Maschtervoz
Learned
- Joined
- Feb 5, 2015
- Messages
- 106
Been playing some Misery these days and it's kinda meh.
Since starting it up I had been under the impression that its supposedly "hardcore" difficulty is just a bunch of gear checks. Bothered looking it up yesterday, and it seems I was right and the lead dev actually admitted that's what the mod was all about. Apparently, the idea was to try and make it have more of a hard RPG progression with areas being deathtraps at the beginning and you having to work hard to be able to take them on, citing Gothic as an inspiration. That's a nice thought, but we are talking about a game designed as a FPS that simply lacks the systems to support such a progression. So, the end result is that the mod just forced the entire idea of progression into a matter of equipment only, which just doesn't manage to make up for the lack of actual RPG systems, and just ends up nuking the economy and turning the pacing into a clusterfuck.
Actually playing the thing feels grindier than a crappy MMO. I did all the easy missions, followed stalkers around so I can loot them when they die and genocided the local boar/flesh/snork/bloodsucker population until I gathered 120k slavbucks for a SEVA suit. I figured I could use it to go artifact hunting make some easier cash and repair the nice guns I have stashed away, but artifacts don't sell for much and I'm really not looking forward to more hours of farming boars and bandits, just so I can get a gun that reliably kills mercs and the modders gonna mod around the Iron Forest and Jupiter, then farm some more for an exoskelly for skirmishes with the Monolith in Pripyat.
It's kinda funny reading the cringe inducing tough stalker fanfics in the mod guide after actually analyzing the design work though. More entertaining than grinding out a living in-game for sure.
Remember kids, don't try to make mods that attempt to force games to play like other genres. It is a dumb idea and it will make you look bad.
Since starting it up I had been under the impression that its supposedly "hardcore" difficulty is just a bunch of gear checks. Bothered looking it up yesterday, and it seems I was right and the lead dev actually admitted that's what the mod was all about. Apparently, the idea was to try and make it have more of a hard RPG progression with areas being deathtraps at the beginning and you having to work hard to be able to take them on, citing Gothic as an inspiration. That's a nice thought, but we are talking about a game designed as a FPS that simply lacks the systems to support such a progression. So, the end result is that the mod just forced the entire idea of progression into a matter of equipment only, which just doesn't manage to make up for the lack of actual RPG systems, and just ends up nuking the economy and turning the pacing into a clusterfuck.
Actually playing the thing feels grindier than a crappy MMO. I did all the easy missions, followed stalkers around so I can loot them when they die and genocided the local boar/flesh/snork/bloodsucker population until I gathered 120k slavbucks for a SEVA suit. I figured I could use it to go artifact hunting make some easier cash and repair the nice guns I have stashed away, but artifacts don't sell for much and I'm really not looking forward to more hours of farming boars and bandits, just so I can get a gun that reliably kills mercs and the modders gonna mod around the Iron Forest and Jupiter, then farm some more for an exoskelly for skirmishes with the Monolith in Pripyat.
It's kinda funny reading the cringe inducing tough stalker fanfics in the mod guide after actually analyzing the design work though. More entertaining than grinding out a living in-game for sure.
Remember kids, don't try to make mods that attempt to force games to play like other genres. It is a dumb idea and it will make you look bad.