Finished Golden Sphere OGSR version. At this point I consider OGSR a blight similar to modern remakes of old games - looks fancy, but it mess up the content, almost like Complete Mods... I feel like those old mods were not balanced for 1-hit kills fiesta in OGSR (playing on Veteran).
Still ended with bad karma for some reasons, at least that's what my "reputation" in PDA tells me. Sometimes the doll scolds me for shooting enemy agents (armed with zombifying gauss prototype) by surprise from long distance?
Started the game, dropped my gear near the fallen tree and got captured. Forgot to take some note (they're harder to spot now, you have to stomp on them to notice) and managed to leave the barracks.
But here comes the problem - for some reason escaping without setting the alarm gets you killed by the sniper, every single time. Tried to start the alarm near the fallen tree, still died a lot to mines and sniper. I don't remember this part being that hard in the original, or my first experience with OGSR, before getting my hand on new GPU awhile ago. Good thing "demo_record x" with Enter works like a charm, or I had to drop the mod.
There was a quest in Dark Valley to bring chest from trapped farm. Had to do it in perfectly - as modder intended - without bricking the quest, not sure if it was perfect but whatever. Had to open the box when NPC plays his animations, doing it earlier bricks them - they're immortal and quests cannot be completed.
Also - every time NPC was on his knees they would hover away without standing up. Don't remember this problem in the original.
Another bad moment was with some invisible skeleton in the Agroprom, which traps me and one guy in a loop. The clues are in the footstep sound, but I've never managed to catch him. Maybe my sound setup is not perfect? Maybe living in loud enviroment is not perfect condition for gaming? Had to bring assault rifle with underbarrel grenade launcher and blasting him without dying after ~50 tries. At least loading times on SSD are short, with exception of Outskirts, where you have to help military or marauders. For some reason it took like a minute, still better than classic STALKER mods experience on old HDD, but it didn't make it any better.
Speaking of the Outskirts - I've worked for the military, had to take documents (from outside observators, UN maybe?) located in the safe on the fire station roof. Had to check some video playthrough to clean some confusion. Turns out you have to find the key behind Lenin's head, which is for the safe found in the basement (stated in the description), which contains rusty guns and some note.
Thing is - that safe in the basement if for those working of marauders and doing their questline. There's no other way to open that safe on the roof iirc.
really weird
Anyone reached CNPP in in OGSR edition? Can anyone confirms that mini tornadoes (that shreds your suits by ~5% every few seconds) are invisible? Had to use spawner to drop more repair kits to get through. Also there is some artifact that's supposed to save me from radioactive storms but it does jack shit.
What's the point of getting new suit when it's gives you jack shit, maybe with exception of marauder's suit with +75kg of additiona cc? What's the point of getting exo when two bites and one bullets means "try again harder, suka"? Seems like some form of progress is a foreign concept for some people...
also - USAS12 (automatic shotgun with magazine) was better than Protecta (it takes eternity to load)
Time to test NZK mod, which combines NLC, Dead Air Revolution, AMK. I remember trying to run old version, had to find old version of Anomaly to boot and still crashed a lot. Then dropped due to immense swarms of enemies on default setting, including Big Fucking Spiders from That Insane CS-Mod Called "Reborn".