We want to share our progress with you and we are planning to update demo version at the end of December with various Dungeon & gameplay improvements.
Thank you for your feedback on the first demo on Steam, it helps us develop the game!
We cannot do everything quickly, but we listen to many of your ideas and suggestions!
That's a preliminary description of the update, maybe something else will be added by then )
Statistics and achievements
Now in the hero window you can see statistics and achievements for the current game. Previously, this information was only on the final screen.
If you find all the secret locations, this will also show up as a corresponding achievement, although until then the total number of secret locations in the level will remain unknown.
Obtaining the achievement will notify you that all secret locations have been found.
The same applies to books - the finding of all unique books on the level is now recorded as an achievement.
Light and night vision of monsters
When the hero is in the light or with the lantern on, the monsters see him with 100% vision. However, when the hero is in the dark, the monster's range of vision decreases depending on how well it sees in the dark. All monsters have different vision in the dark.
The bestiary displays information about the vision of the monsters.
Heroes have a new skill Shields
It determines the effectiveness of using shields in fight.
For example, the Warrior has initially Shields skill = 3 and the Thief has initially Shields skill = 1.
If the Thief takes the shield and the enemy hits him with a powerful two-handed, all stamina can be taken from one blow, and the block will be knocked out in this way. But the Warrior will be able to withstand several such blows.
The skill is level up as the shields are used.
Also, weapon blocks have been improved. Removal of stamina depends on the level of possession of the weapon with which the hero is defending.
When hit in the block, the skill of the weapon is slightly increased.
Improved the system of receiving injuries
Now, getting injuries depends on the type of armor:
- For heavy armor, injuries are only obtained on a critical hit.
- For medium armor, injuries are obtained with a critical hit and a 50/50 chance for a normal hit.
- For light armor, injuries are obtained with a critical hit and a normal hit (this was the case for all armor before).
- Without armor, injuries are obtained with any hit.
If the weapon is poisoned, the poison is always applied on a critical and normal hit, regardless of the type of armor.
AND:
- Some armor can enhance a hero's Constitution.
- Different color of the blood of monsters. The weapon is dyed upon hitting the victim's corresponding color.
- Added new animations for crowbar and Ripper skill, improved some of the previous hero animations.
- The hero can carry as many lanterns and crowbars as he wants, limiting himself only to the maximum carried weight.
- The hero has new, more authentic underpants)
- Improved the mechanics of climbing and rappelling, various level improvements.
- Numerous minor improvements and bug fixes.
- Optimization, reduced peak processor loads.
- Improved English localization!