- Icewind Dale was almost unanimously considered Baldur's Gate's inferior cousin, but now is considered classic.
- Alpha Brotocol was a janky AA game with shit combat but gets accolades now as peak C&C.
- Arcanum (of Magicka & Steamworks) was considered ugly, dated, and janky upon release, but is now the second coming of Fallout.
- NWN (2002) OC was considered shit when released, but is now considered decent by many.
- Divinity II was panned but is somehow on the RPG Codex top 70 list.
- Wizards and Warriors was considered middling and janky when it came out. Almost forgettable. Yet now it's also on the Top 70 list.
NWN1 OC is as shit as it was on release - a mostly hack&slash adventure with extremely limited and primitive multi-solution quests. If anything, the release of MotB years later made it look worse, not better.
The original criticism against Divinity 2 is as valid as it was on launch: garbage armor system that makes CC effects nearly worthless since it requires you to punch through the corresponding ablative defense layer (armor/shield) and once you do that you might as well go directly for the kill, focusing on raw damage output. Another major criticism against the game is the prevalence of teleport abilities that make tactical positioning, formations and difficult terrain traversal nonexistent since both you and the enemies can just teleport anywhere, sometimes via multiple moves on the same character that have separate cooldowns. Time has done absolutely nothing to exonerate Divinity 2 on these fronts and its tactical combat is as shallow as it ever was.