the pile of shit that is the Dark Eye system.
Yeah, how dare they develop a system that is yet unmatched in its realism, complexity and amount of details and possibilities - while at the same time being easy enough to get into!
![lol :lol: :lol:](/forums/smiles/icon_lol.gif)
To be fair, the system suffers from an incredible influx of TOO MANY RULES for specific tasks (I remember one time having to copy multiple pages from different books just to prepare and cast a freaking ritual), but thankfully that can be house-ruled.
The basic system of how attributes, skills, advantages and combat maneuvers go together is really good, though. And I continue to be impressed by just how many additional books there are. At least two just for herbs that grow in the wild. Herbs, FFS! You can get totally lost in the details, if that is your thing.
Back to the game:
I have yet to see a dev that patches as frantically as these guys did (and over the weekend, no less). I'm quite sure the publisher in this case forced the release a couple of weeks too early, because of course it had to be out before Christmas.