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STALKER Shadow of Chernobyl Mod Thread

CthuluIsSpy

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Wasn't Anomaly made by Russians though? Pretty sure it was a Russian team who made Misery and later anomaly.
Yeah Anomaly on survivalist is pretty silly. Especially when it comes to ammo. There are missions where they basically throw you into a gauntlet of enemies and they drop something like a bullet each, so you run out of ammo.
Crafting makes no sense. Why does it take 2 broken flashlights to make a headlamp? Shouldn't I be repairing broken headlamps?
 
Last edited:

Tweed

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Anomalmeme is one of the few open world games with "set your own goals hurr" that I actually enjoy, the other being Kenshi. With Anomaly you need to go in and tweak the settings to get the right balance of suffering that isn't a retarded grindfest.
And yeah, crafting is retarded.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Anomaly can be fun in small doses. If you put more than a few hours into a single playthrough it starts to get really tedious.

I wish someone would make a proper story mod on the Anomaly base, rather than the generic storylines in the base mod.
 

CthuluIsSpy

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Anomaly can be fun in small doses. If you put more than a few hours into a single playthrough it starts to get really tedious.

I wish someone would make a proper story mod on the Anomaly base, rather than the generic storylines in the base mod.

They did though. They added Road to the North to it, as well as questlines introducing Sin and the UNISG.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Anomaly can be fun in small doses. If you put more than a few hours into a single playthrough it starts to get really tedious.

I wish someone would make a proper story mod on the Anomaly base, rather than the generic storylines in the base mod.

They did though. They added Road to the North to it, as well as questlines introducing Sin and the UNISG.

I've finished all of the Anomaly storylines, none of them are anything interesting.

The Sin and UNISG are very slightly more interesting than the other storylines as they are original content and not just quests from the original trilogy ripped off with most of the set pieces missing. The Sin one even contains some very very basic C&C.

Someone needs to write a full story mod on the Anomaly engine with lots of original content, not just missions ripped from SOC and COP without context and two very short questlines.
 

CthuluIsSpy

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Anomaly can be fun in small doses. If you put more than a few hours into a single playthrough it starts to get really tedious.

I wish someone would make a proper story mod on the Anomaly base, rather than the generic storylines in the base mod.

They did though. They added Road to the North to it, as well as questlines introducing Sin and the UNISG.

I've finished all of the Anomaly storylines, none of them are anything interesting.

The Sin and UNISG are very slightly more interesting than the other storylines as they are original content and not just quests from the original trilogy ripped off with most of the set pieces missing. The Sin one even contains some very very basic C&C.

Someone needs to write a full story mod on the Anomaly engine with lots of original content, not just missions ripped from SOC and COP without context and two very short questlines.

That's fair, those quest lines are rehashes of the base games. Except they left out lab X18 for some weird reason.
 

Tweed

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So I've been at his modpack for awhile now and it's got some nice things and a load of unbalanced jank. I mean, some of these weapons don't even have proper descriptions yet. The really irksome thing is how a lot of these guns are are firing the wrong caliber, especially the revolvers. It even says right in their descriptions they're chambered for 44 or 50 cal, but they only shoot 357, which is painfully rare in the zone. I tried messing with a lever action 357 rifle for awhile, but it couldn't even put down a psuedodog before it tore my leg off, that just ain't right. Also this one mod that's attached, these igi tasks are shitty compared to the normal anomalmeme tasks and the pay is shit.
Otherwise it's a big gun porn pack, what else is there to expect? If he keeps working on it I imagine it will get better even though people shriek and scream about it.
 

Tweed

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I think I'm played out on Anomalmeme now, it didn't last as long this time. I want something with more direction. What's the definitive version of OGSE/OGSR? Last time I tried to mess with all I got were bugs and Russian. Although that was a long time ago.
 

Taim

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I think I'm played out on Anomalmeme now, it didn't last as long this time. I want something with more direction. What's the definitive version of OGSE/OGSR? Last time I tried to mess with all I got were bugs and Russian. Although that was a long time ago.

Depends on what you want.

If you're an OGSR "purist" you probably want the above one - assuming the translation isn't shit.

The one I played last year was BoredGunner's overhaul: https://www.moddb.com/games/stalker...mastered-ogsr-english-edition-beta-main-files

I wholeheartedly recommend the latter.

I would argue that pure OGSR isn't very good. From what I've heard the balance and economy is shit (i.e. bullet sponge enemies to a ridiculous level). BoredGunner fixes this very well.

Here's my unsolicited review of OGSR:

---

From what I've experienced the quest design is inconsistent and often pretty bad - though there are quite a few decent/great ones. An example of one of the shittier ones: you have two factions at a standstill and the "best" approach requires doing things in a very specific order (i.e. if you even talk to faction B before faction A you've locked yourself out of the best resolution). It's pretty arbitrary. But it is more STALKER. Bigger issue is how much fucking backtracking they made you do - like literally across the zone over and over again. They have one way fast travel in the form of guides but you still gotta drive back. I remember Rostok had about 30 jeeps in the front by the time I stopped playing.

To extend an olive branch: The new engine is awesome and I remember the blowouts (and the AI during a blowout) was particularly impressive. Also really enjoyed the vehicles (never thought I would) - and you'll NEED them with all the back and forth. Oh and it has the best anomaly implementation I've seen - they're legit dangerous (especially when driving). And you won't even blink an eye at the ridiculous price of a Veles detector - its easily worth it.

---

Anyway - BoredGunner's translation is pretty good, and his tweaks help the power curve remain relevant for a good portion of the campaign.

I still stopped in Dead City after the 90th or so quest that felt needlessly inflated - requiring you to run back and forth about 3 times for no real reason.


If you do play the pure version - share your impressions!
 

Silva

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Playing Fallout 4 the other day and I realized something that really bothers me since the series went 3D: the excessive 50's era aesthetical clownery where every character has a fedora, a Tommy gun, a Cuban cigar and is called Mr. Burnsby. Like the world is a fucking parody. I mean, the old 2D entries were more subdued with these references and so their worlds felt more serious and believable to me.

I dont know why I'm talking about FO in a Stalker thread but I wanted to get this out of my chest. Edit: btw, this is one of the reasons I love Stalker slavpocalypse so much, its always grounded and gritty and never felt like a clown world.
 

lightbane

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Slavs just have to look through the window if they wish to have some inspiration for post-apocalyptic scenarios. In F4's case, don't expect subtlety after the mess that F3 did with the lore.
 

Tacgnol

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Anyway - BoredGunner's translation is pretty good, and his tweaks help the power curve remain relevant for a good portion of the campaign.

Yeah, Boredgunner/Jester's version of OGSR is definitely the best version. He's fixed the overly spongey enemies and rebalanced all the outfits and artefacts so the challenge curve is more reasonable.

In a standard OGSE playthrough you become so heavily resistant to almost every type of damage by mid game that there is barely any challenge left.
 

Tweed

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Messed with OGSR for awhile and remembered that I never cared for it, which I'm sure will get me thrown into the nearest whrilgig, but there it is. I'm trying out the modpack some anon on /sg/ put together for CoC recently for something lighter since I couldn't strike the right balance between suffering and progression with Anomalmeme, but I have an issue. You start off at max rep with your starting faction and for me that's too easy, I need to feel some grind, but I don't know how to edit the faction files or where they are. I don't even know where to start and I can't seem to find anything useful on the net, people keep referencing an itx that doesn't exist. Anyone here know anything about editing files for CoC(k)?

And for the record I've played AMK many times on master so I've earned my stripes.
 

Baron Dupek

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Anyone brave enough to try new version of the first STALKER mod?
https://www.moddb.com/mods/abc-inferno/downloads/abc-inferno-v14

Still sitting in the Cordon, can't sell mutant parts and arts to Sid, still make buck. How? Because there are random spawns all over the map. Bunch of mercs spawned near rookie village, got killed easily by rookies.
Weird but ok?
Car park fight was obnoxious, they eat bullets like candies but at least their aim is not perfect. There was one bandit in the leather coat that ate so many bullets yet died to two stabs, most enemies die in one. Mutants are surprisingly weak, managed to kill (random spawn) pseudogiant with my sawed-off, boars can be shot with pistols, this is something rare in most mods to any Stalker, I tell ya what.
Enemies stays so close to the walls their guns just get through and shreds you to pieces.
I can't wait to experience this again the Agroprom base...:negative:
 

Curratum

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Stalker AI needs to have its accuracy turned down in general. I actually went and fucked around with at least the zombified soldier accuracy in the game files when I was making my modpack, because at least that felt kinda more realistic.
 

distant

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Stalker AI needs to have its accuracy turned down in general. I actually went and fucked around with at least the zombified soldier accuracy in the game files when I was making my modpack, because at least that felt kinda more realistic.


As in they were less accurate overall? How did that make it feel more realistic? I think the accuracy of the enemy was one of the strong points of the STALKER experience, punished for poor positions in engagements, forced to peek properly and reposition as necessary. One of the only FPS games where I've had to run, cover to cover, desperately bandaging. Game is so fucking good.
 

Curratum

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The issue is, most of the time you can't even sprint from cover to cover, even if it's 5 meters, you just get one-shot from a shitty-ass bandit with a shitty-ass weapon that fires duds when you kill them and pick it up.

It's "gamey" stupid difficulty for the most part.

And yes, I do think it's quite a bit more realistic that a zombified, drooling, groaning former human should not be as accurate as all the other hardasses in the zone.
 

Tacgnol

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The issue is, most of the time you can't even sprint from cover to cover, even if it's 5 meters, you just get one-shot from a shitty-ass bandit with a shitty-ass weapon that fires duds when you kill them and pick it up.

It's "gamey" stupid difficulty for the most part.

And yes, I do think it's quite a bit more realistic that a zombified, drooling, groaning former human should not be as accurate as all the other hardasses in the zone.

I don't mind stalkers being accurate, but I do hate it when mods make zombies 100% accurate.

Zombies usually fire badly from the hip from poorly maintained guns, they shouldn't be larping Simo Häyhä.
 

Curratum

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Tried to give Anomaly 1.5.1 another go. The more I try to play Anomaly, the more I appreciate my own modpack.

Spawned in Rookie village, got a quest from Sid, literally walked up the hill at the exit of the village, juuuust past the guard at the entrance and towards the road at the crest of the rise, got attacked by a pack of three wild cat / lynx, tried sprinting back into the village, they two-shot me with giant leaps, then proceeded to kill two more stalkers in the village...

Reloaded the spawn save, thought it was shitty luck, went up the crest again, four blind dogs attack me from just the opposite side of the crest where the road runs. This time I heroically managed to withstand all of THREE bites from them, before I died.

This is all happening on the lowest selectable difficulty in the options when you make a character.

It's so far beyond my comprehension how people enjoy, play and praise this autistic clusterfuck, especially with the bad performance to top things off, it's not even funny.
 

CthuluIsSpy

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Tried to give Anomaly 1.5.1 another go. The more I try to play Anomaly, the more I appreciate my own modpack.

Spawned in Rookie village, got a quest from Sid, literally walked up the hill at the exit of the village, juuuust past the guard at the entrance and towards the road at the crest of the rise, got attacked by a pack of three wild cat / lynx, tried sprinting back into the village, they two-shot me with giant leaps, then proceeded to kill two more stalkers in the village...

Reloaded the spawn save, thought it was shitty luck, went up the crest again, four blind dogs attack me from just the opposite side of the crest where the road runs. This time I heroically managed to withstand all of THREE bites from them, before I died.

This is all happening on the lowest selectable difficulty in the options when you make a character.

It's so far beyond my comprehension how people enjoy, play and praise this autistic clusterfuck, especially with the bad performance to top things off, it's not even funny.
Yeah, I drop the mutant population in the options. 0.75 is much too high and will spawn packs that just invade rookie village.
The second time I played anomaly on survivalist I had to fight like 3 boars and 5 zombies. Two of the boars ended up in the village and killed a couple of people. It was pretty dumb. I dropped it down to 0.5 and it was a lot more chill.
You could also try increasing the stalker population too.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Tried to give Anomaly 1.5.1 another go. The more I try to play Anomaly, the more I appreciate my own modpack.

Spawned in Rookie village, got a quest from Sid, literally walked up the hill at the exit of the village, juuuust past the guard at the entrance and towards the road at the crest of the rise, got attacked by a pack of three wild cat / lynx, tried sprinting back into the village, they two-shot me with giant leaps, then proceeded to kill two more stalkers in the village...

Reloaded the spawn save, thought it was shitty luck, went up the crest again, four blind dogs attack me from just the opposite side of the crest where the road runs. This time I heroically managed to withstand all of THREE bites from them, before I died.

This is all happening on the lowest selectable difficulty in the options when you make a character.

It's so far beyond my comprehension how people enjoy, play and praise this autistic clusterfuck, especially with the bad performance to top things off, it's not even funny.
Yeah, I drop the mutant population in the options. 0.75 is much too high and will spawn packs that just invade rookie village.
The second time I played anomaly on survivalist I had to fight like 3 boars and 5 zombies. Two of the boars ended up in the village and killed a couple of people. It was pretty dumb. I dropped it down to 0.5 and it was a lot more chill.
You could also try increasing the stalker population too.

Yes Anomaly defaults stalker population to 0.75 I think. I always shift it higher as otherwise you get a really empty zone.

Some probably prefer that for atmosphere, but playing Anomaly I want lots of conflict and activity going on.
 

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