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Gold Box SSI's Gold Box Series Thread

What are your favorite Gold Box games?

  • Pool of Radiance

  • Curse of the Azure Bonds

  • Secret of the Silver Blades

  • Pools of Darkness

  • Champions of Krynn

  • Death Knights of Krynn

  • The Dark Queen of Krynn

  • Gateway to the Savage Frontier

  • Treasures of the Savage Frontier

  • Buck Rogers: Countdown to Doomsday

  • Buck Rogers: Matrix Cubed

  • Forgotten Realms: Unlimited Adventures (FRUA)


Results are only viewable after voting.

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
I'm about to go to the wizard's tower, but my F/Ms are about 1k XP short of being able to cast fireballs.

Should I farm some XP first?

Dont't want to waste consumables unecessarily. All my healing potions are almost gone...
 
Joined
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Thrasher said:
I'm about to go to the wizard's tower, but my F/Ms are about 1k XP short of being able to cast fireballs.

Should I farm some XP first?

Dont't want to waste consumables unecessarily. All my healing potions are almost gone...

Probably a good idea. Just potter around on the overland map, put your straw hat on and farm away.

Interesting C64 bug: My clerics and wizards were level 5 when I came across some undead level drainers. Upon restoring them using scrolls, they had been given enough XP to go straight to level 6. Just remembered that while writing this.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
OK, I got fireballs before the tower. Just a little farming was needed. Those quicklings are easy BIG XP with proper use of the sleep spell.

Made it through the pyramd, bucaneeer's hideout, and Zentil keep; now in the graveyard.

Way overloaded with platnum and loot now. Finally got some replacement potions, and quite a few wands. Lots of useless restoration scrolls. Sold most off. What to do with this outrageous pile of gold?

Found another bug. The skeletons and specter didn't spawn for the first tower in the graveyard. Hope that doesn't permanently bug the rest of the game.
 

Grenty

Novice
Joined
Jun 21, 2009
Messages
3
Thrasher said:
What to do with this outrageous pile of gold?

There is a semi-hidden shop in town where you can convert your cash to much lighter valuables. Check gamefaqs for the location or alternately, go to the section of town with the long row of shops. One of those shops has a door directly inside that will take you to the conversion shop.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Yeah, I found that shop already. But the jewelry she sells takes up precious inventory slots.

And then what do you do with all that space wasting jewelry?
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
OK, I hope it's worth saving, and you get something worthwhile in return for hours of tedious inventory and money managment.
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
As a piece of obscure trivia, the fine bows that person sells for like 50,000 GP let you use a character's strength bonus for missile attacks. Pretty badass if you gave everyone 18/5000 strength with modify.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Oh, I saw those. I read somewhere that the composite long bows were worse than the long bows. The expensive ones are called "exquisite composite bows".

Do they use strength for THAC0 as well as damage? OR just damage?
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Unless D&D and old AD&D were drastically different, it should only apply to damage. Your Dexterity is the only influence to your Thac0 for ranged attacks.

(This doesn't make these bows any less handy, though.)
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Except if you have short bows +1 with characters whose dexterity is around 16.

I guess once they get to the point of rarely missing I'll trade for the exquisite composites.
 

mondblut

Arcane
Joined
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Messages
22,686
Location
Ingrija
Thrasher said:
Oh, I saw those. I read somewhere that the composite long bows were worse than the long bows. The expensive ones are called "exquisite composite bows".

The bows using str bonus are called "fine long bows". At least elsewhere in goldbox series.
 

GarfunkeL

Racism Expert
Joined
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Messages
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Money is useless by the end of PoR. There's nothing to buy. I converted most of my gold into the expensive jewelry and even though you lose 50% of the value when you sell it, I never needed the money. So yeah, just drop all the money. You won't get to keep it for Curse anyway. Don't bother picking up anymore money or gems either - only magic items. And the final castle is silly, the place gives you insane amounts of gold and gems. I think all my characters were at level cap when I entered the castle and well beyond when I finished it - otoh, that's good for Curse since they retain that XP and you can immediately lvl up when you transfer your toons.
 
Joined
Nov 1, 2008
Messages
7,953
Location
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Thrasher said:
OK, I got fireballs before the tower. Just a little farming was needed. Those quicklings are easy BIG XP with proper use of the sleep spell.

Made it through the pyramd, bucaneeer's hideout, and Zentil keep; now in the graveyard.

Way overloaded with platnum and loot now. Finally got some replacement potions, and quite a few wands. Lots of useless restoration scrolls. Sold most off. What to do with this outrageous pile of gold?

Found another bug. The skeletons and specter didn't spawn for the first tower in the graveyard. Hope that doesn't permanently bug the rest of the game.

Did you take out the Buccaneer leader and the Commandant from the ZK outpost? Nice items, not that you need them.

As others have said, don't worry about money anymore.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Yeah I just went up to the bucaneer guards who wouldn't let me in to see him, and attacked them. Very brute force. Nasty 3 wave battle though! Well worth the items! I was a bit worried about the heir not being around in the deserted camp, but I guess he made his way back to New Phlan safely.

I could have escaped from Z-keep after the first wave, but stuck around in the guest quarters for the Dwarf and Commandant to eventually show up. I thought those waves of Zents would never end. The drops were pretty amazing from the bosses.

In both cases hold person and stinking cloud again was instrumental in taking out the bosses.

And right, the bow is a "fine composite bow"! I bought one. It only seems worthwhile for characters with 18/xx strength.

I had a question about the sling of seeking +2. Is it treated as a magical weapon that can hit spectres, etc?

I think I'll start from scratch with Azure, to avoid the demihuman levell caps, and go with an all human party. Do you get XP enough to level up right away, or is a level 1 party going to have a hard time?
 

dolio

Scholar
Joined
Dec 18, 2007
Messages
294
Curse of the Azure Bonds starts new characters at level 5 (25,000 experience).
 

GarfunkeL

Racism Expert
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But it accepts characters with more than that. I brought my all human party from Radiance and they had enough xp that I will probably hit the level cap when I'm like 50% through Curse (for those characters that I'm not dualing until Secret).
 

mondblut

Arcane
Joined
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Messages
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Ingrija
Thrasher said:
I had a question about the sling of seeking +2. Is it treated as a magical weapon that can hit spectres, etc?

By logic, it shouldn't. +2 or not, it shoots plain rocks. Common arrows shot from plussed bows are still non-magical weapons. But since sling stones in game are purely virtual, who knows.
 

GarfunkeL

Racism Expert
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mondblut said:
Thrasher said:
I had a question about the sling of seeking +2. Is it treated as a magical weapon that can hit spectres, etc?

By logic, it shouldn't. +2 or not, it shoots plain rocks. Common arrows shot from plussed bows are still non-magical weapons. But since sling stones in game are purely virtual, who knows.

Sling +1, +2, etc are all magical and will hit creatures that require magic weapons. IIRC!
 

mondblut

Arcane
Joined
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Messages
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GarfunkeL said:
Sling +1, +2, etc are all magical and will hit creatures that require magic weapons. IIRC!

Well... you see, slings normally don't hit creatures, it is stones that do :D While magical plusses on projectile devices obviously improve tohit and maybe damage (the later is highly debatable and was an object of huge amount of online flames in 2ed era), they don't make ammo itself magical.

Of course, since slings in goldbox series don't have "real" ammo to speak of, the developers likely went the easy way and essentially made it a melee weapon with a ranged attack.
 

dolio

Scholar
Joined
Dec 18, 2007
Messages
294
It's decent, if you don't mind lots of NWN2 combat. It has a few rather significant bugs scattered through it, but nothing totally gamebreaking (although I'd recommend holding on to at least one invisibility potion on your main character if you ever find one; oh, and the final boss has incorrectly specified damage reduction which makes him practically immune to physical damage, so you may not be able to win that fight straight up). It kept me entertained long enough to finish it, though.
 

GarfunkeL

Racism Expert
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Insert clever insult here
mondblut said:
GarfunkeL said:
Sling +1, +2, etc are all magical and will hit creatures that require magic weapons. IIRC!

Well... you see, slings normally don't hit creatures, it is stones that do :D While magical plusses on projectile devices obviously improve tohit and maybe damage (the later is highly debatable and was an object of huge amount of online flames in 2ed era), they don't make ammo itself magical.

Of course, since slings in goldbox series don't have "real" ammo to speak of, the developers likely went the easy way and essentially made it a melee weapon with a ranged attack.

Yes, I know all that, thankyouverymuch :roll:

Actually, I think BG1 was the first one to have bullets for slings. IIRC, Dark Suns had only arrows for bows and slings worked the same way as in GoldBox.
 

mondblut

Arcane
Joined
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Location
Ingrija
Ravenloft and Menzo had sling stones before BG. You had to pick them up manually and put into special pouches of 8, and gather back after use.
 

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