ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,571
If you like HoMM like with more focus on RPG elements it is very good.without reading the thread: Is it good?
To many games, not enough time.
If you like HoMM like with more focus on RPG elements it is very good.without reading the thread: Is it good?
To many games, not enough time.
yeah so far I have been using that method too, use some melee guys, have them make a line and defend not attack while ranged and spell casters lower the enemy defenses and use ranged attacks. When melee guys can kill dudes in a single hit after they have been worn down by my ranged units I then have them attack, and sometimes then break through the lines and flank them and mop up.I like it quite a lot and there are only 1 and a half things I can complain about at this point. The big one is that defending is too powerful, there is almost zero reason to attack anyone in melee unless you've flanked them or you kill them with the first hit. Originally, I thought it would be the other way around, i.e. you always have to attack first because retaliation is triggered after getting hit, but it turns out that does more damage to your units as opposed to just defending. Not only do you get damage reduction for the entire duration of the enemy's turn, you also can't get flanked, which is kookoo bananas. This incentivizes having a ranged-heavy army with minimal amount of melee support so they can hold the line. I know the idea is to trade action points favorably with the enemy, i.e. you attack them first to get rid of their actions for the next turn and then you can attack freely, but that only works well in a 1v1 situation. Maybe it's different once you get better units than just goblins, though. The eh thing is that there aren't enough quests and enemies to get a city's reputation up, necessitating putting an apprentice's lodge next to their taverns or whatever. Which is bizarre since you do nothing for a city and get max rep after 2 weeks ;d That's how I got Siebenburg's maxed.
Also, alchemy lets you summon elementals behind enemies' backs and it's always hilarious doing so. This isn't a complaint.
Where to relocate? I am surrounded by these enemies. Above is lich dude, right and above is Dark Elf, below is some lady that controls all resources there, left and below is undead land with barely any resources. To the left I already cleared most of it and found human capital (and Undead dude keeps sending his stacks into that area as well) and to the right are Orc lands that have units that do not seem that powerful.I'm at around week 30 on Balanced Alchemist, and I to had to go through similar issues, only I have demons instead of the undead. They had stacks of t3 units with some t4s when I was happy to find any t2s other than the gobbos. My advice is to relocate to greener pastures and get some questing and leveling done there, away from your main enemies. I did that, and now I'm back with a vengeance (also running away from some crazy dwarf bitch and the guy from the first Spellforce who for some reason is the orc lord here).I am sure this is because I probably wasted too many turns learning how to play instead of making optimal choices and how all important enemy stacks come with stronger value than what I would level up over long time.
You can shuffle your units around, give some strong ones to the fresh hero and let your strongest one train all the noobs. Also, I've been doing trials by fire with getting a bunch of new units, going into a few battles and if any of those survived, building a squad around them. And if you get the ability to summon a golem - that can help too. 4 or 5 mana per turn is nothing, but it gets you a t3 unit with over 200 hp and infinite retaliations. Though I'm not sure if it gives you a random golem, because I summoned a fire one, but I saw stone ones in the world that are immune to physical damage. You get one of those and you can tank just about anything.This is also the biggest problem with the game, all enemy stacks in the game become stronger over time while you don't really have a good way to level up your new units. Also always try to keep one Hero close to your tower if you need to come back to defend.
And as for defending - town portal goes brr. I think it's one of the basic spells that everyone gets, so you should consider researching it. No need to waste a squad on defending.
You are doing better then me. When I got mastery to 25 to get 6th stack I basically barely leveled it until I got a Lodge at human capital that gives me a lot of mastery point. I was always starved with gold and mana but 1 week ago I finally got a big allfire node (one you need for main quest) so now I am finally doing better with mana and I could summon an army if I had anything like that available in my Grimoire. I guess I can summon army of Wisps and fight undead or physical damage dealers with it.Without spoiling things outright, try combining three different kinds of essences.Where do relocate? I am surrounded by these enemies. Above is lich dude, right and above is Dark Elf, below is some lady that controls all resources there, left and below is undead land with barely any resources. To the left I already cleared most of it and found human capital (and Undead dude keeps sending his stacks into that area as well) and to the right are Orc lands that have units that do not seem that powerful.I'm at around week 30 on Balanced Alchemist, and I to had to go through similar issues, only I have demons instead of the undead. They had stacks of t3 units with some t4s when I was happy to find any t2s other than the gobbos. My advice is to relocate to greener pastures and get some questing and leveling done there, away from your main enemies. I did that, and now I'm back with a vengeance (also running away from some crazy dwarf bitch and the guy from the first Spellforce who for some reason is the orc lord here).I am sure this is because I probably wasted too many turns learning how to play instead of making optimal choices and how all important enemy stacks come with stronger value than what I would level up over long time.
You can shuffle your units around, give some strong ones to the fresh hero and let your strongest one train all the noobs. Also, I've been doing trials by fire with getting a bunch of new units, going into a few battles and if any of those survived, building a squad around them. And if you get the ability to summon a golem - that can help too. 4 or 5 mana per turn is nothing, but it gets you a t3 unit with over 200 hp and infinite retaliations. Though I'm not sure if it gives you a random golem, because I summoned a fire one, but I saw stone ones in the world that are immune to physical damage. You get one of those and you can tank just about anything.This is also the biggest problem with the game, all enemy stacks in the game become stronger over time while you don't really have a good way to level up your new units. Also always try to keep one Hero close to your tower if you need to come back to defend.
And as for defending - town portal goes brr. I think it's one of the basic spells that everyone gets, so you should consider researching it. No need to waste a squad on defending.
I got tech now that lets my tower be permanently floating, I was planning to use that but I was waiting for all resources around current position to go away first as that stuff costs 5 mana per turn and why waste mana for nothing.
Also I wish I could summon stronger units than just Wisps and some Jelly thing or basic wolves. Not to mention game wants you to upgrade alchemy with 3 philosophers stone but does not give you any idea how to get those. I tried experimenting with resources, I don't have a clue how to make one.
And the way I went was from the first easymode starting area down to the undead swamps, where my demon lord lives. Got my shit pushed in there, and buzzed off all the way to the North into dwarf lands because I needed adamantium and the only clue was that it was mined in the mountains. There, I had to navigate between the dwarf chick and the orc lord, but it got me all nice and strong, so now I'm flying back into the demon lands because those two mages are starting to get ornery with me, so I'm thinking it's time to erase the demons. Already toppled one of his towers. Who knows how many still to go though.
I am behind overall though. Most enemies are at 7-stacks now, while I'm at about 65 mastery out of 100 needed to get there. Still. Alchemy is stronk. It helps turn things around a lot.
What spells drain your mana is shown in the upper right corner. There are a bunch of buttons there, check them all out and you'll find it. Left of the options menu (gear symbol). Also, in the upper left corner, next to the grimoire, is your Allfire distribution, you can get more mana income from there. Spellcasting also drains your mana every turn if you don't have enough reserves.I have an issue with my mana being drained. How can I tell what it is? Only says spell upkeep. Is it the wisps?
Ah, thanks. Turns out I have shit ton of active spells, lol. I just spammed them as I got them. Guess I have to be more conservative.What spells drain your mana is shown in the upper right corner. There are a bunch of buttons there, check them all out and you'll find it. Left of the options menu (gear symbol). Also, in the upper left corner, next to the grimoire, is your Allfire distribution, you can get more mana income from there. Spellcasting also drains your mana every turn if you don't have enough reserves.I have an issue with my mana being drained. How can I tell what it is? Only says spell upkeep. Is it the wisps?
It might because I only played the first, but was there even a thing to save from the lore ? The concept of rune warrior sure is cool, but I can't remember a single name , the plot always felt like a Saturday cartoon : it's there and try to provide context for mission, but is hardly interesting. You ran around the map, get stuck because something bad happened, run some errand for someone that unlock the situation, bis repetita for the whole game and the two extension. Some magical plot twist at the end of base game, and some god fuckery at the end of the phoenix expansion.Spellforce 3 butchered the lore terribly anyway, .
I'd say the lore has enough interesting and distinct ideas/aspects to differentiate itself from other generic settings. There are iconic characters, coherent history, unusual map, etc. Spellforce 2 also has some cool things in it, but the dragon blooded protagonist isn't one of them ;dIt might because I only played the first, but was there even a thing to save from the lore ? The concept of rune warrior sure is cool, but I can't remember a single name , the plot always felt like a Saturday cartoon : it's there and try to provide context for mission, but is hardly interesting. You ran around the map, get stuck because something bad happened, run some errand for someone that unlock the situation, bis repetita for the whole game and the two extension. Some magical plot twist at the end of base game, and some god fuckery at the end of the phoenix expansion.Spellforce 3 butchered the lore terribly anyway, .
I don't either, it plays well on my old PC on medium details. It even works on Win7 even with saying you need min Win10 :DPlayed only an hour of the game but pretty good thus far. Not sure why it has the high system requirements as the graphics aren't anything to write home about.
Nobody won yet, game is super hard on so called Balanced difficulty.Weird, the promo material i’ve seen says this is a sequel to sf1 and 2 and is set 100 years after sf1.
Tbh not making this game about the convocation wars seems a massive missed opportunity, my hype died down the second i noticed none of the rival mages seem to be the canon circle ones (i saw isgrimm in a screen shot but he seems to be a hero rather then one of the ai mages). Putting aside the question of who are these random wizards occupying the towers. what happens at the end of the game if you win?
It's a prequel to SF1.Weird, the promo material i’ve seen says this is a sequel to sf1 and 2 and is set 100 years after sf1.
Tbh not making this game about the convocation wars seems a massive missed opportunity, my hype died down the second i noticed none of the rival mages seem to be the canon circle ones (i saw isgrimm in a screen shot but he seems to be a hero rather then one of the ai mages). Putting aside the question of who are these random wizards occupying the towers. what happens at the end of the game if you win?
Yes this is a problem for all of us. What I learned is that you must do whatever you need to not piss off any of the existing Mages and run away with your tower if they are encroaching into your territory too much (they ignore you until your reputation with them goes down to 100 where they go into cold war which means they will try to take over random buildings on the map but not attack your tower directly. And they do not yet keep sending a lot of stacks vs you. So whenever you got a choice to not piss of any of the factions choose that option. Also never attack their units unless they are doing really irritating stuff like trying to take your Allfire node or attacking your Lodge (you do not want to let them take it over even if it is in bad position because it will become another place where new stack will spawn later). Even with that as your mastery goes up more they will all become unhappy so it is a race to become strong enough for when that happens.Not sure I'm having that fun anymore. Suddenly one of the mages is pissed off with me. He is constantly sending stacks of increasingly more difficult units to defeat, and I have no idea how to get out of this. Between defeating them, I do some quests that reward with scraps. And I can't afford to have an army, or buy more expensive units, because I have no idea how to make money, besides moving the lodge around. Was fun up to this point at least.
That was the first thing he did. Just waltzed in and tried to grab it. Very rude.trying to take your Allfire node
Uram should not attack you unless his relationship is below 110 ith you, so there is some control there. Sometimes it is better to move away than risk annoying him further.
The game scales wih time, so the longer you are in defensive battles or lag behind in ressource acquisition, the more th difficulty may escalate.
Startig in another region, lowering difficulty and keeping the circle happy bit longer are all was around that. e are loooking into more customizable difficulty as well.