I've just completed the Moander part of Pools. I had entered Moander's dimension deliberately without any equipment, not even the Vorpal Long Sword.
The Moander Mini-Adventures, as the Clue Book calls them, were no trouble at all. The Heart was... a mixed experience. The "dungeon" design must be one of the most unconventional and innovative things that the Gold Box has to offer. But the difficulty spike of the ->
random <- encounters is just way beyond crazy, topping maybe even the final battles of the other games in the series. And all of this with improvised equipment.
Compared to the quality of the Clue Book for Secret, the one for Pools is a major decline. For example, in the Heart, the map lacks the information where the final encounter takes place. It's also generally easy to miss valuable items after combat, since the encounter descriptions often lack info on the loot, or the info is imprecise, as is the major-magic-items-overview.
It was a real bummer that none of better/rare items carried over from Moander's to the Realms. Boots of Speed, I'm looking at you. Just as dickish as with the Silver Shield +3 or Bracers AC 2 from Thorne's. It's one thing to up the challenge in letting the player start out poor, but don't take away
all the great stuff on the journey home. After all, there's a Dave waiting for a kick in the butt!
Speaking of Dave, the closer I get to the finale, the more I miss the additional items that could have been brought over from TSF. One can never have enough protective items.
Current party overview:
- Paladin(17)/Cleric(23) | AC -15 | THAC0 -6 | HP 162
- Ranger(17)/Thief(25) | AC -15 | THAC0 -4 | HP 162
- Ranger(15)/Magic-User(25) | AC -15 | THAC0 -1 | HP 152
- Ranger(15)/Magic-User(25) | AC -15 | THAC0 -3 | HP 152
- Paladin(13)/Magic-User(26) | AC -14 | THAC0 0 | HP 151
- Paladin(13)/Magic-User(26) | AC -14 | THAC0 0 | HP 151
Next stop: Zhentil Keep. There's some human superiority to show to some Drow.