Isaac (Crimson Herring)
Crimson Herring Studios
- Joined
- Jul 19, 2021
- Messages
- 14
Hi Everyone! My name is Isaac and I'm the founder of Crimson Herring Studios, developers of Sovereign Syndicate. Here to answer your questions if you have them.
Thanks so much for sharing news of the game and keeping up on the latest developments. Apologies that I missed this thread, I was contributing on a recent news article one but somehow missed this one entirely.
Yes, were super excited about the recent funding announcement, really helps us deliver the best game we can for the community an provides our dev team some stability. Hopefully it opens doors for more opportunities down the road but we're trying not to get too far ahead of ourselves. Really focused on finishing up the demo right now, should just be a few more weeks.
Couple of comments I'll pull in to keep the conversation going, happy to chat more about the game if you have questions.
We're using it similar to how one would use dice with some variety in outcomes based on numeric cards drawn from the minor arcana deck (critical failure / failure / success / critical success.) But we're going be using the major arcana deck too, with each card having two different effects (drawn right side up or upside down) that affect your next skill check and that you only get to draw when you have a critical success or failure. We think it provides for some interesting strategic choices, and prevents the desire to savescum as there is a potential reward for failing.
We're also discarding the cards that have been used until the deck gets re-shuffled so there's an interesting dynamic difficulty vs. dice depending on where you are in the deck and what cards you have left. Again we think this provides some interesting strategic choices and replayability that players will enjoy.
Lol, Thanks! Yes we're heavily inspired by both games. I really enjoy how arcanum reacts to your choices, even simple things like vendors not wanting to buy all of your junk is just so refreshing.
Thanks again everyone for your time and support, look forward to chatting with you.
Thanks so much for sharing news of the game and keeping up on the latest developments. Apologies that I missed this thread, I was contributing on a recent news article one but somehow missed this one entirely.
Yes, were super excited about the recent funding announcement, really helps us deliver the best game we can for the community an provides our dev team some stability. Hopefully it opens doors for more opportunities down the road but we're trying not to get too far ahead of ourselves. Really focused on finishing up the demo right now, should just be a few more weeks.
Couple of comments I'll pull in to keep the conversation going, happy to chat more about the game if you have questions.
What I'd like to know is whether the different tarot cards would lead to a spread of qualitatively different outcomes in a way that rolling a d20 wouldn't. Something besides success/failure/critical failure, something thematically related to the card drawn. If so, that sounds like it could be interesting (and tough to create). If not, it's just a cosmetic change.
We're using it similar to how one would use dice with some variety in outcomes based on numeric cards drawn from the minor arcana deck (critical failure / failure / success / critical success.) But we're going be using the major arcana deck too, with each card having two different effects (drawn right side up or upside down) that affect your next skill check and that you only get to draw when you have a critical success or failure. We think it provides for some interesting strategic choices, and prevents the desire to savescum as there is a potential reward for failing.
We're also discarding the cards that have been used until the deck gets re-shuffled so there's an interesting dynamic difficulty vs. dice depending on where you are in the deck and what cards you have left. Again we think this provides some interesting strategic choices and replayability that players will enjoy.
Disco arcanum and magick obscura
Lol, Thanks! Yes we're heavily inspired by both games. I really enjoy how arcanum reacts to your choices, even simple things like vendors not wanting to buy all of your junk is just so refreshing.
Thanks again everyone for your time and support, look forward to chatting with you.