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STALKER Shadow of Chernobyl Mod Thread

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,920
Location
Rio de Janeiro, Brasil
Ok, I just finished Misery 1 and now Ill be trying Misery 2. Last time I didnt like it and just played a couple hours, but now Im giving it a fair chance.

The problem is Misery 2 changes a lot of basic assumptions - radiation is measured in mili-sieverns or something (wtf -127 mlSv/sec means for my health ? ), food is measured in protehyne/mlg, anomalies are impossible to explore (yeah I mean IMPOSSIBLE - you cant even help PETRUHA at the beginning because you fry in 3 sec in the Boiler anomaly ), mutants are superfast and detect me from 1 mile away, and bandits fire with pinpoint accuracy and wear hidden armor plates that make em look like Robocop deflecting bullets.

Some general tips are appreciated, bros.
 

Silva

Arcane
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Messages
4,920
Location
Rio de Janeiro, Brasil
Hehe yeah I know that one. Just looking at Beards inventory made me dizzy cause it looked like a supermarket ( there is even tampons there ).
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
I wonder - is there any mod for STALKER that make dialog options with NPC more complex?
Other than "buzz of and talk to my boss", accepting quests and receiving rewards and last one - NPC marked with star on minimap.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
Misery 2: Wait for next update.
I don't have problems with mutants and humans, just use armour plates and cover. Grenades however...
Artifact hunting requires proper gear or drugs, get a gas mask so you can hunt in radiated areas, then upgrade to toxic resistance and full environmental suit with proper resistance add-ons. You can skip the first few and go for the suit. You must also spend minimum time in anomalies as it will cost you lots of $ to repair. And repair ASAP as it costs a lot more to repair heavily damaged stuff. You can also self repair to save costs.
Using drugs help.
You can farm humans for loot to sell.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
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Location
The City
Artifact hunting in Misery 2 is counter productive unless you acquire a very good suit for the best artifacts, and you can't until you're really wealthy which usually happens after a long while. Drugs can help, but not in the most dangerous anomaly fields. The best way to make dosh is to kill cheekis or neutral stalkers. Cheekis respawn in the Ranger station after a while so you can kill them and then sell everything they have. Keep some stuff (like weapons with good quality or items that can be used to repair stuff) but sell everything and you'll have some cash fast, but clearly not enough to buy scientific suits yet. Hunting is okay too if you can find Chimeras and Pseudogiants, but otherwise don't bother. Also don't bother repairing your stuff at Nitro's and Cardan's shops, you'll see your money disappear in a flash. Buy or find a repair kit and do it yourself.
 

Rolk's Drifter

Scholar
Joined
Jul 27, 2009
Messages
125
Ok, I just finished Misery 1 and now Ill be trying Misery 2. Last time I didnt like it and just played a couple hours, but now Im giving it a fair chance.

The problem is Misery 2 changes a lot of basic assumptions - radiation is measured in mili-sieverns or something (wtf -127 mlSv/sec means for my health ? ), food is measured in protehyne/mlg, anomalies are impossible to explore (yeah I mean IMPOSSIBLE - you cant even help PETRUHA at the beginning because you fry in 3 sec in the Boiler anomaly ), mutants are superfast and detect me from 1 mile away, and bandits fire with pinpoint accuracy and wear hidden armor plates that make em look like Robocop deflecting bullets.

Some general tips are appreciated, bros.

it does requires a change in mentality but despite its current shortcomings (which are many) I now find it much more enjoyable than the first. But then I've played a lot of Misery so I appreciate doing things differently.

Yeah, I'm not a fan of the new measurements either but with a bit of trial and error you'll suss out what's good for what in the end. Just take them as a general guide, for example, the Recon with 2 x (-2) rad reducing thingies can safely use artifacts that add up to 6 rads per second not 4. Be wary of old items such as med packs or anti-rads since they tend to be heavy or have annoying side-affects. Try syringes/stimpacks for healing and rolling tobacco for rad reduction.

Fire anomalies are deadly but I believe the modders wanted to break the linear zone to zone progression. I.e. they wanted people to move around, get better equipment and come back. Not only does doing missions give good rewards it also unlocks better inventory stocks so don't worry if you can't do everything straight away, it does improve later on. Think of it like coming back to kill high level mobs that used to own you early on in Gothic etc. That said you can earn a shit ton of money really easy and get the best combat and anomaly suits in Zaton if you want. Another thing with fire anomalies is they have much deadlier 'auras' than other types. With the right artifacts though they are fine and won't hurt your suit at all unless you walk directly into the fire itself. You can even use the anomalies against muties with the right equipment. In short: suits aren't always enough, you need suits + artifacts. With fire you can use the gravity artifacts with spawn in radiactive areas like the dredge station or that place by the snork cave.. the claw I think it's called? Anyway, use them to get actual fire artifacts and then sell them off since they are so heavy. It's not a great example but in this video I use fire anomalies to kill a couple of Bloodsuckers. Notice how I don't take any damage while standing in the anomaly:



Which leads onto another tip: use the environment. Use it to scout ahead, use it protect yourself and use it to kill if possible. One good example is in the Jupiter Plant there are some anomalies close to where the Mercs spawn if you collect a document. You can use them to help kill mutants if you lead them into it. Once I killed two Chimeras just by staying in a small enclave in one of the stair cases, the Chimeras couldn't get me and ran round in circles until they killed themselves in the anomaly. Another time I ran away from 3 Burers and they killed themselves on the same anomaly. Also you should make use of the morphine/cocaine families of drugs. Morphine can provide excellent bonus protection early on and cocaine/adrenalin will help with stamina, which in turn can help getting to safe spots/surviving. Do not underestimate these! Later on you might not need the morphine but you should probably always keep a couple of each with you at all times. This video shows me taking on some dogs with no protection except for morphine. It also shows the staircase I was talking about. You can ignore everything after the dogs, it was just a speedrun to get Strelok's rifle and is really dull. Hopefully this part demonstrates the usefulness of Morphine though:



Humans are easy if you keep your distance. Watching many people LP Misery it seems like they always push forward or stay still when engaged with humans, even if they have a sniper rifle. Most weapons are accurate enough to kill from a fair distance. Don't worry about ammo too much, it's cheap and plentiful. It's far better to spend a few extra rounds to keep out of their grenade range. The only thing to consider is it's type. High tissue damage or high armour penetration. One of the best early weapons is the Colt 1911 due to hydroshock/DU rounds and a high rate of fire. It may not be the most accurate but it can fuck the enemy up fast which is far more important than headshotting bullshit. If you use scopes a lot consider ironsights. Not for vanity but so you can stay aware of what's going on. Scopes may be great for headshots but they often obscure your view of the other guy getting ready to throw a grenade. Visibility is important. Get up high when you can and scout ahead. Take your time, don't rush. Most people bitch about stamina because you can't just keep running but in truth you shouldn't be doing that anyway. You should going from place to place, making sure you can scout ahead and have some protection. Learn the maps and think of routes, don't just wander off as the crow flies because it's shorter/faster. There are defintiely safe-ish places and dangerous hotspots, so be smart. Without wanting to sound corny knowledge of your environment is probably the best weapon/armour you can get.

As for money, a great early game income is stash looting. Just going from the Black Road to the Skadovsk and a few surrounding locations can provide you with around 40-50k if you know where the stashes are. I would advise doing missions for the most part though. The Bloodsucker lair is an excellent first mission since it's easy, you can find some great weapons and will net you a Veles detector. You can also find a shotgun repair kit in a stash. Even if you don't use shotguns you can use it with say a rifle kit to get around 50% repair in one go. From there your weapon will be cheap as chips to repair. You can also clear the lair when you are there by jumping on the consoles they sleep next to. The suckers can't hit you so it's easy money. Saves you having to get the gas and come back, which also means you can find Tremor doing his thing almost straight away. The dead stalker bodies often have good weapons and Tremor leaves a lot of useful drugs. Since the game takes a while to fill the game with enemies it's easy to do this mission staright away.

If you don't mind spoiling a few stash locations then I have some videos of an ironman challenge I did on youtube. There's no commentary and it's not very exciting to watch but the first two vids show a lot of good early stashes, while the third shows an easy way to clear the bloodsuckers. I'm pretty spazzy due to nerves and dither around thinking of what to buy but I managed to ironman all the Skadovsk missions except for the mercenary laptop mission. Sorry if I'm spamming the vids but I think they might be helpful. I spend most of the money due to the challenge but you can get by doing the sucker lair, dredge station, Tremor, stalker hit + ranger station missions with no armour and shitty weapons. This will leave you with an absolute fuck-ton of cash.

 

skacky

3D Realms
Developer
Joined
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Messages
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Location
The City
Not really, no. Depends on the enemy. If they're veterans and you don't have AP rounds have fun shooting the guys in the head over and over again. This will probably be fixed in 2.1.
 

DraQ

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Oct 24, 2007
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Chrząszczyżewoszyce, powiat Łękołody
Not really, no. Depends on the enemy. If they're veterans and you don't have AP rounds have fun shooting the guys in the head over and over again. This will probably be fixed in 2.1.
I don't mind guys wearing helmets being somewhat resistant (though still not against high powered rounds and AP ammo), but if they only have hood or something, then they should drop dead unless it's a grazing hit.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,920
Location
Rio de Janeiro, Brasil
Thanks for the awesome advice Drifter. I cant imagine someone playing Ironman in Misery, not even in version 1, worst yet in 2. I will follow your advice next time I play.

There are some things that are really putting me down on the mod though:

- artificial difficulty (mutants detect you from a half a mile, bandits behave like spetsnaz flanking and headshoting and grenade throwing with surgical accurach, etc)
- one-use repair kits (wtf ? )
- weird economy (I was ready to buy a pistol from Nimble - something I always do in Misery 1 - until I noticed he charges around 23k for it while a full quality Groza from Owl costs 29k. Whats the point of acquiring the pistol then ? )
- intense inventory micro-management because of high item granularity (there are 3 quality types for all items from medkits, stymulants, drugs, cleaning solvents, lanterns, to weapons and armor, repair kits for each specific caliber type and armor type, etc. Resulting in uber dense inventories and long times for managing it)
- questionable class decisions (snipers good with shotguns ?)
- almost useless artifacts

This is sad because I think the mod has a huge potential and has a lot of great ideas (type of ammo is much more important, self reparing is interesting, anomalies really dangerous, artifacts nerfed - though it shouldnt be almost useless as its now -, great variety in stalkers outfits, battery powered lantern, etc) . I just think right now its not so fun to play because of the points above, which can be summed up as exagerated micromanagement and artificial difficulty.

A simple example is the illumination aspect. WHY to have 2 types of lanterns ? Why not having just 1 type (the default headlamp) and give it a proper rechargeable batteries? I mean, the idea of managing your batteries is very welcome, but it looks as if the modders tried to reach for maximum "coolz realizm" while forgetting to ask if it would be a fun game that way, and so we got various kinds of lanterns adding a (in my view) questionable complexity.

One honest question for Drifter: do you really make use of all those repair kits and bloated inventory items ? Or you found a way to play ignoring these parts? I mean, are people there really having fun doing the inventory micromanagement, or they found a way to play the game circumventing it ?

Anyway, I will go back and persevere. Wish me luck.
 

Newfag-er

Liturgist
Joined
Oct 15, 2013
Messages
128
After reading into this thread, I want to ask

How demanding is this game when it comes to running it smoothly. Will it effect gameplay if I turn all the graphic setting into it's lowest just to play it?
Also, as a person who only did vanilla stalker, is this still recommended in going through the effort in installing this mod? (I'm talking about misery, probably 1.0 given some of the things said to it's latest verision)

The things mentioned in the last few page looks like something I would really really enjoy...
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Loading times are longer in Misery than in vanilla but it runs more or less the same in terms of framerate. There is stuttering problem (A-Life being loaded) but you can turn down switch distance back to vanilla level. I can't think of any reason why would you wan't to keep A life distance at Misery level, firefights in Stalker don't take place at such ranges, ever.

And headshots ARE lethal. Guys in Exoskeletons can take more than one hit in the head but you can still fuck 'em up with dinky little makarov if you manage to suprise them. And I recommend getting up close and personal with everyone because otherwise Misery is completely unplayable, why? FUCKING GRANADES.

Granades are as bad as they were in vanilla, unpatched clear sky. Enemies have unlimited amount of granades and they are cheating like motherfuckers with them. They don't throw granades at your last known location (as in Oblivion Lost, for example) they always throw it where you stand so you can get sniped by granade in middle of a sprint.

It's basically mod that sets difficulty to extremely high level (don't expect realism from Misery, it's just difficulty) and doesn't give any additional content so be prepared for shitton of grinding to get yourself a decent gear to survive granade snipers and lightning fast mutants that one shot you.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Hey guys great thread of a great game series, I have only finished SoC with the Complete 2009 mod and it was great fun.
I have Clear Skies but since my playtime is kinda limited these days I rather jump straight to CoP.
I don't have much chance to replay games and I have a big enough backlog already so I want to install the new Misery 2.1 mod as soon as it is made available probably by new years.
I like FPS but I'm not a big hardcore "aim while you strife" kind of guy...taking into account that and the fact that I am going to be going straight from SoC which is admitedly easier with the Complete 2009 mod which tweaks should I have to make the game less...intense?
Also I noticed that your videos show very little stuttering; when I installed the Complete mod for CoP I noticed these annoying as hell 3 to 5 second delays. Is the performance better with the Misery Mod or was that an issue with my old 1 VRAM card?
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Don't install Complete for CoP. Never. It introduces WAY WAY more bugs than in vanilla and breaks things so much it's hilarious. Just play vanilla with the usual graphics packs and you're good.
 

Newfag-er

Liturgist
Joined
Oct 15, 2013
Messages
128
Thank you for your answer Ivar, I'll give it a shot (it's downloading as we speak)
 
Joined
Jan 24, 2011
Messages
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Location
Poland
Ivar, do you prefer Misery 1 or 2 at this point ?

I never played Misery 1 so I can't say. But I had a lot of fun with Misery 2 when I first played it. Unfortunately "honeymoon" was quite short as I realised that Misery 2 is simply early beta of a nice mod and it don't seem like it's going to leave beta status soon because Misery devs are more keen on adding more usless or broken crap without repairing stuff they added earlier. It took those guys 2 patches and one hotfix to make helmet repair kit actually repair helmets, and you know how many times I used repair kits? not even fucking once, they are too rare and too expensive, you are better off giving technician your shit to repair.

Repair kits are almost useless but they actually do something. And there is whole metric fuckton of Misery items that don't do anything (Mapping kits, cooking kits etc, etc) and they keep adding more. X-ray engine is stable as schizophrenic drunk Ukrainian prostitue on a period so adding more useless shit doesn't make things any better.

So yeah, it's a case of "it could be great if it wasn't shit". It almost seems like guys who are making this mod have never played it themselves and just wait for users reports (and then just ignore it in true modding primadonnas fashion).

Thank you for your answer Ivar, I'll give it a shot (it's downloading as we speak)

No problem, good sir. Also, if you had any problems with a framerate you can safely play with static lighting. Misery improves textures quite a lot so CoP is not a eyesore without dynamic lighting anymore.
 

Silva

Arcane
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Jul 17, 2005
Messages
4,920
Location
Rio de Janeiro, Brasil
Thanks, Ivar. You have the same impression as me.

Thank you for your answer Ivar, I'll give it a shot (it's downloading as we speak)
Newfaqer, I would suggest you try Misery 1 (+ patch 2). Its a very good and well polished mod. Gfx-wise its practically the same as version 2, only it managed to be difficult and realistic, differently from version 2 which has an artificial difficulty.

Await a couple more patches before trying Misery 2. Im considering doing this right now, since Im in a point in the game thats ridiculous (a place guarded by a fuckig MUTANT PLATOON called Iron Forest - who da fuck thought putting a MUTANT PLATOON ina a game supposedly to be realistic is a fucking retardo! )
 
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Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Thanks for the info skacky, guess I'll have to play the vanilla first to get to know the game then.
The Misery textures for the landscape and weapons look amazing, any way I could get those without installing the gameplay changes from the mod?
If not which graphic mods would you recommend instead of Complete?
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
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The City
Clear Sky is particularly bad, even with patches and even with mods.

Invictus the mods that play well with vanilla are AtmosFear 3 (weather overhaul), Absolute Nature 3 Lite and Absolute Structures. You can configure Absolute Nature at will and you can also use presets for the weather with AtmosFear. For a true vanilla weather you can disable Psi-Storms and Fallouts, but Blowouts/Emissions are part of the game. As for the Misery textures, you could probably install Misery and move the textures folder somewhere else, uninstall the mod, install AtmosFear 3/Absolute Nature 3/Absolute Structures and paste the textures folder into the newly created gamedata folder inside your CoP folder.

Also, you can try MSO for vanilla too, which is an A-Life overhaul mod. It makes the Zone feel a lot more alive and threatening, compared to the vanilla settings.
 

Rolk's Drifter

Scholar
Joined
Jul 27, 2009
Messages
125
Thanks for the info skacky, guess I'll have to play the vanilla first to get to know the game then.
The Misery textures for the landscape and weapons look amazing, any way I could get those without installing the gameplay changes from the mod?
If not which graphic mods would you recommend instead of Complete?

I just checked this before getting some kip, so I don't have time to reply to everything. However, I would implore you to try Misery 1 first. In terms of 'how the game should have been' type modding it's near enough a masterpiece. Vanilla COP is a fucking joke in comparison. It's why so many people are surprised that Misery 2 is kinda crappy and filled with so much junk. Seriously, don't waste your time on vanilla, even with graphics mods.

Don't be worried about difficulty. I'm a shitty FPS player but it's not a problem for me. The thing is, if you play Misery, especially the second one like an FPS then it will kick your ass. Marksmanship counts for very little. Patience and a little cunning will get you a lot further. This isn't a shooting gallery, you don't get points for style. If I had one piece of advice to give it's this: never take anything on in a fair fight. As someone said on another forum "Misery isn't difficult, it's cheap". Be cheaper, fight dirty. If bandits have engaged you, run away, circle them, then grenade the fuckers in the back. Because they will grenade you from the front. People think because a firefight is happening now, they have to finish it now. You don't. Even if it takes a minute, or you have to go a quarter of the way around the map, do so. The AI is still pretty dumb so exploit it.

The only problem is when you say you dont have time to reply it. Cos to me it's a bit like Dark Souls. As you kinda have to die to learn boss patterns, you kinda have to die to learn 'the Misery pattern'. Once you get it though, you get it. Realism is always a stretch but in real life the best soldiers aren't always the best marksmen. And in some weird way, Misery taps into that. The traditional FPS head-shooting superstars don't belong here. If normal FPS are ARGP (shudder) then Misery is more turnbased. Take your time, don't rush (rushing always gets you into trouble), learn the map and think things through. For example, one of the things people complain about is how far away creatures can spot you. If you're just wandering around willy-nilly then yeah that's a problem. But if you're going from safety to safety, all that means is you've got time to get comfy up a tree while the wildlife offers itself on a plate to you. Go watch some peeps starting on the Black Road. By the time they've done shitting themselves on a roof, I'm safely tucked up in bed with around 20k, without firing a single shot and never having been in danger. Why? Because when I go places I learn the ins and outs, look for hidden stashes, find safe spots and consider the best ways to attack or escape if I ever come back. The enemies might change but the terrain doesn't. However that does take time and you will need to replay it to get that kind of knowledge. But isn't that how games used to be? Isn't it how they should be?
 

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