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Dexter - the image you include only applies to the planet exploration - and honestly none of the four perspectives feel right. I tend to use the maximum zoom one, but that makes it hard for me to read the topography.
Day 3:
# I found the trading post Dexter mentioned at Eta Wendigo before reading his post. And honestly? Harvesting biologicals isn't worth it. In SC2 they're a seperate currency for the Infinitrons, here they're just another RU thingie.
# If there's anything in the game that fulfills the role of the Melnorme, it's the Precursor starbases and their HAL-esque AIs. Each starbase has something different to say, and as fragmented and nonsensical as it may sound, information can be gained from them.
# Exploring the Wendigo cluster for the Mu'Kay is a great way to find cool stuff and gain lots of RU, especially since it's in the opposite direction of the Scryve and their cronies.
# Pro-tip for planet landing: Study the planetary readout before launching a lander, especially the bottom-right box if it's present. Hover the mouse over any hazards and read the numbers, especially if one of them is maxed out... because the readout only goes up to 10, but the hazard itself can go higher than that, so your super-protected lander can still melt on highly irradiated worlds.
# Some of the descriptions for ruins/abandoned places are really neat. My favorite so far is the one where time flows backwards. Even the description text comes out in a backward order.
# The loading times for this game are silly stupid long. Just sayin'.
# Strangely enough the only running plot point that interests me is the Lexite one. I know where to go next for that, but I'm gonna wrap up the Wendigo stuff first, then check out Vega as suggested.
# More on the astronomy front: In SC2 four moons around a planet was the maximum possible for a celestial body. Not here. I've not just found planets with more moons than that, but moons with moons with moons. That's right, Moon-Moon is back and he's brought Moon-Moon-Moon with him!
# More funny and interesting planet names I've spotted: Minsc and Little Minsc, Bucholz (as in the actor) and Iolo. Also there's a Fwiffo system in the bottom-left corner and an Accolade system in the top-right. Has anyone visitied those and is there anything worthwhile there? (Yes/No reply only, no spoilers.)
# I am annoyed that after 25 years of technological advancements in gaming and computing in general, that someone can make a game sporting hundreds of systems with thousands of planets and just a piss-poor bare-bones system of being able to catalog and mark them. We needed a good notepad for playing Star Control 2 back in the day because we didn't have any alternatives. Why do we still need to do that today?
# Also, I can't seem to scuttle cargo from my ship like in SC2, where I would sometimes dump less valuable resources to make room for more valuable ones.
# One thing I forgot to mention - the first thing I did in SC:O was to check out the in-game encyclopedia. At that point in the game it's kinda spoilerish, it's best read after you've visited the Tywon homeworld. Sadly it doesn't seem to update itself with new information as I progress in the game, that would have been a really neat thing.
# I've been listening to the soundtrack for the game - and it's nowhere near as good as the SC2 soundtrack. Most of the tracks are of the "Oh-It-Reminds-Me-Of-This-Tune-But-The-Original-Is-Better" variety... most from SC2 obviously, but then there's one planetary that reminds me of this one.
Current opinion? This game is growing on me. Currently it sits comfortably as a 7-7.5 kinda game, but that can change. In either direction.
Day 3:
# I found the trading post Dexter mentioned at Eta Wendigo before reading his post. And honestly? Harvesting biologicals isn't worth it. In SC2 they're a seperate currency for the Infinitrons, here they're just another RU thingie.
# If there's anything in the game that fulfills the role of the Melnorme, it's the Precursor starbases and their HAL-esque AIs. Each starbase has something different to say, and as fragmented and nonsensical as it may sound, information can be gained from them.
# Exploring the Wendigo cluster for the Mu'Kay is a great way to find cool stuff and gain lots of RU, especially since it's in the opposite direction of the Scryve and their cronies.
# Pro-tip for planet landing: Study the planetary readout before launching a lander, especially the bottom-right box if it's present. Hover the mouse over any hazards and read the numbers, especially if one of them is maxed out... because the readout only goes up to 10, but the hazard itself can go higher than that, so your super-protected lander can still melt on highly irradiated worlds.
# Some of the descriptions for ruins/abandoned places are really neat. My favorite so far is the one where time flows backwards. Even the description text comes out in a backward order.
# The loading times for this game are silly stupid long. Just sayin'.
# Strangely enough the only running plot point that interests me is the Lexite one. I know where to go next for that, but I'm gonna wrap up the Wendigo stuff first, then check out Vega as suggested.
# More on the astronomy front: In SC2 four moons around a planet was the maximum possible for a celestial body. Not here. I've not just found planets with more moons than that, but moons with moons with moons. That's right, Moon-Moon is back and he's brought Moon-Moon-Moon with him!
![rating_shittydog.gif](http://www.rpgcodex.net/forums/styles/dark/ratings/rating_shittydog.gif)
# More funny and interesting planet names I've spotted: Minsc and Little Minsc, Bucholz (as in the actor) and Iolo. Also there's a Fwiffo system in the bottom-left corner and an Accolade system in the top-right. Has anyone visitied those and is there anything worthwhile there? (Yes/No reply only, no spoilers.)
# I am annoyed that after 25 years of technological advancements in gaming and computing in general, that someone can make a game sporting hundreds of systems with thousands of planets and just a piss-poor bare-bones system of being able to catalog and mark them. We needed a good notepad for playing Star Control 2 back in the day because we didn't have any alternatives. Why do we still need to do that today?
# Also, I can't seem to scuttle cargo from my ship like in SC2, where I would sometimes dump less valuable resources to make room for more valuable ones.
# One thing I forgot to mention - the first thing I did in SC:O was to check out the in-game encyclopedia. At that point in the game it's kinda spoilerish, it's best read after you've visited the Tywon homeworld. Sadly it doesn't seem to update itself with new information as I progress in the game, that would have been a really neat thing.
# I've been listening to the soundtrack for the game - and it's nowhere near as good as the SC2 soundtrack. Most of the tracks are of the "Oh-It-Reminds-Me-Of-This-Tune-But-The-Original-Is-Better" variety... most from SC2 obviously, but then there's one planetary that reminds me of this one.
Current opinion? This game is growing on me. Currently it sits comfortably as a 7-7.5 kinda game, but that can change. In either direction.