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- Oct 30, 2009
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![Glory to Codexia! [2012] Codex 2012](/forums/smiles/campaign_tags/campaign_slushfund2012.png)

It's not story-focused though. It's just Stellaris with a few ST events crammed in on certain years.The goal of thisreskingame was to provide a more "streamlined" and "story-focused" experience in the Star Trek universe (Paradox' own words).
It's already too simplistic, yeah. And from what I've seen, this looks worse in that regard.Is there even a Stellaris player who thinks "ayayay, I wish this game was less complexx"?
It's not about how it looks. It's about the lack of work to make it a better Trek game.And, of course, simply by how this game looks and plays, the "reskin!" downvotes were all but guaranteed, even if it was better than the mod.
Using the same engine is fine. But keeping the same generic diplomacy system, when racial diplomacy is half of Star Trek?
Where are the new, more Star Trek-like game features? Shouldn't there be individual captains of "military" ships with career paths or something?
Nope. It really is just a reskin with dumbed down gameplay.
I don't get it. Why bother acquiring the license if all you're going to make is a mod?
Or maybe the license really is that cheap to get ahold of at this point.
Tactical/Engineer/Science specializations/career paths will be in the DLC, duh!
Given how barebones Imperator: Rome and Viccy 3 launched, it's clear that they've just done bare minimum on Star Trek Infinite as well... it's actually kinda fascinating how a lot of Star Trek games come off as lazy effort outside of a few exceptions like Interplay's two TOS games or Starfleet Command games.