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Star Trek: Infinite - grand strategy published by Paradox

Blake00

Learned
Joined
Oct 1, 2020
Messages
268
Location
Australia
Haven't looked for a while and sure enough more dev logs have arrived... nothing exciting really.. just interviews and (much needed) bug fixes..

Dev diary 9:
https://steamcommunity.com/games/1622900/announcements/detail/3827557510052041272

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Dev diary 10:
https://steamcommunity.com/games/1622900/announcements/detail/7166977361333884838

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Dev diary 11:
https://steamcommunity.com/games/1622900/announcements/detail/3897364481863157752

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Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,230
Everytime I look at pirate sites, I see it's a new game that... And then I remember Paradox released cash grab. Basically Paradox programmers are bad, and they have quite bad artistic vision.

This has HORDES of TV series, how could they screw this up?
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
1,469
I tried the Star Trek: New Civilizations mod, and I was really impressed by the amount of content.

That said, the tech tree and balance are completely FUBAR. The designer added +1 to whatever stats techs that repeat infinitely. So, it makes the the tech RNG problem from vanilla Stellaris 10x worse. Especially since there are several different weapons techs, which each need to be improved individually, and you get all of them, even if you use the ingame menu to try to focus on one or two.
One of the biggest differences between the New Civilizations and New Horizons mod is indeed the research.

In general, New Horizons is a lot more overhaul-like with more custom systems and more depth, while New Civilizations is a lot closer to vanilla and somewhat more casual.

I'd probably recommend trying out both, but to me, New Horizons just feels a lot more fleshed out.
Agreed. 'New Horizons' also feels more "canonical" since 'New Civilizations' adds a lot of fanwank factions. 'New Horizons' just sticks to the show.

I've put about 50 hours into 'Star Trek: Infinite' now and can say more about where it's mis-steps are.

As people here might expect, the Federation's oddly specific mission tree caused a lot of problems.
 

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