Echo Mirage
Arcane
I guess that means the bizarre and sometimes pointless FedEx quests have gone unchanged as well. Joy.
Beware the shitstorm is coming TODAY
http://www.moddb.com/mods/lost-alpha/news/stalker-lost-alpha-developers-cut/#6496117
some testers confirmed that most criticized problems like emptiness maps and bork story remains while team focused on features like detectors and skills and stuff.
bonus
pre-release stream
did not watched because he started on Novice level lel
It is not.I thought 1.4000 was a standalone
Yup got the "full" patch last nite and got it workingThing is - current Stalker owner give zero fucks about any further action or use for his IP.
Second - Dezoteam is bunch of megalomaniacs (they are the only people beside GSC who have full access to the tools they might as well make new Stalker with them but nah) that went "modders gonna modders" mode.
It is not.I thought 1.4000 was a standalone
1.4000 aka DC edition is a patch
You need original Lost Alpha and then install DC/1.4000+ patches on it. There should be whole pack already somewhere...
You are right it is on CryengineStalker on Unreal? I know two on CryEngine and one on Unity but this one is new for me...
HiMy OGSE write-up has been updated and rewritten for v0.6.9.3.
Looking forward to Remastered.
Crazy shit. Are you sure its not Misery 2.1 ?Have been getting the weirdest spawns with Misery 1.2
I had the Stalker rescue mission in Yanov and along the way I ran into a albino Bloodsucker (the tougher kind found in Yanov) and he chased me all the way to the buildings where the Stalker was kept. I jumped on top of a few crates and the bandits there decided to start shooting at it... he killed half the camp and by the time I killed it along with a couple or armored bandits everything was cleared to make my way to the warehouse where the Stalker was beign kept
Saw a roaming band of zombies in full exo skeletons and decided to kill them to check out their gear, after killing them they each had detectors for the scientist quest, high powered Groza rifles and a brand new dessert eagle...nice haul for a handfull of sniper bullets!
Lastly, while making my way to the traintracks crossroad I saw a couple of Stalkers get absolutely destroyed by what sounded like rats and a couple of dogs... it turned out to be 5 mutated
Dogs, 4 rats and 3 pseudo dogs
i had to reaload more than a couple of times to actually kill them because they simply overwhelmed me with their numbers. They were probably the toughest enemy group I have faced so far in this run
After checking the corpses of the Stalkers they were loaded with granades, medical supplies and a couple of AKMs and plently of ammo(by far my favorite assualt rifle for the beggining middle part of the game)
I can only imagine a story for that group, almost as if they had made their way to a great find of supplies only to die to the roaming pack of dogs and rats
One time I was running from dogs at night and found a tree to climb and get safe. Waited for the dogs to go. Night unfurls, a storm comes and go away. The sun rises. All the while I was there, at the treetop, watching and hearing the nature around me. Beautiful experience.Playing Misery with the lights down, new surround sound headphones and I can hear the rolling thunder on the distance as the sky turns red as an emisión is ready to hit... I take cover beneath an outcrop of rocks next to the fueling station and I can see the lighting and the wipping wind as the emision hits...
God I love this game
Ended up playing OGSE v0.6.9.3 over the past week or so.
A near perfect experience, then I got to the Freedom base and tried killing their boss. 15 or so headshots and the guy wasn't even flinching. I threw a grenade and he just stood there and took it no worries.
Wat?
Really killed my desire to play this mod.. which is absolutely fantastic otherwise.
Still anxiously waiting for SGM 3.0/In Spite of the Death. This one looks rad.
This guy was awaiting the draft last time I checked STALKER thread on 2ch...And ONE fucking guy responsible for Call of Misery can do better job faster and better than a bunch of lazy slobs.
Screw those guys and all their "you need a can opener for that" and "kill a hundred piggies with your knife" gameplaySo the Misery team have time advantage then...
but they won't use it