Sjukob
Arcane
- Joined
- Jul 3, 2015
- Messages
- 2,093
Playing Last Day 1.3 now. Although I can't say why people give it so much shit, the only downsides I've encountered are: Too many mutants even at lowest spawn setting, Misery's item bloat is still there but it's not that annoying after you know what is junk and what is worth keeping. I've seen people complain about idiotic grind in Misery, but authors included a good deal of mods in their package, each of them can be installed in just 2 click, they are basicaly flavour tweaks and if you want to you can easily town grinding aspect down. I really like how they've handled armor and ammunition, each caliber and it's types (like FMJ or hollow point) have two parameters: Tissue damage and armor penetration. Every outfit additionaly to it's hazard protection has two parameters as well: absorption power and armor type, so if outfit's armor type is higher than caliber's armor penetration the damage dealt to the target is negligible, but if shooter is able to penetrate armor the damage is reduced depending on the absorbition power. Tissue damage regulates how much damage is dealt to the target if armor is sucessfuly bypassed. So stalkers (and player) wearing heavier armor turn into walking tanks when attacked without sufficient equipment, it also makes it much easier to select the right ammo for mutants, since they don't wear any armor you want as much tissue damage as possible.
One of the weirder things about the mod is wealth accumulating, you are barely going to sell anything that stalkers drop most of their loot you are going to keep to yourself because selling prices are laughable, but on the other hand missions, and since they are randomly generated there are plenty of them, award you with good money and it might easily happen that you wouldn't even need to do anything because zone lives and stalkers/mutants you were supposed to kill might end up dead way before you get to them. It's funny how the game acknowledges that and sometimes when some random stalker dies there will be a message pop up from somebody "Oh good, he is dead, didn't even have to do anything, Sydorovich you are going to pay me anyway".
Mind that this is the first time I am playing anything CoCh related and since Last Day is basically a modpack I don't know who is responsible for such system.
One of the weirder things about the mod is wealth accumulating, you are barely going to sell anything that stalkers drop most of their loot you are going to keep to yourself because selling prices are laughable, but on the other hand missions, and since they are randomly generated there are plenty of them, award you with good money and it might easily happen that you wouldn't even need to do anything because zone lives and stalkers/mutants you were supposed to kill might end up dead way before you get to them. It's funny how the game acknowledges that and sometimes when some random stalker dies there will be a message pop up from somebody "Oh good, he is dead, didn't even have to do anything, Sydorovich you are going to pay me anyway".
Mind that this is the first time I am playing anything CoCh related and since Last Day is basically a modpack I don't know who is responsible for such system.
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