Matt7895 said:In that aspect.
Volourn said:Of course, even the random encounetrs in BG had more creativity to them, and actually added to the game.
Darth Roxor said:Meeting random mobs of gibberlings/wolves/kobolds is so creative and adds to the game a real damn fucking lot!
skyway said:Darth Roxor said:Meeting random mobs of gibberlings/wolves/kobolds is so creative and adds to the game a real damn fucking lot!
I'm glad we have the same problem with SoZ
bat_boro said:indeed, they can
I don't fucking understand what are you guys bitching about
I have a 11 level ranger with high survival, spot, hide and listen, and I haven't been spotted on the world map since I was 7 or 8th level or something
random encounters in SoZ can be totally avoided, it's entirely your problem if you have low points in skills
then again, if you are spotted, you can pretty much outrun every mob with a high survival skill, like I did the few times I was spotted and didn't want to fight
Darth Roxor said:skyway said:Darth Roxor said:Meeting random mobs of gibberlings/wolves/kobolds is so creative and adds to the game a real damn fucking lot!
I'm glad we have the same problem with SoZ
I'm glad that the encounters can be avoided in SoZ.
Darth Roxor said:My thoughts exactly. Most of the people who bitch about SoZ are actually people who utterly fail at playing the game.
skyway said:Either have yourself a boring combat encounter that looks just like all other combat encounters or don't have it at all. What was the point in including them in the first place?
Or at least couldn't Obsidian just make the frequency of the encounters much lesser? I don't find any particular joy in being blocked from all sides by ever spawning bunches of monsters while having high ranger skills - just because I've stuck between them.
Because this stuff is actually interesting and provide different results?Darth Roxor said:Damn, what a stupid game Fallout is. You can choose intelligence as a dump stat and don't have dialogues at all, or get some points in it and experience conversations. What was the point of including them in the first place?
Huh? Of course, you do realise, that closing in to the random encounters doesn't do anything, and you can go there and start dancing in front of them, and they won't see you unless you fail a hide check?
skyway said:Because this stuff is actually interesting and provide different results?
Except I will get hopelessly bored with the game before I will reach the level when ranger will become that uber.
Seriously SoZ even has crappy claustrophobic "dungeons". It can't be even classified as a dungeon crawler - because there are no dungeons. What is this game anyway?
Darth Roxor said:You don't invest in skills, you pay the friggin price.
Erebus said:Or do you not find the random encounters to be extremely repetitive
I think less numerous but more dangerous wandering monsters would have been much better.
Or you can play Fallout 1/2 for once. Because many quest there aren't about killing stuff and omg have different outcomes for your "talking thru" that can affect the whole cities.Darth Roxor said:Yeah, sure, a different result that you can't talk yourself out of anything and you have to go guns blazing.
Exactly the same like in SoZ.Oh, hey, wait, that's the same like in SoZ. You don't invest in skills, you pay the friggin price.
Except I did. Because I hoped that the game will become less boring. But it stays the same. And according to what I read about the latter game - it doesn't change much.Which means you didn't even achieve like... level 6 then. Some gud gaming experience you had thar.
In my perfect world dungeons aren't two rooms so small that your party barely fits in.And 'claustrophobic' dungeons are something very strange? In your perfect world dungeons don't have ceilings, are all flashy and corridors are 100 metres wide?
Oh you mean they are now having 5 rooms? That's some improvement right there.Also, the dungeons get a lot better on the Sword Coast, when compared to the minimalistic two-room ruins in Samarach.
skyway said:Or you can play Fallout 1/2 for once. Because many quest there aren't about killing stuff and omg have different outcomes for your "talking thru" that can affect the whole cities.
Except I did.
In my perfect world dungeons aren't two rooms so small that your party barely fits in.
Oh you mean they are now having 5 rooms? That's some improvement right there.
Ah sorry I pressed "s" key too lightly when I was typing quests. Better?Darth Roxor said:I would really like to know what you wanted to say here.
Maybe you're right and SoZ is indeed flawlessThen you must have given your ranger a really shitty set of skills if you get 'constantly attacked'
Way to miss a point.Dungeons are always claustrophobic, unless you remove the ceiling and add 100-metre wide corridors, you dickwad. They are supposed to be goddamn claustrophobic.
And as I said, two rooms mostly disappear on the Sword Coast, which again shows how long was your gaming experience.
Oh you mean they are now having 5 rooms? That's some improvement right there.
Sorry, I'm not counting them, got better things to do, like, you know, killing stuff, looting and enjoying the gameplay.
skyway said:Ah sorry I pressed "s" key too lightly when I was typing quests. Better?
Maybe you're right and SoZ is indeed flawless
Way to miss a point.
SoZ has gameplay? :shock:
But enjoy looting useless stuff and combat that is nearly always the same.
Heh no wonder that you haven't find many outcomes in Fallout's dialogues besides "talk through heavy situation and avoid combat/not avoid combat". Oh wait I believe you're talking about that last Fallout sequel.Darth Roxor said:Nope, that fragment still doesn't make any sense to me.
No just enjoying fanboy defenses with "oh you can totally avoid all boring combat encounters in SoZ - you just can't play"Jumping to stupid conclusions much?
I'm simply returning the favour.And everyone loves selective quoting.
Or I simply expected a good, well-designed game from Obsidian and got a modder's toolset instead.Ayup, the gameplay is there, but I guess you were too busy looking for flaws around every corner, and getting constantly attacked by haxxing mobs that bypass your ranger's uberskills to find it.