Jaesun
Fabulous Ex-Moderator
I love Google.
That sounds like problems with the emulator or the copy of Curse you have. You might try redownloading both and see what happens. I really don't remember having many problems with the game. Which version of DosBox do you have? Is it even remotely current?santino27 said:I will say I've found innumerable odd bugs so far in Curse... (maybe due to the emulator). Things like me being taken to the incorrect locations on the wilderness map (try to go to Essembra, end up in Hillsfar), or the entire game being drawn in only the viewing window, while the rest of it remains on whatever screen was last showing, to even having my entire party disappear when at a training hall and was trying to train someone. (I went to load a saved game, got the msg saying I had not saved, canceled back, and found myself with 12 people in my party... right before the game crashed).
I don't remember all of this shit from my first dozen play-throughs.
I had forgotten about that. It is kind of annoying. The FRUA engine lets you load games from the camp menu.(My one qualm about the actual game mechanics is that there's no way to load a saved game except at a training hall or once your party has been destroyed, (although it at least does not dump you to desktop, like it did in PoR).
santino27 said:(My one qualm about the actual game mechanics is that there's no way to load a saved game except at a training hall or once your party has been destroyed, (although it at least does not dump you to desktop, like it did in PoR).
made said:I use the frontend GameBase Amiga. Easy to install and set up, it handles all the UAE settings and whatnot so you don't have to worry about it. Latest version (1.5+) of WinUAE works fine, but you have to set the path manually. Then you just grab the preinstalled WHDL games from here or here and you're good to go.
Cool. I knew about the mailing list and the newsletters (which are pretty old now), but I hadn't seen the forum yet.PorkaMorka said:on an unrelated note...
here is an easy guide to getting frua with hacked modules running if you're lazy about figuring it out on your own
http://frua.isgreat.org/index.php?topic=464.0
As far as I know, the only Gold Box games that have been made using FRUA are PoR and Curse. You can transfer the characters from FRUA PoR to FRUA Curse, but I wasn't able to transfer them to any of the original games. So, if you want to play through all of them with the same characters, it isn't possible. At least, not easily.Assnuggets said:So, is it recommended to play the converted FRUA modules for each game, or is it better to play the original versions?
In 'vanilla' FRUA, demi-humans are handled identically as they are in the other Gold Box games. However, its possible to hack the level limits and class restrictions. In fact, its quite easy with some of the tools put together by the community. FRUA PoR and Curse are both hacked so that demi-humans have higher level limits (unlimited, I think). As far as classes go, I believe Elves and Half-Elves can be anything but Paladins (including all multi-class combinations), Dwarves and Halflings can be Clerics and Fighter/Clerics, and Gnomes can be Clerics, Fighter/Clerics and Mages (probably because Illusionist isn't really possible).jaylittle said:Demi-human level limits are just as bad in FRUA according to the manual.
mondblut said:Can you give step-by-step poolrad specific instructions? So far it looks like every emulator for a frontend for an emulator only makes things more complicated.
Flux_Capacitor said:Well, I've officially lost the ironman play through of the FRUA modules. In the village of Hap, the Efreeti and Drow killed me in the barn. I'm pretty sure the number of enemies is beefed up from the original. I took out several of the patrols, which normally reduces the number you encounter in the barn. But, I checked out the maps through the editor, and it doesn't matter. In addition to the Efreeti, there were 4 mages and 4 clerics. They proceeded to pummel my group with fireballs and hold person. Of course, magic is practically worthless against them. I checked their stats in the editor, and they've got 66% magic resistance.
I'm going to continue on, since I had saved relatively recently. I still need to make it past that encounter, which seems exceedingly difficult.
Zomg said:What's wrong with the save system?.
That may have been true in the original (I don't recall), but it isn't in the FRUA version. There isn't any way to affect the number or type of enemies you encounter; its the same no matter what. I did manage to beat the encounter after a couple tries.Blackadder said:Flux_Capacitor said:Well, I've officially lost the ironman play through of the FRUA modules. In the village of Hap, the Efreeti and Drow killed me in the barn. I'm pretty sure the number of enemies is beefed up from the original. I took out several of the patrols, which normally reduces the number you encounter in the barn. But, I checked out the maps through the editor, and it doesn't matter. In addition to the Efreeti, there were 4 mages and 4 clerics. They proceeded to pummel my group with fireballs and hold person. Of course, magic is practically worthless against them. I checked their stats in the editor, and they've got 66% magic resistance.
I'm going to continue on, since I had saved relatively recently. I still need to make it past that encounter, which seems exceedingly difficult.
Something I noticed back in the day: If you do not take the Arab mage to the fight, it has a lot less enemies. A lot easier fight.
doctor_kaz said:You have to be in camp to save your game. At least that's how it was with PoR. I had major issues with that. If I remember right, this meant that you couldn't save your game in the town of Phlan unless you were resting at the inn.
Then I would cast animate dead and use them as zombie warriors so that they wouldn't hog experience or gold.
doctor_kaz said:Zomg said:What's wrong with the save system?.
You have to be in camp to save your game. At least that's how it was with PoR. I had major issues with that. If I remember right, this meant that you couldn't save your game in the town of Phlan unless you were resting at the inn.
Also, there are lots of parts where you have to use graph paper to make maps.
Yeah. Frankly I'm lazy and just use the cluebooks myself. The manuals and cluebooks can all be snagged from replacementdocs.comZomg said:The areas in most GBs are small enough (like 20x20 I think?) that you can easily brainmap them. There are some stupid maps in SSB that I remember being too big to keep in your head and mazey enough that you'd actually need a map, but nowadays you should just use the clue book maps.
mondblut said:santino27 said:(My one qualm about the actual game mechanics is that there's no way to load a saved game except at a training hall or once your party has been destroyed, (although it at least does not dump you to desktop, like it did in PoR).
Huh? Go to savegame submenu, hit escape, refuse to save and you're back to the game's starting menu, where you can load your saved game. Takes about 2 excess keystrokes and 0.01 excess seconds than the games which have "load game" always available.