Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Star Wars Star Wars: Squadrons - space dogfight sim set after Return of the Jedi

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,344


This dataracer guy is based and redpilled from looking at his other tweets.

I'm butthurt about any Codexer that bought an SJW EA game.

He actually has a story of omitting facts and pushing misformation in order to character assassinate people he dislike. Very bad case of the pot calling the kettle black.
 
Joined
Mar 3, 2010
Messages
8,879
Location
Italy
Fallout3_Thumb_04.jpg
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,771
Location
dm6
Been trying to get my hands on HOTAS since the game was released. It was sold out everywhere and 2 shops I ordered from ended up cancelling it and saying it was wrongly listed as in stock. Finally it arrived today

64uqsyna41z51.png
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,771
Location
dm6
Remember when they said they won't be adding any new content? Scratch that I guess. 2 new ships, new multiplayer map, new ship components, custom matches and much more coming in a new FREE content update (in EA game?!)

HOLIDAY SUPPLY DROP
PILOT BRIEFING


Humbled. That’s the word of the hour for all of us on the team. The outpouring of support you’ve all shown us has truly been humbling. When we set out to make Star Wars™: Squadrons, the team had a singular vision: make the next great starfighter experience. We wanted to honour the classic games that came before us and provide everything to our players from the start in a nice, neat package.

But then, we showed the game to everyone and the reception was so much more than we could have hoped for. It only became more intense after release, too, so we couldn’t help but start working on something a little extra.

Today, we’re thrilled to announce that we’re working on two free content updates for Squadrons through the holiday season to show our appreciation for this wonderful community. And, perhaps most notably, it’s greatly inspired by your feedback and requests!

Let’s get into it.

November Update
The first update will come this month on the 25th of November as part of Update 3.0. With it, there will be additional fixes, balancing changes, and tuning. Full details will be provided in its release notes, but the highlights are a new map and components coming to the game!

New Map: Fostar Haven
We’re adding a new map to multiplayer! A fan-favorite location from the single-player story and one we’ve seen requested for multiplayer is Fostar Haven from the game’s first prologue mission. In this update, the map will be added to Fleet Battles and the Dogfight mode.

mav-nov-fostar-01-wm.jpg.adapt.crop16x9.320w.jpg

Set in a remote, lawless area of space under the light of twin stars, this map has been updated from its story mode counterpart to provide a new experience that should fit well with the other six maps. In the Prologue of Squadrons, which is set at the height of the Galactic Civil War, Fostar Haven was an isolated trading station that welcomed smugglers and pirates. Helix Squadron was sent there to search the cargo docks for Alderaanian refugees.

Now, four years later, the denizens of Fostar Haven have made a few upgrades to their station, trusting neither the Empire nor the New Republic. You'll have the chance to weave through the crowded dockyards or take the fight to open space.

New Components
With this first update will come four new components. For Fighters and Bombers, you’ll be able to use the Boost Extension Kit, a component that, when used, gives your starfighter a full boost. It’ll then recharge over time and can be used again. This will help these starfighters be able to change the pace of the battle in a new way, such as by giving them the ability to change the tide of dogfights or to get out of engagements with flagships if used wisely.

Next, we’re giving Interceptors and Fighters a way to provide more assistance against capital ships and flagships (or, with a steady hand, against starfighters, too). They’ll be getting the Ion Rockets, not unlike the Barrage Rockets they currently have. These will be great for hit-and-run attacks to strip enemy shields. These rockets move at half the speed of standard rockets, but they can be used at the same time as other components, including their non-ion counterparts. Time them well for the best results.

Bombers and Fighters (the latter with half the ammo count) will also be receiving the Prototype Piercing Torpedoes, providing these two ships with a new tactic for taking on capital ships. Though these torpedoes do less overall damage than others of their class, they have the ability to bypass capital ship and flagship shields, making them very well-suited for striking enemy flagship subsystems before shields have been taken down.

And of course, we couldn’t forget the U-wing and TIE reaper. They’ll be getting a new way to support their allies when taking on enemy capital ships and flagships with the Anti-Material Rocket Turret. Though this turret doesn’t target enemy starfighters, it’s very well poised to take on flagship subsystems, capital ships, and even turrets and other deployables from enemy support ships.

But wait, there’s more!

December Update
December will bring some of our most requested content to date, providing a nice, final thank you gift for the holidays via Update 4.0. Like its predecessors, it’ll also be host to bug fixes and other changes, all detailed in its own release notes.

Two New Starfighters
That’s right, we’re adding two new starfighters! One for the New Republic and the Galactic Empire each to round out your squadron. Let’s start with what’s deploying into the New Republic’s hangar first.

sws-november-content-drop-16x9.jpg.adapt.crop16x9.320w.jpg

(A cosmetic variant of the B-wing as seen in Episode VI will also be available.)

Designed as the “Blade Wing” prototype by Mon Calamari engineer Quarrie and finely tuned under General Hera Syndulla’s guidance, the A/SF-01 B-wing starfighter makes its way into the New Republic’s fleet in this update.

Naturally, there’s a fitting counterpart for it going to the opposing faction, too. From the mind of the brilliant military tactician Grand Admiral Thrawn and Sienar Fleet Systems, the TIE/d “Defender” multi-role starfighter will join the Imperial Navy as well.

These two starfighters are as powerful as they are iconic, though understandably balanced out for the purposes of the game. The B-wing will be categorized as a Bomber-class starfighter and the TIE defender will be a Fighter, each being able to use the components relevant to their faction and class, but they’ll also come with their own unique aspects in line with what you’d expect from them, such as the B-wing with its gyro-cockpit and swiveling wings and the TIE defender with its shields.

These functions and a couple unique components will help them differentiate themselves from the other starfighters in their classes and factions, but we’ve also made sure they aren’t outright better by default. There’s still going to be good reasons to pick a Y-wing over a B-wing or a TIE fighter over a TIE defender and vice versa. It’ll depend on your playstyle and what the situation calls for.

Custom Matches
And of course, above all else—well, maybe aside from the cosmetic of The Child—there’s something that’s been greatly requested to be an addition to the game: custom matches! We were so excited from the moment we heard about your community-run tournaments to actually getting to see them in action, so we knew this was something we had to provide in some way.

Custom matches will allow one to five players per side across two teams to play on any of the (now) seven maps in both Dogfight and Fleet Battles. There will also be some additional restrictions and modifiers that you can change. These include things like hull/shield/damage modifiers, changing capital ship health, restricting certain starfighters, and other tools to help you change how you play. With this, there will also be a custom matches server browser for you to search through private matches made by your friends as well as public ones made by strangers.

Thank You
We say this a lot, but this game was a passion project for the team. Getting to see our community be just as passionate about it, though, is something we’ll cherish. To close out this Pilot Briefing, here are some thoughts from our Creative Director, Ian Frazier:

From the earliest days, Squadrons has been a labor of love for our team, starting with just a handful of developers whose fond childhood memories of flying X-wings and TIE fighters in other games inspired us to create something new.

Ever since the launch of the game, it’s been an incredible joy to see players around the world climbing into the cockpits of their favorite starfighters, immersing themselves in fleet battles, building squadrons of their own throughout the community, and generally just sharing in the sheer love of Star Wars space combat that has fueled this project since its inception.

Your enthusiastic support for Squadrons has enabled us to expand upon it further in all the ways outlined above, and I couldn’t be more thrilled. I’m particularly excited about the Custom Matches feature because it will allow you, the community, to take more ownership of the game and create your own experiences for a long time to come.

Thank you for putting your faith in us, thank you for joining the Squadrons community, and thank you for helping us to make the game even better through all your feedback. And especially, a big thanks to those of you who supported us even before launch. It's because of your backing that we were able to get a bit of a head start on concepting all this cool new stuff. You really did make a difference. Take care, and see you in the stars!

—Ian

Well, I couldn’t have said it better myself. And since Ian stole my line, I’ll close with something a bit more special than usual. . . .

May the Force be with you.

https://www.ea.com/games/starwars/squadrons/news/holiday-supply-drops


 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,497
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Pilots! STAR WARS™: Squadrons has received two major updates. From today -

- The New Republic B-wing and Imperial TIE defender have joined the fray.
- Experience Fleet Battles and Dogfight on the new map: Fostar Haven.
- Create unique battle scenarios with other pilots in Custom Matches.
- New components have opened up new strategies for taking down the enemy.
- Express yourself with new cosmetics for your cockpit and pilot.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,536
Playing the campaign. So many human minorities in a world that used to be mostly white that it just comes off as really cringe. Not counting the aliens, would say only about twenty percent of the cast is white, if that. And most of the human characters are women. Can't think of anyone more woke in the entire industry than EA. To think making a joking comment about that a few years ago, before the game was released, is what got me banned from Easy Allies after only a short time. Can't stand people who can't be honest about this stuff, left or right.
 
Last edited:

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,771
Location
dm6
This thing keeps showing up my steam page with a 80% discount. Is it any good?
Yeah but it's mainly a multiplayer game and the playerbase is kinda dead. The single player campaign is pretty much a long tutorial that slowly introduces all of the mechanics you'll have to use in multiplayer.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,412
Location
Flowery Land
Playing the campaign. So many human minorities in a world that used to be mostly white that it just comes off as really cringe. Not counting the aliens, would say only about twenty percent of the cast is white, if that. And most of the human characters are women. Can't think of anyone more woke in the entire industry than EA. To think making a joking comment about that a few years ago, before the game was released, is what got me banned from Easy Allies after only a short time. Can't stand people who can't be honest about this stuff, left or right.

Really, humans are only so prominent in sci-fi (excluding works about Earth/Earthlings discovering new things and/or humans killing other humans without aliens present) because of makeup or CGI limits/budget. Sci-Fi video games ought to minimize the inclusion of humans. If I play a game about a fantastic and unusual world, why would I want to see something literally everyone with vision sees literally every day of their life except for that thing to be an anchor or comparison? Plus Twi'lek girls are hot.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,536
Playing the campaign. So many human minorities in a world that used to be mostly white that it just comes off as really cringe. Not counting the aliens, would say only about twenty percent of the cast is white, if that. And most of the human characters are women. Can't think of anyone more woke in the entire industry than EA. To think making a joking comment about that a few years ago, before the game was released, is what got me banned from Easy Allies after only a short time. Can't stand people who can't be honest about this stuff, left or right.

Really, humans are only so prominent in sci-fi (excluding works about Earth/Earthlings discovering new things and/or humans killing other humans without aliens present) because of makeup or CGI limits/budget. Sci-Fi video games ought to minimize the inclusion of humans. If I play a game about a fantastic and unusual world, why would I want to see something literally everyone with vision sees literally every day of their life except for that thing to be an anchor or comparison? Plus Twi'lek girls are hot.
That's fine. I was only talking about the humans in that multiracial universe. It's bizarre that almost the whole cast of humans is brown (black more than anything), with most of those being women.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Playing the campaign. So many human minorities in a world that used to be mostly white that it just comes off as really cringe. Not counting the aliens, would say only about twenty percent of the cast is white, if that. And most of the human characters are women. Can't think of anyone more woke in the entire industry than EA. To think making a joking comment about that a few years ago, before the game was released, is what got me banned from Easy Allies after only a short time. Can't stand people who can't be honest about this stuff, left or right.

Really, humans are only so prominent in sci-fi (excluding works about Earth/Earthlings discovering new things and/or humans killing other humans without aliens present) because of makeup or CGI limits/budget. Sci-Fi video games ought to minimize the inclusion of humans. If I play a game about a fantastic and unusual world, why would I want to see something literally everyone with vision sees literally every day of their life except for that thing to be an anchor or comparison? Plus Twi'lek girls are hot.
Video games make use of humanoid races because you can easily share art assets(animations + what people would consider 'equipment') between them.
A single non-humanoid race would require all new assets, which is a major pain.

The animation pipeline(rigging, skinning, and animating) is a major bottleneck in modern games, anything that makes it worse will be avoided.
 

Valestein

Arcane
Patron
Vatnik
Joined
Dec 31, 2011
Messages
5,227
Location
Haliask, North Ambria
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Playing the campaign. So many human minorities in a world that used to be mostly white that it just comes off as really cringe. Not counting the aliens, would say only about twenty percent of the cast is white, if that. And most of the human characters are women. Can't think of anyone more woke in the entire industry than EA. To think making a joking comment about that a few years ago, before the game was released, is what got me banned from Easy Allies after only a short time. Can't stand people who can't be honest about this stuff, left or right.

Really, humans are only so prominent in sci-fi (excluding works about Earth/Earthlings discovering new things and/or humans killing other humans without aliens present) because of makeup or CGI limits/budget. Sci-Fi video games ought to minimize the inclusion of humans. If I play a game about a fantastic and unusual world, why would I want to see something literally everyone with vision sees literally every day of their life except for that thing to be an anchor or comparison? Plus Twi'lek girls are hot.
Video games make use of humanoid races because you can easily share art assets(animations + what people would consider 'equipment') between them.
A single non-humanoid race would require all new assets, which is a major pain.

The animation pipeline(rigging, skinning, and animating) is a major bottleneck in modern games, anything that makes it worse will be avoided.
There goes any hope for quadruped aliens. :negative:
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
It's bizarre that almost the whole cast of humans is brown (black more than anything), with most of those being women.
Funny thing is that I remember someone posting on 4chan how whole multiplayer lobbies were filled with clones of that one white-looking guy because players kept picking him up as their avatar.

Really brought into perspective how utterly disconnected from reality the EA devs are from reality.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,536
Was playing that reddish cloud level where the Rebels try to capture a Destroyer. Imperial carrier ship showed up. I got bored trying to figure out how to fire the ion missiles with R1 and the level had already been going on pretty long by that point, so I joylessly crashed into the back of the carrier. When I resumed from the checkpoint, the carrier ship was apparently destroyed (gone) and my next objective was mopping up the remaining TIE fighters. Insulting. An insulting checkpoint system, unless this was a bug, which would be awful too.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,536
Played with brother's flight stick a bit, a Logitech Extreme 3D Pro. Felt nice, but I'm not into flight games and got fed up with the time pressure on stopping Imperial shuttles and then protecting Y-wings. Was also still bored. Uninstalled. As an outsider to the genre, I think outer space is just not an interesting place to dogfight. Remember preferring the original Rogue Squadron to Roque Squadron II and III for the terrestrial levels. Now I'm trying to find if there are any other non-sim flight stick action games that might be up my alley.
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,771
Location
dm6
They really need to add a PSVR2 support. Would revive the playerbase somewhat.
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,771
Location
dm6
95% off for only €1.99
Almost bought it yesterday for €30+ cause I loved it on PSVR and wanted to try it on Quest 3. It's an amazing game if you have HOTAS and VR. Without it it's still decent.

 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom