Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,969
If the Terraria devs get their Lunar update out before Starbound makes a half-decent update, I suggest you giving Terraria another go.
Casual popamole mobile watered down for kids kind of games.What game are you developing, remind me.
Tell me more.If the Terraria devs get their Lunar update out before Starbound makes a half-decent update, I suggest you giving Terraria another go.
Do you want Cliffy B, Ken Levine, or Kojima in there instead? If you don't like Gabe Newell being called a "game developer" better go and make some changes on wikipedia.>gaben
>actually developing anything
nigger do you even business
Tell me more.
>gaben
>actually developing anything
nigger do you even business
>Gaben at E3 2011
>Seven forklifts bring him onto stage
>It takes several hours for him to stand upright
>He leans into the microphone
>Crowd shaking with excitement and suspense
>"Team...Fortress..(cough)3...
>Crowd cheers
>...You will be...able..
>Crowd draws in breath
>To...customize...your own...
>Crowd jumping at this time
>...Dragon dildos
>Crowd screams
>Gaben presses button on microphone that drops all his clothes at once
>Bulletproof cafes drop ceiling, but not fast enough
>Several bullets hit Gabe
>Bullets bounce back, hitting several in the crowd
>Gabe then reenacts meatspin
>Gaben at E3 2011
>doesn't announce Ep 3
>fans are so mad they put him in a rocket with the sun as its course
>rocket lifts off
>the earth follows the rocket
>scientists all over the world find out earth was actually a moon orbiting Gaben
>rocket is closing in on the sun
>sun swallows Gaben and earth
>Gaben's fat fuels the sun for an extra 10 billion years
>Gabe rolls on stage
>kills people in process.
>has to use gravity gun to set self on stage
>sweating with visible sweat spots.
>Gabe takes a sandwhich out of his backpocket and starts eating it in front of the audience, crying while doing so.
>gabe takes a big breath, audience gasps in excitement.
>gabe takes all the air in E3, suffocating everyone.
>Gabe announces to dead audience that Left4Dead 3 is coming out.
>rolls away.
>E3 2011
>Lights go out
>Spotlights point to center of the ceiling
>Gaben is being lowered by multiple reinforced steel cables
>He's wearing a moon costume that barely contains his obese body
>he's slowly orbiting above the crowd towards the microphone stand
>cable snaps unexpectedly
>Gaben falls straight into the crowd
>Dozens of people are crushed by him and either dead or seriously injured
>E3 is cancelled forever
>Gaben at E3 2011
>Finished a demonstration of Dota 2
>Suddenly, lights dim
>Crowd falls dead silent
>After a little while, Gabe's voice is heard
>Oh, just one more thing
>The number 3 fades in on the right side of the big screen
>Crowd starts to get excited, but only a small "woow" rolls through the room before it is quit once again
>The letter E appears on the left side of the screen
>Crowd is now roaring
>Gaben announces
>Have a nice E3!
>gabe waddles on-stage
>discusses portal 2 development
>says we'll see her in episode 3 with gordon
>leaves
>suddenly crowd is like oh wait
Is Terraria high up in the list?All us haters can suck it since PC Gamer named Starbound the 95th best PC game of all time!
Maybe mining.Does this game has any gameplay yet?
fixedeh, i have 153h clocked in mining
eh, i have 153h clocked in starbound,
mods and larping. but yeah, that would be like all my top three activity games combined and in a shitty game to boot.Even more bizarre to me is the people who claim that put 500+ plus hours into Fallout 3 or something like that; I did every single quest in that game, visited every location, two of the xpansions, and I don't even think I broke 70 yours. What the hell are people doing in that game?
And everyone on the codex complained that the studio abandoned development, looks like Chucklefish has every intention to finish this game.
And everyone on the codex complained that the studio abandoned development, looks like Chucklefish has every intention to finish this game.
They do?
So d1p for many people in this thread?Set sail for Wayward Tide!
08/09/2014 by palf·10 Comments
We’re incredibly excited to announce the latest in-house development at Chucklefish:
Wayward Tide is a co-operative top-down action adventure game, taking place in a treacherous archipelago during the golden age of piracy. You and up to three other friends will find yourselves in a bustling sea-town, ready to swash-buckle your way through five mysterious islands, of ever increasing riches (and difficulty). You’ll battle dangerous enemies, hoard treasures, solve fiendish puzzles and avoid deadly traps… or maybe you’ll backstab your crew to get ahead!
One of the key features we’re focusing on is the nature of the puzzles and traps, which will introduce a competitive edge to the co-op experience. For instance, you and your friends might find yourself dealing with a pressure plate trap.
The solution would involve everyone stepping off at the same time. Stepping off too early will unhelpfully drop a boulder on your friend. We’re currently planning on a way to resurrect co-op players from time to time, so it’s not game over if a few of you get killed along the way.
Be warned, however – Death comes at a price. If all players die, they’ll find themselves washed up at the starting town. The treasure will carry over, allowing them to upgrade in the town stores, but the next attempt at the island will be a different experience thanks to the randomly generated levels.
Planned Features:
- 1-4 Player Support (Local and Online Co-op)
- Competitive Co-op Experience
- Randomly Generated levels
- Five distinct islands with their own theme, enemies, puzzles and traps
- Modding Support
The Team:
Allow us to introduce ourselves, we’re a dedicated team at Chucklefish – Working independently from the Starbound team.
SamuriFerret- Artist | Palf - Coder | Rosie - Producer | Supernorn - Artist
Community and Modding:
We’re still very early in development, and there are a lot of decisions yet to be made. The vibrant community of Starbound has been a great success, and that’s partly due to the modding scene. We want to encourage the same with this game, so the current plan is to make our development toolset available shortly after the game is released.
We’ll be looking to the community to tell us what they want to see, so get in touch via this blog, or alternatively on Twitter (@waywardtide).
*source