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SpellForce: Conquest of Eo - strategy RPG from Fantasy General 2 devs

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,902
Location
Le Balkans
Guys is the game worth playing now or should i wait for patches. Bought it already
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
Guys is the game worth playing now or should i wait for patches. Bought it already
I just had a combat freeze during enemy turn when fighting Orc riders so you might want to wait for some patches.
Also it has some serious mid game balance issues.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,895
Pathfinder: Wrath
So, there are some big quests to get rep with some cities (like Seven Keeps), but I already had max rep with them because of my lodge generating 4 rep per day ;d It was kinda anticlimactic because of it. They were like "you've finally solved the crisis splitting the city in half! You are a hero of the people and a champion to the king!". Bitch, I already was.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,534
So, there are some big quests to get rep with some cities (like Seven Keeps), but I already had max rep with them because of my lodge generating 4 rep per day ;d It was kinda anticlimactic because of it. They were like "you've finally solved the crisis splitting the city in half! You are a hero of the people and a champion to the king!". Bitch, I already was.

You can use the rep to gold spell for massive gains if you have max rep.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
mid game balance issues.
When does mid game start and what are these issues?
Around week 20. If you just played "normally" and follow main quest, do nothing special around that time you will anger one of the circle magi and he/she starts a war with you which now results in constant attacks by very strong doom stacks every 5 turns or so. Those doom stacks are just spawned every few turns and ignore any need for logistics from the enemy.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
So, there are some big quests to get rep with some cities (like Seven Keeps), but I already had max rep with them because of my lodge generating 4 rep per day ;d It was kinda anticlimactic because of it. They were like "you've finally solved the crisis splitting the city in half! You are a hero of the people and a champion to the king!". Bitch, I already was.

You can use the rep to gold spell for massive gains if you have max rep.
That sounds like bearded jew spell. Real men throw flasks at enemies and run away :D
 

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
So, there are some big quests to get rep with some cities (like Seven Keeps), but I already had max rep with them because of my lodge generating 4 rep per day ;d It was kinda anticlimactic because of it. They were like "you've finally solved the crisis splitting the city in half! You are a hero of the people and a champion to the king!". Bitch, I already was.

You can use the rep to gold spell for massive gains if you have max rep.
I havent gotten this spell yet but thats pretty cool. It seems from reading this thread that there is a lot of differences in peoples play throughs which makes me excited for my next one.
In my first attempt the undead took me down because I was totally unprepared for their spawn stacks but the more you know!
Also, where does one get these paladins? I never came across them but I also didnt get to upgrade my tower much before the undead guy smashed me.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,534
Also, where does one get these paladins? I never came across them but I also didnt get to upgrade my tower much before the undead guy smashed me.
Human barracks (yellow city), Guardian extension lets you recruit them. Need to get lucky with ingredients to get them.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
Also the best paladins are hired from the audale,since they get ork hatered thus +6 damage to orks,just stack all the bonus damage against undead and demons,you will have a killing machines,also paladins have the fucking javelins. Top tier unit for now. Tho i have seen some strong demons that bread fire that could kill healers....sad.
The great thing about paladins is they get bonuses to both demons/undead and fantastic creatures. And at least with demons, their most annoying units are both and the bonuses stack, turning paladins into killing machines. The javelins are great, and the active skills they get are top shelf too - turning a unit's damage white for a measly 1 focus is great and making it so enemies don't resurrect is situational but when it's good - it's good.

You are selling Keepers short though. They have good basic stats so they're strong right out of the gate. The high speed and charge bonus lets them destroy dangerous ranged stacks and make sure you intercept melee ones in time. Helps with flanking too. And another neat thing - with their great speed, there's a common glyph I've been finding that raises the speed of all allies in a stack by 3. You put it on a Keeper and you get a full stack with 12-13 movement.

Guys is the game worth playing now or should i wait for patches. Bought it already
I just had a combat freeze during enemy turn when fighting Orc riders so you might want to wait for some patches.
Also it has some serious mid game balance issues.
I haven't had any freezes, and the only bug I noticed is that the slave potion doesn't work as a potion, only as a skill. So it's at least a case of works on my machine (tm).
Slave potion worked for me but after it I got the full unit, not slave version (no penalty to stats but it also cost full maintenance) :D
You need to use it on enemy when their morale is almost zero
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
BTW, I got the Beasts are all Followers upgrade, it turns out that only works for those that cost gold upkeep, not mana upkeep. Still good but not as good as I expected. Now I am swarming with Jelly Beasts and Fire Beatles as I only need one turn to make 6 of those
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,594
Location
Bulgaria
Also the best paladins are hired from the audale,since they get ork hatered thus +6 damage to orks,just stack all the bonus damage against undead and demons,you will have a killing machines,also paladins have the fucking javelins. Top tier unit for now. Tho i have seen some strong demons that bread fire that could kill healers....sad.
The great thing about paladins is they get bonuses to both demons/undead and fantastic creatures. And at least with demons, their most annoying units are both and the bonuses stack, turning paladins into killing machines. The javelins are great, and the active skills they get are top shelf too - turning a unit's damage white for a measly 1 focus is great and making it so enemies don't resurrect is situational but when it's good - it's good.

You are selling Keepers short though. They have good basic stats so they're strong right out of the gate. The high speed and charge bonus lets them destroy dangerous ranged stacks and make sure you intercept melee ones in time. Helps with flanking too. And another neat thing - with their great speed, there's a common glyph I've been finding that raises the speed of all allies in a stack by 3. You put it on a Keeper and you get a full stack with 12-13 movement.

Guys is the game worth playing now or should i wait for patches. Bought it already
I just had a combat freeze during enemy turn when fighting Orc riders so you might want to wait for some patches.
Also it has some serious mid game balance issues.
I haven't had any freezes, and the only bug I noticed is that the slave potion doesn't work as a potion, only as a skill. So it's at least a case of works on my machine (tm).
Nah keepers are shit compared to paladins,still good units in general. It all depends what you get. Hired paladins also get a bonus against orks. I just use them in a diamond formation with three golbin shamans and a hero. Didn't had problem killing anything with them. Also i gave them bless for max damage :).

The leveling is pretty retarded lol,it is fully random and you don't know what you will get. There is a good chance of getting stuck with shitty apprentice lodge,because of it.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,594
Location
Bulgaria
BTW, I got the Beasts are all Followers upgrade, it turns out that only works for those that cost gold upkeep, not mana upkeep. Still good but not as good as I expected. Now I am swarming with Jelly Beasts and Fire Beatles as I only need one turn to make 6 of those
Ahhhh it is cheaper to just craft the rune that gives it to them. That is what i do with expensive units.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
BTW, I got the Beasts are all Followers upgrade, it turns out that only works for those that cost gold upkeep, not mana upkeep. Still good but not as good as I expected. Now I am swarming with Jelly Beasts and Fire Beatles as I only need one turn to make 6 of those
Ahhhh it is cheaper to just craft the rune that gives it to them. That is what i do with expensive units.
can you craft 6 runes per turn and craft hundreds of those?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,594
Location
Bulgaria
BTW, I got the Beasts are all Followers upgrade, it turns out that only works for those that cost gold upkeep, not mana upkeep. Still good but not as good as I expected. Now I am swarming with Jelly Beasts and Fire Beatles as I only need one turn to make 6 of those
Ahhhh it is cheaper to just craft the rune that gives it to them. That is what i do with expensive units.
can you craft 6 runes per turn and craft hundreds of those?
:deathclaw:

Why would you need hundreds ? You need a few strong stacks,3 1200 power stacks are ok. That for me is like 9 runes,gobo shamans use like 1 or 2 coins,not worth the investment. I get like 20-30 coins per turn. Just increase your domain,every apprentice could put his lodge that have domain,if you level them up they get even more domain. Tho there should have been some way to train your units. And yes you could craft 6 runes at once.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,396
Bubbles In Memoria
Is there any way to increase the amount of units you can have in a stack?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
Is there any way to increase the amount of units you can have in a stack?
Yes. One way is to get orc city to like you, another is to level up your Tower with Proficiency levels (lvl 25 and lvl 100 give each +1). There are probably more ways.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,534
Interesting interaction - reloading crossbows is a debuff, which can be cleansed off.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
Is there any way to increase the amount of units you can have in a stack?
Yes. One way is to get orc city to like you, another is to level up your Tower with Proficiency levels (lvl 25 and lvl 100 give each +1). There are probably more ways.
Which orc city, the one in the East or the one in the south?
People on Steam said East. But I went East and found a human city that lets you recruit Paladins if you get rep to max. Maybe there is another one further beyond that one. Also maybe some cities are randomly placed?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,895
Pathfinder: Wrath
No cities are randomly placed afaik because it's the actual map of the setting.
Interesting interaction - reloading crossbows is a debuff, which can be cleansed off.
I doubt it would do anything though? Reloading already ends the unit's turn.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,534
No cities are randomly placed afaik because it's the actual map of the setting.
Interesting interaction - reloading crossbows is a debuff, which can be cleansed off.
I doubt it would do anything though? Reloading already ends the unit's turn.
You can shoot each turn if you cleanse the reloading debuff, you never have to use the reload crossbow skill.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
No cities are randomly placed afaik because it's the actual map of the setting.
Interesting interaction - reloading crossbows is a debuff, which can be cleansed off.
I doubt it would do anything though? Reloading already ends the unit's turn.
You can shoot each turn if you cleanse the reloading debuff, you never have to use the reload crossbow skill.
it sounds like a bug..
 

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