Mines or explosives planted are hard to use but nothing should survive 40mm grenade launcher in the face (except Burers who use PSI shield that reflect every attacks).
Or install The Armed Zone, find revolvers + anti personal ammo for it and take them both with one clip/barrel.
I quit Misery for good today because there was no way I was going to make it through the Jupiter Plant.
My gear:
- Cheapest astronaut helmet with its own breathing support system
- Cheapest military vest (upgrade from trenchcoat)
- Some type of rifle with a scope and grenade launcher built it, fully auto
- Some type of singleshot rifle with an even better scope
- 3 grenades
- 3 black powder bombs (they don't explode on impact, hahaha)
I tried farming artifacts thinking that I could use the proceeds to buy better gear, but all my cash was going towards feeding my Assaulters HUGE FUCKING APPETITE!
Each can of fucking beans cost $3K and I would have to eat 2/day, meaning $6K cash per day just to satiate the ever-reddening stomach symbol in my hud.
The rest of my virtual cash went towards either irradiating myself or buying the metal sarcophagus's to keep the artifacts from radiating my toon.
Also, $6K to travel back and forth between Zaton and Jupiter just to farm artifacts?
On an unrelated note, Shadow of Chernobyl is the best entry in the series by far.
It was the only "full release" in the STALKER series as the other two were pretty much expansions... I'm still not sure as to why they are regarded as a "prequel" and proper "sequel."
My only wish: that GSC or some expert modder would combine all 3 games in a modernized X-Ray engine similar to what 4A Games did with Metro Redux.
If everything was done in HD (I'm talking Complete visuals at the very least) and all the quests flowed seamlessly together, starting with Clear Sky, proceeding into Shadow of Chernobyl, and culminating in Call of Pripyat, it would become one HUGE, FUN, and CLASSIC game.
The ability to allow your character to seamlessly transition between all three acts would be well, too much to ask for of a such a limited developer.
Pripyat was given a much more satisfying exposure in Call of Pripyat (go figure).