Yes,
Metro, human beings are masters of self-justification. It is known. Suffice it to say you're cheating a system put in place to ensure fairness across economic boundaries, this in spite of Valve offering deep discounts on a wide variety of games. It seems you now feel entitled to pay next to nothing for everything at any time, while clinging to the notion that you aren't a freeloading parasite. I suppose you're only three-quarters of a parasite. Also, tolerance of a certain number of parasites doesn't change the nature of the parasites themselves.
Personally, I find it absolutely disgusting that many Codexers demand games be free or extremely cheap—I'm not referring to iPhone casual one-offs here, but to proper computer games. The tightfistedness of many monocled gamers has been a major contributor to the decline. While you pay $6 for an intricate PC-native game that can be played for hundreds of hours, consoletards shell out $60 + $60 for DLC for six-hour-long AAA shovelware. Not only are there far more of them, they also pay 20x what you do for a shittier game—but I'm sure there are no implications to be had from that comparison.
In any case, I digress.
Starbound is shaping up to be pretty nifty. I managed to plant some crops, dig some mine shafts, loot some abandoned buildings, craft some armor, locate a village, and I discovered an exploit: When you enter a quantity of items to purchase from village merchants, you're only charged for 1 of that item, e.g. you can get 999 Boltroots for 4 Pixels.
There's a lot of variety, complexity, and attention to detail to be seen already, and this is fairly early in the beta. A year after 1.0 and with some modding for good measure, I expect there'll be a shitload of decorations, blocks, biomes, creatures, tools, weapons, etc.