn’t been censored in the UK.) But running without a single graphic option, let alone the ability to reassign its mess of keyboard keys, and as I’ll explain being extremely poorly balanced, there’s no question that this feel unfinished.

You begin by creating your South Park boy (only boys are available, which makes sense within South Park lore), which is a lot of fun. Instantly the game looks just like the TV show, and that’s the case throughout. Every animation, detail, voice and sound effect is perfect, and it always looks like you’re in control of an episode of the programme. On this level, they’ve nailed it. And then you’re quickly plunged into a neighbourhood game of dungeons and dragons, in which the Cartman-led Humans are waging war with the Kyle-led Elves, in a battle to control possession of The Stick Of Truth. A stick.

This opens with a flurry of instructional sequences from Cartman, in which you’re taught the basics of combat. For another game. Quite what the hell happened here is a mystery only the years will solve, but these sequences are gibberish. Instructions fly at you and disappear without your clicking, and then don’t match what you’re actually supposed to be doing. Cartman screams at you for making mistakes the game is making, and at this point it’s only blind determination that sees you past a grimly weak opening.

And then it stays weak for too long. The Stick Of Truth is really rather hoping that you have a lot of nostalgia for South Park. Because rather than crafting a fresh, original tale that pricks at the zeitgeist, angrily satirising a topic from an angle that surprises or horrifies, it can end up feeling like a clip show. Remember Al Gore and the ManBearPig?! Remember Mr Hanky?! Remember the Underpants Gnomes?! Gosh, it desperately hopes you do.

The thing is, none of this is done badly at all. Al Gore is still very funny, the Underpants Gnomes are still extremely creepy and frighteningly angry, and Mr Hanky is still trapped in a loveless marriage with an abusive, drug-addled wife. When Jesus shows up, it’s great that it’s Jesus! Stan’s dad Randy is, as ever, a desperately pathetic and boundaryless sap. Cartman’s mom is still disturbingly disturbed, her bedroom a collection of pictures of Cartman and an array of dildos. Everyone swears copiously without bleeps, grotesque statements are made, Jews are berated, girls are hated, and you have a fight scene shrunk down under the naked fucking bodies of your parents. It’s South Park.

Except, not quite. Because South Park, while gleefully immature for the sake of it, is always saying something. It’s angry, or bemused, or intrigued with something topical, and it satirises it with its outlandish ways. Its targets may appear arbitrary, and its statements often extremely conservative, but it’s saying something. The Stick Of Truth is just rambling. It’s not until that rambling coalesces into something more interesting than “LOOK THIS IS SOUTH PARK!” – about midway through – that it becomes more the game it should always have been. Although it never finds a point.

The combat is, in theory, fantastic. Taking the style of RPG fighting I’m familiar with from the Mario & Luigi games, of turn-based reaction-led attacks and defence, it creates something easily accessible and quickly scalable. Basic attacks require that you hit the left or right mouse button as closely to a prompt as possible, while more elaborate offensive strikes require trickier button clicking/tapping. In most battles you’re accompanied by your currently chosen buddy, who can be switched out for another. They all have specialisms, like Cartman’s fire-lit fart spray attack (mashing W) or Butters’ Captain Chaos transformation that has you stop a spinning wheel to select which uber-powerful strike will occur.

It then adds to this with “magic”, which is naturally fart-based. (And also the game’s screwed up tutorials at their worst, as each new spell comes with a QTE-based learning sequence, that you then don’t have to do to cast the spell in battle.) Here tapping F instead of left or right clicking lets you transform an attack with additional gas, so long as you have enough “mana” stored up. Once it’s all in your arse-nal (geddit?), the array of combat options become enormous, and the different enemy types’ weaknesses can be exploited by judicious deployment. It is, undoubtedly, a great combat system. It just needed some semblance of balancing.

The fighting is sadly ludicrously easy. Even on highest difficulty (although I’m not convinced the difficulty slider was doing anything), by the second half of the game I was finishing most fights in one turn. The enemies were dropping before they could finish their own first attacks. As the complexity rose to more interesting levels, the difficulty plunged, rendering what should have been rather thrilling really very moot. Then of course it throws in a couple of absolutely ludicrous difficulty spikes near the end, making for fights that require sheer luck to get past, before things then return to numb simplicity. All this leads to the most peculiar situation where the best combat in the game are the boss fights. Wuh? Up is down. Because these at least offer some challenge, and a need to worry about the various bonuses and potions that are there to soup up the action.

Although these potions are in such mad abundance that you’ll inevitably just get told your inventory is full of each type as you loot, rather than ever have to consider rationing use. And even if they weren’t, the massive wealth you unavoidable accrue means you could pick anything up from any shopkeeper without pause. The balancing – it is a mess. And that’s a massive shame, because this really is a great combat system, and could have made the game.

This has been mostly negative, and that’s reflective of my mood for the first five or six hours with the game. And that’s far too long a time to just brush over, to dismiss and say, “Hey, slog through that and then it gets much better!” It does, but it’s not okay.

So why does it get better? Mostly because it moves on from its low-key nothing story about the South Park kids having divided into Humans and Elves, and fighting about it, and introduces its full array of ludicrous madness. Aliens, Nazi zombies, and more, all combined into one story starts to make it feel far more alive, far more interesting to be a part of. The jokes start coming thick and fast, and surprises appear that will either offend you past the point of involvement, or have you plough further to see just how much more grotesque it might get. While the combat is perfunctory, by the time you have a full set of skills, it’s actually rather fun to deploy them all, even if the opponents don’t put up a proper fight.

The town is also packed with collectables to discover, reasons to explore thoroughly, letting you use an increasing pool of special skills to reach previously inaccessible areas and pick up whatever nonsense can now be reached. And I loved all this – I collected every damned thing I could find, maxing out on the Pokemon-things, gathering a ridiculous number of friends in the game’s faux-Facebook (actually referred to as “Facebook”), and pursued all the treasure marked on the map. Doing this, in between the twenty or so side quests, and the twenty or so main quests, allowed the game to feel large, embellished, as you’d hope for an RPG. And of course by this time I’d grown used to the daft keyboard layout, and long since unplugged my 360 pad so I’d be able to use them at all.

All this, and of course every moment, every word, every cry or insult, has come directly from the minds behind the show. Matt and Trey provide 90% of the voices, and deliver it with every bit as much aplomb as they would for an episode. While there’s the extremely strong impression that they didn’t want to waste a proper story idea on the game (there’s nothing in here to compare with Bigger, Longer, Uncut, for instance), the minutiae of it is a massive treat. There’s a ton of great dialogue, astonishing insults, and outbursts from the likes of Cartman I’d never dare type here for the sorts of Google hits it might bring us. It not only looks like you’re playing an episode of South Park, but sounds like one too. And that’s important. It’s also potentially a bit of a problem.

There’s a thing about watching an episode of South Park. Its a passive experience. When they have a storyline that is as outrageously offensive as you could imagine, you sit back and stare in astonishment, wondering at how Comedy Central and their evil overseers Viacom could ever have allowed it on air. When you’re playing, this starts to feel rather different. I started to feel complicit.

There’s one particular moment in the game, about three-quarters in, that I’d love to state – it so perfectly sums up the depth of inappropriate grossness this reaches, and the really bemusing references to real life people who will surely, surely want to try to sue. I’m not going to, because it’s far too big of a reveal. Let’s just say “abortion clinic” and let your imagination roll on from there. It’s gobsmacking – and it’s so beyond offensive that it’s hard to be offended. Those extremes are perhaps extreme enough to self-destruct your reaction. However, where I found problems were with the ideas that occur before this degree of shock. Where it’s just saying “rape” because “rape” is a shocking thing, eh?

Anal rape, as it happens. And this is where that complicity really stands out. At one point, your actions cause someone else to be anally raped. And yes, in its context, and with the reactions to it, it was funny. But not that funny. Not funny enough for it to have felt worth it. And especially since, unlike most episodes of the show, it wasn’t there for any purpose. There’s no point being made. It’s just that they once had that anal probing episode, so there’s anal probing in the game. This wanton use of offensive ideas (and they are numerous) without there being a reason beyond their being offensive, is something that I found occasionally too icky. Your own personal levels of ickiness will vary. If you are at all sensitive to matters of sexual assault, racism, disablism, and so on, then yes, be advised.

My personal position is that I have the right to be offended, and will fight for that right. How much I want to choose to take part in the creation of that offence is something I’ve yet to work out. The Stick Of Truth crossed the line for me a couple of times. Hell, just the use of worn swastikas and recorded Nazi audio being shouted by zombie attackers feels a bit shit, before that goes far, far further. (However, when it’s cows doing it, I find it purely hilarious. I am a hypocrite, if nothing else.)

There are some oddly lacking areas. Despite the volumes and volumes of recorded dialogue, barks are few and far between, meaning you’ll hear your accompanying characters say the same few things an interminable number of times. How they could have failed to record more than one line for Butters’ Captain Chaos attack is beyond belief, and it reached the point where I’d avoid using it so I didn’t have to listen to it again. It’s such a dumb oversight, bearing in mind just how little effort would have been needed to add ten or so more barks for each character.

So, there are some very serious issues with the game, with gibberish tutorials, incorrect on-screen instructions, no PC options at all, and the complete lack of basics like reassigning keys or switching between mouse/keyboard and joypad. None of that is acceptable. There are also some very significant balancing issues, with combat far too simple, and a ridiculous ubiquity of power ups, potions and cash. There are stupid oversights, such as there being no “sell all” button for the literally thousands of pieces of junk that fill your inventory. Also, there’s a very annoying bug that causes many lines of dialogue to cut off midway through the final word of the sentence – nothing kills a punchline like lacking the last word. Regarding content – that’s going to be a personal matter for you. It’s safe to say, as much as the overly-simplistic opening hours might suggest it, this is in no way a game for kids.

However, the reality is I played every inch of it, collected almost every hidden item, completed every single side quest, and maxed out the level cap long before it ended. That’s partly out of the duty of reviewing a game with enough time to do so, certainly, but I can’t deny that I was dragged deep.

It is at once the South Park game we’ve been waiting for since the series started 17 years ago, and a cluster of stupid mistakes and bad balancing that we’d hoped Obsidian had put behind them. If you’re willing to plough through its dull opening hours (or perhaps mainline the main story until you reach the Taco Bell content to speed that process up), and put up with the technical issues, then there’s a lot on offer here. But that’s a big “if”, and not one someone paying for the game should have to ponder.

But most of all, don’t ever fart on a man’s balls.
 
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Self-Ejected

Bubbles

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Knew it. Alpha Protocol was to Obsidian what Throne of Bhaal was to Bioware.
 

DeepOcean

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It seems that, even with a game that looks as simple as South Park does, Obsidian can't quite avoid a technical snafu or two.
I knew he couldn't let away a comment like this. If there is a few (and this time it is really only a few) bugs, Obsidian is be called out about them. But most AAA games has much more bugs, yet they are not even mentioned.
Is the same old bullshit, Obsidian isn't owned by a publisher that could blacklist those fuckers so it is an easy target for gamming journous pretending they know shit, the very few times I tried a modern Bethesda game I had way more problems with bugs but somehow Bethesda bugs are okay.
 

DeepOcean

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Infinitron, I started reading this bullshit from bottom up, at some point when I read "I have the right to feel offended and I will fight for it", I guessed this must be a John Walker brain fart, scrolled to the top and bingo it was John Walker, didn't even bothered to read the rest.
 

Trash

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That RPS review. Holy shit. What a bunch of boring self-righteous pricks. I really used to like them for their constant little news updates and the occasional nice article and accepted their crappy reviews as part of the local flavour. Nowadays they seem to be having a contest about who can write the most pedantic and act like the biggest Social Justice bullshitter. Fuck that. Also watching a few streams has solidly enforced the notion that these people know fuck all about games and just make shit up as they go along.

Case in point. I just played through that Cartman tutorial section the reviewer bitches about. If you can't understand what's going on there you are a lame retard who has never ever played any kind of (j)rpg and should stick to Candy Crush on general principle.

I started to feel complicit.

There is genuine rage boiling up inside me at this kind of utter twattery. WTF.

That said, whenever a game has such widespread and disparate problems

The kind of bugs mentioned are all pretty minor nor gamebreaking. I'm genuinly surprised at the level of integrity, professionalism and pettyness once again shown by our beloved Dorito munchers.
 

J_C

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I couldn't bear to read the whole RPS review, because it is so stupid. And to think that my brother holds John Walker as the pinnacle of garme journalizm. I should punch him a few times, to get his senses back.

And the Eurogamer review:
The game's only other weakness, after the fussy combat, is that it feels very much like a one-and-done experience. What side missions there are take the form of easily completed fetch quests, and attentive players will find that by the time they finish the story there's not a whole lot left to do beyond mopping up a few collectables.
Why the fuck can't an RPG have an ending nowadays? They bitched about it in New Vegas (bruhuhu, you can't play further afther the closing scenes), and bitch about here. Guess what, you finished the story, did the missions, the game is over. Go play fucking Skyrim if you want an endless game.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Eh, they're being edgy and everything but the review scores are still all high. The game seems to be selling well. Mission accomplished, I'd say.
 

Eyeball

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Sep 3, 2010
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2,541
It's based on a major nerd television franchise and made by an established video game Company with a cult following among nerds. The quality of the game has nothing to do with the high scores, because the actual game is quite obviously a bullshit Cash grab.
 

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