Are you really goin’ to have a conversation ‘bout philosophical underpinnings of Star Wars franchise in a thread ‘bout a failed single/multiplayer cRPG BioWhore experiment?
Dark/Light choices are always going to be lame so long as they're constrained by the ubiquitous dogmas of liberalism (and I mean "liberal" in the broadest sense, not just the narrower American sense, though that's included).
There is the Force as depicted in the Lucas continuity (OT + PT + arguably Clone Wars, though there are some strange things there). There is the Force as depicted in current official (corporate sanctioned) continuity (nominally OT + PT + ST, but mainly ST and adjacent materials like Rebels animated series). There is the Force as depicted in the original extended continuity (Extended Universe), and here already it must be understood that EU contains multiple mutually exclusive views of the Force (like the Living Force concept which perhaps most influenced so called Disney canon). And there are other minor depictions, of which perhaps most famous here is postmodern deconstruction of the concept done by Avellone (RAPEMAN) is KotOR 2, which is a take based on the original Lucas vision.
Each one of these views presents the Force in a different way. It understands it differently. TOR evidently lies in this category. It has its own view of what the Force is and what conveys a Dark Side and a Light Side actions and choices.
In original Lucas continuity dichotomy between the Dark Side and the Force (there is no Light Side in the original equation –
I wrote ‘bout it extensively elsewhere) has nothin’ to do with individualism or collectivism. The Force is life and it is best understood similarly to (late) Stoic concept of
logos (or Confucian rendition of idea of
tao, but I’m not knowledgeable enough in Eastern philosophy to fully stand behind that, I mention that as an aside), divine (‘cause late Stoicism was influenced by Neoplatonism, just look at Marcus Aurelius) reason which orderly governs everything accordin’ to everything’s nature. What later was called the Light Side is a choice of goin’ with the current, fully submittin’ to the will of the Force and denyin’ oneself up to the point of renouncin’ one’s own identity.
There is no death, there is the Force (Jedi Code) – there can be no death for someone who is a part of the Force and not a singular, separated person. When one fully fuses oneself with the Force one can not die ‘cause one can not cease to be, one just evolves past physical body (hence the Force spirits, and these in original canon
were only a Jedi thing, it’s a fact of key importance which was forgotten by 99% of extended continuity which introduced Sith wraiths and other nonsense because of
RULE OF COOL).
Dark Side is exactly an
opposite of the Force. Dark Side adherent does not flow with the current – he seeks to master the waves. Sith does not submit to the will of the Force – Force is supposed to serve his will. It’s the Dark Side which in individualistic. Sith are inherently proper anarchists. There is only the will and individually determined purpose of an individual. That’s why the Rule of Two is the most efficient embodiment of Sith philosophy. There can be only one master, and his apprentice to serve him as supplant him (that is until a point at which the master will be immortal, but that’s beside the point).
Perfect Jedi will not be a liberal or a fascist. He won’t do
anything that is against the will of the Force. And main objective of the Force is as large preservation of life as possible, it’s quite evident by the first movies. Force is life and Force wills life. That’s why Jedi preserve. When it gets to the particulars it gets tricky. I don’t think that a Jedi necessarily will always fight for every singular livin’ being, even though in secondary material it comes to that precisely.
I believe that TOR’s vision is quite an interestin’ one, even though at times it comes off as stupid and illogical. I mainly blame it on the wide range of writers and no direct, unified vision behind whole metaplot and themes of the story. Let’s take Jedi Consular – a class which’s storyline was written to be
explicitly Light Side, there can be no doubt ‘bout that, plot makes
zero sense if you go Dark – and Sith Warrior – which as of now (I’m done with Balmorra) evidently was written to present you with choices, that is you can play your Warrior in two different ways and it gives you two very different characters.
A Jedi Consular is your typical Lucas model Jedi. Follower of the Code and will of the Force (Nolan North was a perfect casting for this role IMHO). If you always choose LS dialogue options you speak ‘bout the Force and its will
constantly. Your actions are
always based on the will of the Force and
never your own. You are always calm and emotionless ‘cause you know – your Consular knows – that
everything is predetermined,
all is ordered and
all will ultimately come to foretold ends. Consular gets on edge only when dealin’ with visible perversions of the will of the Force, i.e. when dealin’ with the Sith. And then his justification is always restoration of the natural order of things. It means that you
never kill anybody if you can avoid it (plot
never strongarms you to kill anybody in the main Consular story arc). You preserve all life and fight for perpetual peace, even though you accept that some amount of strife is a necessary aspect of life. Consular is a diplomat and a negotiator, he forges alliances through peace talks and not through violence (when he can). As a Consular you obtain a title of Barsen’thor, Warder of the Order – someone who watches the watchers, keeps Jedi in line so that they never fall from the Light Side. In Shadow of Revan, second expansion, Consular constructs his own holocron – and Light Side choice of legacy to leave behind is not his name but his title, his function in the order, not his individual identity (which matters not, perfect LS Consular is devoid of personal distinctiveness, as a LS adherent should be). In consequence Consular playthrough is
not individualistic. You care ‘bout the Republic and social order it represents – pluralistic democracy, ‘cause only in that kind of social structure (we speak archetypes here mind you) each type of life (alien or human) can flourish, which is the will of the Force. Each individual life is worth preservin’ and thinkin’ in this way leads the Consular to full support of political entity which is at the same time a collective. You always see yourself as part of the greater whole.
Sith Warrior is different. Here you play a role of right hand of Darth Baras, who represents your typical Lawful Evil archetype as far as inherently emotional and chaotic Sith can represent it. If you play it Dark Side you are just that – you go ‘round killin’ people, you often channel your fury, rage and other emotions to achieve your goals, you are cruel to your slave (yeah Vette keep this shock collar, it
really does wonders, it almost seems like BioWare was aware how annoyin’ their
lil’ sister characters and their antics are) and to people ‘round for no good reason, you sass at your master (who does not give a fuck, Darth Baras the Widest truly is the MVP) and so on and so forth. But most of all you are a supremacist. This is how TOR interprets Sith Dark Side philosophy – not collectively but individualistically. It’s most obvious AFAIK in the Imperial Agent storyline, but I’ll get to that later. Only the best of the best deserve to have
anything. Weak must be purged, might makes right and so on and so forth. At one point you do a side quest (yes I know, all Imp characters can do it but IMHO Sith Warrior fits here really well, keep with me). Band of Sith decides to have some fun. HUNGER GAMES time. They go ‘round and tag people, then hunt them for sports on the streets of Dromund Kaas. If you are a Dark Side adherent you just keep with it ‘cause obviously those who can’t defeat a bunch of Sith stalkin’ them don’t deserve to live. So you kill the guy who’s tryin’ to publicise this story and games continue. However. There is, as usual, a Light Side choice. Here we come to an interestin’ thing. A Light Side Sith Warrior is not a right hand of Darth Wideass anymore. He’s more in the lines of your Consular, but not loyal to the Republic – but to the Empire. You see, there is a runnin’ theme throughout TOR. Theme of Sith inherent idiocy. Sith philosophy is individualism in its most strict, pure form.
Through victory my chains are broken, the Force shall free me (Sith Code). The Force is victory and power of the Sith, through Force they subdue
all to their will so that they only can rule themselves. Ideal Sith society is a Hobbesian state of nature in which
everyone can do as he pleases with no shackles of
any sort on anyone. There’s a problem with that. It fucks over the Empire as a poltical institution. I mentioned the Agent storyline. There you are told explicitly that – there’s Empire’s goals and there are Sith’s insanities which, for the good of the Empire and it’s citizens, should
fuckin’ stop. Light Side Sith Warrior is most of all a honourable knight of the Empire. He protects its citizens. He honours his enemies. He is loyal, obedient and respectful of his master. He values his allies and friends. He uses his emotions but not for himself, for other, higher purposes. Remember these Sith HUNGER GAMES? LS Sith Warrior just says that these idiots disgrace the Sith code and tags Sith acolytes instead to punish the idiot masters who organised the whole ordeal. This Sith Warrior is very proud but not foolish, not a brute but a connivin’ schemer who uses his personal power to do some crazy political moves. And these are all Light Side choices – and they are
collectivistic. You fight for the greater picture and not for your personal gain, your feeble emotions and self.
And I have some problems with how these Light Side choices are written, as I’ve mentioned. Game treats killin’ people as Dark Side and sparin’ them as Light Side. On the Imp side it’s binary. But there’s a problem. When you don’t kill someone you take them prisoner (you’re an Imperial after all, not a defector). But in prison they will suffer, be tortured and so on and so forth. Killin’ them would be mercy, a thing commonly considered good. Yet still it’s Dark Side. IMHO it’s a problem of concept. Game is written ‘round a binary axis and you can’t stray too much from that.
Tl;dr – I think you’re incorrect when it comes to TOR. It tries to nuance things and does not present Light Side as MUH LIBERALISM and Dark Side as MUH FASCISM. I.e. it's not lame. I also believe that you’re fundamentally wrong and it never was nor is (sans perhaps some most recent inane Disney aberrations) this simple of a presentation. Just look at the story of Darth Caedus, also known as Jacen Solo (that was before poor Adam Driver was forced to play Disney rendition of Han Solo’s son).
And that was always the case until about the middle of the 20th century, when gradually, gradually, entertainment moved towards the shallow end of the kiddie pool, because there are certain topics that liberalism just cannot touch (mainly, the question of its own legitimacy as hegemon).
Are altrighters always like this, puttin' these WISDOMS everywhere they can beggin’ people to notice?
...
Such a good thing that previous ideological regimes freely allowed questions of their own legitimacy
.
...
Right, boys?