In PoR when you approach a locked door and are given the option to bash or pick, should I made sure my thief is selected before I attempt to pick it?
Ah yes...Pool of Radiance: Myth Drannor.
Many a shattered dream lie at the feet of that abomination.
I don't know anything about it. What's wrong with it?
Ah yes...Pool of Radiance: Myth Drannor.
Many a shattered dream (and your Operating System) lie at the feet of that abomination.
you win. hence the explanation. magazines at the time didnt always refer to to the engine, and dark sun was described as the new "gold box game" despite using a new engine. other non gold box games by ssi came in gold boxes. didnt fact check thoroughly before posting
...I made one that rotates: http://pajamaman.github.io/poolwheel/
...I made one that rotates: http://pajamaman.github.io/poolwheel/
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Your area showcases how the approach falls apart a bit when starting a battle near the edge of the map, but I always thought it was cool how the battlefields were based on the actual layout of the level map.
If you want it to be a 2D battlefield, I have to wonder why you don't use the exactly same approach and thus generate a well laid out 2D map based on the level geometry?
Also wondering, did FRUA ever come out on a CD? I don't believe it ever did, and was only in a box, with 3 floppies and a manual. Just wondering if anyone possibly might know more.
Also wondering, did FRUA ever come out on a CD? I don't believe it ever did, and was only in a box, with 3 floppies and a manual. Just wondering if anyone possibly might know more.
It definitely did, though I don't know if it came as a fully boxed release + manual or CD-only (as part of a compilation, cover mount, or something similar). For reference, here is a link to a loose disc that is for sale on ebay right now.