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The NWN2 OC is ridiculously linear, though, and how many instances of real C&C are there?
Maybe you should play the game instead of asking stupid questions.
The NWN2 OC is ridiculously linear, though, and how many instances of real C&C are there?
Matt7895 said:The NWN2 OC is ridiculously linear, though, and how many instances of real C&C are there?
Maybe you should play the game instead of asking stupid questions.
skyway said:Or you just could learn to read you know. Anyway - using the predictable reply when there are no arguments, aye?
Holy crap! You get exp for living through boring fights. That surely makes them more interesting - just like in mmorpgs.
Or actually being able to face something that isn't generic exp meat. But good combat design is not what we here at Obsidian do well.
So why not make them much less frequent? It could be just the same thing. Instead of avoiding them because they are boring.
There is nothing except grinding in those encounters?
holy crap you can help people for no visible result or find useless loot. That's some fun there.
So what makes SoZ encounters any different?
Yes - not too many. I think you nearly got it.
In BG your characters at least could die. Like forever. And not be resurrected via retarded coin of life if you don't have cleric (alive) in the middle of the battle.
ricolikesrice said:i m not sure what your stance on the NWN2 OC is but i personally DID enjoy it for what it was ( no great, but an okay game) - a lot of people however saw it as the next big crime since oblivion....
i m really interested in reading why SoZ deserves to be cRPG 2008
given in all things the codex likes ( choices & consequences, important of non-combat skills, atmospheric world, etc. etc ) SoZ barely matches or is even inferior to the OCs of both NWN games.
the only things i could come up is that SoZ gives you a full party instead of being forced to party with fucktards and that instead of big boring dungeons full of trash combat & trash loot .... you get an overland with plenty of tiny boring dungeons full of trash combat & trash loot.
racofer said:Still waiting for a definition of "SoZ".
skyway said:Well you can choose between good guys and bad guys in Neverwinter (aka Neverwinter guards and thiefs) which won't matter a shit because you will go to trial anyway, and trial won't matter a shit because you will have to fight anyway and then you will get a fortress managing which won't matter a shit because you will have to fight same hordes of enemies in the end anyway.
This is called intelligence.Darth Roxor said:I'd need to learn some psychic abilities [...]
Worthwhile means not useless and boring, which can't be said about SoZ.And I'm the one who needs to learn to read? 'Worthwhile's meaning is not the same as 'interesting's, cockatrice.
Troika managed to do that 11 years ago (also thanks to -normal- combat) and the number of encounters wasn't in the range of "spamming" no matter what your outdoorsman skill was. But who needs that shit today, right?So you would want a lot of well thought out, complicated, and god knows what else RANDOM encounters? They are not called "random" just for the fuck of it.
Oh so that was you who have said that number of encounters should be decreased numerous times and it was me who wrote you "you just suck at the gaem!!" as the answer? Damn what an unexpected plot twist.No, it would not be the same bloody thing. I said numerous times before that the number of encounters should be decreased, you stupid piece of shit - maybe you'd finally note it if your reading comprehension wasn't be at the point of an orangutan - but at the same time the evasion mechanics should be kept.
You know - like having an interesting combat where you need some skills instead of using your sorc as a bait for dumb NPCs which for some reason decide that mage must die first at any price and chase him while rangers and rogues make short work of them with their bows.And how is 'grinding' (which is, at the roots, basically just killing stuff) different to 'flexing combat skills'?
In BG2 combat encounters had some meaning to them. Like f.e. during the rest bandits could've attacked you and you even had some dialogues with them during which they could've wound or even kill one of your cohorts and you had to fight them unprepared. Encounters like this happened only once in BG2 but did the job - and if only SoZ had combat encounters with just some variety to them - they could've been so much better. And I would've liked such combat encounters. But I can't stand obvious copy-pasta.Ok, I understand. No matter what the overland map would feature, you'd hate it anyway.
Yes very noticeable difference.You are not assaulted by monsters that die in one hit and at the same time can't land a single one on you?
No according to my logic there should be much less combat encounters and enough number of "special" encounters all of which (with a good design) you won't see just in one playthrough (like it was in FO1/FO2). Can you say that you hated FO1/FO2 encounters and they were boring?So, according to your grand logic, there should be a limited number of global encounters, that eventually ends when you find them all or there should be a small number of 'special' encounters that would get old soon, because you'd be stumbling upon the same mob of goblins whose clan you'd threaten to kill again and again.
Combat is the weakest part of Torment but Torment has everything else at a high level of quality and combat was not the main focus of the game. But it is in SoZ. And SoZ has weak storyline, poor dialogues that lead to the same responses and boring characters.In Torment you can get 'raise dead' usable 3 times a day right at the start in the Mortuary. What a fucking stupid game.
And that was my point about SoZ (and FO3) that I wrote in the other thread. You just like it because you didn't have any enjoyable RPG for so long that any mediocrity will do. And this is the case with SoZ.And what else came out in 2008 that was worthwhile?
skyway said:This is called intelligence.
Worthwhile means not useless and boring, which can't be said about SoZ.
Oh so that was you who have said that number of encounters should be decreased numerous times and it was me who wrote you "you just suck at the gaem!!" as the answer? Damn what an unexpected plot twist.
Two changes would need to be applied to the random encounters:
1. Making less of them (yes, in the current state there *are* too many of them, and I imagine that I'd be pretty frustrated without a ranger)
Yes, there are definitely too many encounters as a whole
I said numerous times before that the number of encounters should be decreased
In BG2 combat encounters had some meaning to them. Like f.e. during the rest bandits could've attacked you and you even had some dialogues with them during which they could've wound or even kill one of your cohorts and you had to fight them unprepared. Encounters like this happened only once in BG2 but did the job - and if only SoZ had combat encounters with just some variety to them - they could've been so much better. And I would've liked such combat encounters. But I can't stand obvious copy-pasta.
Yes very noticeable difference.
No according to my logic there should be much less combat encounters and enough number of "special" encounters all of which (with a good design) you won't see just in one playthrough (like it was in FO1/FO2). Can you say that you hated FO1/FO2 encounters and they were boring?
Combat is the weakest part of Torment but Torment has everything else at a high level of quality and combat was not the main focus of the game. But it is in SoZ. And SoZ has weak storyline, poor dialogues that lead to the same responses and boring characters.
How will you fanboi-defend these things btw?
And that was my point about SoZ (and FO3) that I wrote in the other thread. You just like it because you didn't have any enjoyable RPG for so long that any mediocrity will do. And this is the case with SoZ.
Darth Roxor said:AAAAAAARRRRGGGGGGHHHHHHH *repeated head-to-desk*
^my reaction after reading more of Skyway's bollocks. I wonder why the fuck do I even keep responding to this senseless shit.
Jaesun said:Keep up the Good Fight Darth Roxor.
Kaiserin said:Oh well, I seem to have been misunderstood. I've played the NWN2 OC and I hated it on account of the bland series of fights with bandits. It's just boring, and something feels wrong with it. MoTB was pretty fun though...
I didn't buy either of them, and I'd prefer not to pirate SoZ if it's a decent game. But, in order for me to make that decision, I have to know if SoZ is worth the price of both NWN2 and the expansion.
Erebus said:Jaesun said:Keep up the Good Fight Darth Roxor.
What, you mean someone other than these two is actually following this ridiculous "debate" going absolutely nowhere ?
I know Darth already threw this garbage over the railing like a sack full of bleeding genitals, but I just have to chime in.Skyway said:In BG2 combat encounters had some meaning to them. Like f.e. during the rest bandits could've attacked you and you even had some dialogues with them during which they could've wound or even kill one of your cohorts and you had to fight them unprepared. Encounters like this happened only once in BG2 but did the job - and if only SoZ had combat encounters with just some variety to them - they could've been so much better. And I would've liked such combat encounters. But I can't stand obvious copy-pasta.
Volourn said:They need more than just xp to be worthwhile. You get xp for EVERYTHING in D&D. The point of it should be fun ie. worthwhile. They should actually add something of merit of entertainment value.
No. It ha snothing to do with playstyle. That's a cop out.
You are a moron.
HA! I quit the game at level 9, and I was nowhere done the first area. All this proves is that those who had hide skills for the map were actually HANDICAPPING themselves. That's poor design.
Basicallly answered this above; but I'll repeat. Level 9 still in the first main map area. I simply can't be bothered to play the game. And, yeah, yeah. i knhow. It gets better 10 minutes after the part I quit. This seems to happen A LOT to me when i dislike a game others like. L0L
Your logic is that I should be rewarded for NOT having a skill? that. does. not. compute. It wouldn't be that way if the combat was actually hard, and the player would actually feel the need to avoid encounters.
WUT? I musta missed these magical quotes (too much spamming back and forth going on easy to miss them); but inbetwene telling us we 'suck at the game'; you actuall AGREE with one of our major gripes - that ther eis simply too many random encounters. 'Nough said.
PST's combat is superior to SOZ's. There's actual creativity going on there even if the combat itself isn't hard.
Darth Roxor said:So all the time, you are bitching about the piss easy encounters in Samarach, which is, the starting area? I have no further questions then.
NiM82 said:They don't really get any more interesting/harder later on though, so his point still stands.
Why make it piss easy anyway (if they did), surely as it's an expansion everyone should be familiar with the combat model already from the OC?.
Volourn said:Easily. people who don't have the hide skill seem to have an easier time with the game since they basically get free xp. ie. they're being rewarded for not having a skill. LMAO